mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 21:11:39 +00:00
- Replace subsector gbuffer in softpoly with a zbuffer
This commit is contained in:
parent
4483d665d4
commit
bf38fd57b0
21 changed files with 222 additions and 166 deletions
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@ -38,13 +38,13 @@
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/////////////////////////////////////////////////////////////////////////////
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PolySubsectorGBuffer *PolySubsectorGBuffer::Instance()
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PolyZBuffer *PolyZBuffer::Instance()
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{
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static PolySubsectorGBuffer buffer;
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static PolyZBuffer buffer;
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return &buffer;
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}
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void PolySubsectorGBuffer::Resize(int newwidth, int newheight)
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void PolyZBuffer::Resize(int newwidth, int newheight)
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{
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width = newwidth;
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height = newheight;
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@ -26,21 +26,21 @@
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struct TriVertex;
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class PolySubsectorGBuffer
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class PolyZBuffer
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{
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public:
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static PolySubsectorGBuffer *Instance();
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static PolyZBuffer *Instance();
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void Resize(int newwidth, int newheight);
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int Width() const { return width; }
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int Height() const { return height; }
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int BlockWidth() const { return (width + 7) / 8; }
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int BlockHeight() const { return (height + 7) / 8; }
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uint32_t *Values() { return values.data(); }
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float *Values() { return values.data(); }
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private:
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int width;
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int height;
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std::vector<uint32_t> values;
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std::vector<float> values;
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};
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class PolyStencilBuffer
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@ -53,12 +53,11 @@ public:
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void SetTexture(FTexture *texture);
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void SetTexture(FTexture *texture, uint32_t translationID, bool forcePal = false);
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void SetLight(FSWColormap *basecolormap, uint32_t lightlevel, double globVis, bool fixed);
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void SetSubsectorDepth(uint32_t subsectorDepth) { mSubsectorDepth = subsectorDepth; }
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void SetSubsectorDepthTest(bool enable) { mSubsectorTest = enable; }
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void SetDepthTest(bool enable) { mDepthTest = enable; }
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void SetStencilTestValue(uint8_t stencilTestValue) { mStencilTestValue = stencilTestValue; }
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void SetWriteColor(bool enable) { mWriteColor = enable; }
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void SetWriteStencil(bool enable, uint8_t stencilWriteValue = 0) { mWriteStencil = enable; mStencilWriteValue = stencilWriteValue; }
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void SetWriteSubsectorDepth(bool enable) { mWriteSubsector = enable; }
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void SetWriteDepth(bool enable) { mWriteDepth = enable; }
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void SetFaceCullCCW(bool counterclockwise) { mFaceCullCCW = counterclockwise; }
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void SetStyle(TriBlendMode blendmode, double srcalpha = 1.0, double destalpha = 1.0) { mBlendMode = blendmode; mSrcAlpha = (uint32_t)(srcalpha * 256.0 + 0.5); mDestAlpha = (uint32_t)(destalpha * 256.0 + 0.5); }
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void SetStyle(const FRenderStyle &renderstyle, double alpha, uint32_t fillcolor, uint32_t translationID, FTexture *texture, bool fullbright);
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@ -85,9 +84,8 @@ public:
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uint8_t StencilTestValue() const { return mStencilTestValue; }
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uint8_t StencilWriteValue() const { return mStencilWriteValue; }
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bool SubsectorTest() const { return mSubsectorTest; }
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bool WriteSubsector() const { return mWriteSubsector; }
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uint32_t SubsectorDepth() const { return mSubsectorDepth; }
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bool DepthTest() const { return mDepthTest; }
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bool WriteDepth() const { return mWriteDepth; }
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TriBlendMode BlendMode() const { return mBlendMode; }
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uint32_t Color() const { return mColor; }
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@ -117,10 +115,10 @@ private:
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int mVertexCount = 0;
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PolyDrawMode mDrawMode = PolyDrawMode::Triangles;
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bool mFaceCullCCW = false;
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bool mSubsectorTest = false;
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bool mDepthTest = false;
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bool mWriteStencil = true;
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bool mWriteColor = true;
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bool mWriteSubsector = true;
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bool mWriteDepth = true;
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const uint8_t *mTexturePixels = nullptr;
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int mTextureWidth = 0;
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int mTextureHeight = 0;
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@ -131,7 +129,6 @@ private:
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float mClipPlane[4] = { 0.0f, 0.0f, 0.0f, 1.0f };
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TriBlendMode mBlendMode = TriBlendMode::FillOpaque;
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uint32_t mLight = 0;
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uint32_t mSubsectorDepth = 0;
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uint32_t mColor = 0;
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uint32_t mSrcAlpha = 0;
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uint32_t mDestAlpha = 0;
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@ -99,7 +99,7 @@ void PolyTriangleDrawer::draw_arrays(const PolyDrawArgs &drawargs, WorkerThreadD
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args.stencilPitch = PolyStencilBuffer::Instance()->BlockWidth();
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args.stencilValues = PolyStencilBuffer::Instance()->Values();
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args.stencilMasks = PolyStencilBuffer::Instance()->Masks();
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args.subsectorGBuffer = PolySubsectorGBuffer::Instance()->Values();
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args.zbuffer = PolyZBuffer::Instance()->Values();
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bool ccw = drawargs.FaceCullCCW();
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const TriVertex *vinput = drawargs.Vertices();
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@ -76,10 +76,9 @@ private:
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int clipright;
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int clipbottom;
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// Subsector buffer
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uint32_t * RESTRICT subsectorGBuffer;
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uint32_t subsectorDepth;
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int32_t subsectorPitch;
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// Depth buffer
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float * RESTRICT zbuffer;
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int32_t zbufferPitch;
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// Triangle bounding block
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int minx, miny;
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@ -113,10 +112,10 @@ private:
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void CoverageTest();
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void StencilEqualTest();
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void StencilGreaterEqualTest();
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void SubsectorTest();
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void DepthTest(const TriDrawTriangleArgs *args);
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void ClipTest();
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void StencilWrite();
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void SubsectorWrite();
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void DepthWrite(const TriDrawTriangleArgs *args);
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};
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TriangleBlock::TriangleBlock(const TriDrawTriangleArgs *args)
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@ -134,9 +133,8 @@ TriangleBlock::TriangleBlock(const TriDrawTriangleArgs *args)
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stencilTestValue = args->uniforms->StencilTestValue();
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stencilWriteValue = args->uniforms->StencilWriteValue();
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subsectorGBuffer = args->subsectorGBuffer;
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subsectorDepth = args->uniforms->SubsectorDepth();
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subsectorPitch = args->stencilPitch;
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zbuffer = args->zbuffer;
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zbufferPitch = args->stencilPitch;
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// 28.4 fixed-point coordinates
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#ifdef NO_SSE
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@ -235,10 +233,10 @@ void TriangleBlock::Loop(const TriDrawTriangleArgs *args, WorkerThreadData *thre
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int core_skip = (num_cores - ((miny / q) - core) % num_cores) % num_cores;
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int start_miny = miny + core_skip * q;
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bool subsectorTest = args->uniforms->SubsectorTest();
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bool depthTest = args->uniforms->DepthTest();
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bool writeColor = args->uniforms->WriteColor();
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bool writeStencil = args->uniforms->WriteStencil();
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bool writeSubsector = args->uniforms->WriteSubsector();
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bool writeDepth = args->uniforms->WriteDepth();
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int bmode = (int)args->uniforms->BlendMode();
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auto drawFunc = args->destBgra ? ScreenTriangle::TriDrawers32[bmode] : ScreenTriangle::TriDrawers8[bmode];
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@ -259,8 +257,8 @@ void TriangleBlock::Loop(const TriDrawTriangleArgs *args, WorkerThreadData *thre
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if (Mask0 == 0 && Mask1 == 0)
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continue;
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// To do: make the stencil test use its own flag for comparison mode instead of abusing the subsector test..
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if (!subsectorTest)
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// To do: make the stencil test use its own flag for comparison mode instead of abusing the depth test..
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if (!depthTest)
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{
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StencilEqualTest();
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if (Mask0 == 0 && Mask1 == 0)
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@ -272,7 +270,7 @@ void TriangleBlock::Loop(const TriDrawTriangleArgs *args, WorkerThreadData *thre
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if (Mask0 == 0 && Mask1 == 0)
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continue;
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SubsectorTest();
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DepthTest(args);
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if (Mask0 == 0 && Mask1 == 0)
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continue;
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}
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@ -281,34 +279,54 @@ void TriangleBlock::Loop(const TriDrawTriangleArgs *args, WorkerThreadData *thre
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drawFunc(X, Y, Mask0, Mask1, args);
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if (writeStencil)
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StencilWrite();
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if (writeSubsector)
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SubsectorWrite();
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if (writeDepth)
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DepthWrite(args);
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}
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}
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}
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#ifdef NO_SSE
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void TriangleBlock::SubsectorTest()
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void TriangleBlock::DepthTest(const TriDrawTriangleArgs *args)
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{
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int block = (X >> 3) + (Y >> 3) * subsectorPitch;
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uint32_t *subsector = subsectorGBuffer + block * 64;
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int block = (X >> 3) + (Y >> 3) * zbufferPitch;
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float *depth = zbuffer + block * 64;
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const TriVertex &v1 = *args->v1;
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float stepXW = args->gradientX.W;
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float stepYW = args->gradientY.W;
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float posYW = v1.w + stepXW * (X - v1.x) + stepYW * (Y - v1.y);
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uint32_t mask0 = 0;
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uint32_t mask1 = 0;
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for (int i = 0; i < 32; i++)
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for (int iy = 0; iy < 4; iy++)
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{
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bool covered = *subsector >= subsectorDepth;
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float posXW = posYW;
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for (int ix = 0; ix < 8; ix++)
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{
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bool covered = *depth <= posXW;
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mask0 <<= 1;
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mask0 |= (uint32_t)covered;
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subsector++;
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depth++;
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posXW += stepXW;
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}
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for (int i = 0; i < 32; i++)
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posYW += stepYW;
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}
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for (int iy = 0; iy < 4; iy++)
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{
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bool covered = *subsector >= subsectorDepth;
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float posXW = posYW;
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for (int ix = 0; ix < 8; ix++)
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{
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bool covered = *depth <= posXW;
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mask1 <<= 1;
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mask1 |= (uint32_t)covered;
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subsector++;
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depth++;
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posXW += stepXW;
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}
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posYW += stepYW;
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}
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Mask0 = Mask0 & mask0;
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#else
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void TriangleBlock::SubsectorTest()
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void TriangleBlock::DepthTest(const TriDrawTriangleArgs *args)
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{
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int block = (X >> 3) + (Y >> 3) * subsectorPitch;
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uint32_t *subsector = subsectorGBuffer + block * 64;
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int block = (X >> 3) + (Y >> 3) * zbufferPitch;
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float *depth = zbuffer + block * 64;
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const TriVertex &v1 = *args->v1;
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float stepXW = args->gradientX.W;
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float stepYW = args->gradientY.W;
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float posYW = v1.w + stepXW * (X - v1.x) + stepYW * (Y - v1.y);
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__m128 mposYW = _mm_setr_ps(posYW, posYW + stepXW, posYW + stepXW + stepXW, posYW + stepXW + stepXW + stepXW);
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__m128 mstepXW = _mm_set1_ps(stepXW * 4.0f);
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__m128 mstepYW = _mm_set1_ps(stepYW);
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uint32_t mask0 = 0;
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uint32_t mask1 = 0;
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__m128i msubsectorDepth = _mm_set1_epi32(subsectorDepth);
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__m128i mnotxor = _mm_set1_epi32(0xffffffff);
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for (int iy = 0; iy < 8; iy++)
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for (int iy = 0; iy < 4; iy++)
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{
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__m128 mposXW = mposYW;
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for (int ix = 0; ix < 2; ix++)
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{
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__m128 covered = _mm_cmplt_ps(_mm_loadu_ps(depth), mposXW);
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mask0 <<= 4;
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mask0 |= _mm_movemask_ps(_mm_castsi128_ps(_mm_shuffle_epi32(_mm_xor_si128(_mm_cmplt_epi32(_mm_loadu_si128((const __m128i *)subsector), msubsectorDepth), mnotxor), _MM_SHUFFLE(0, 1, 2, 3))));
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subsector += 4;
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mask0 |= _mm_movemask_ps(_mm_shuffle_ps(covered, covered, _MM_SHUFFLE(0, 1, 2, 3)));
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depth += 4;
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mposXW = _mm_add_ps(mposXW, mstepXW);
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}
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for (int iy = 0; iy < 8; iy++)
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mposYW = _mm_add_ps(mposYW, mstepYW);
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}
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for (int iy = 0; iy < 4; iy++)
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{
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__m128 mposXW = mposYW;
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for (int ix = 0; ix < 2; ix++)
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{
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__m128 covered = _mm_cmplt_ps(_mm_loadu_ps(depth), mposXW);
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mask1 <<= 4;
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mask1 |= _mm_movemask_ps(_mm_castsi128_ps(_mm_shuffle_epi32(_mm_xor_si128(_mm_cmplt_epi32(_mm_loadu_si128((const __m128i *)subsector), msubsectorDepth), mnotxor), _MM_SHUFFLE(0, 1, 2, 3))));
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subsector += 4;
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mask1 |= _mm_movemask_ps(_mm_shuffle_ps(covered, covered, _MM_SHUFFLE(0, 1, 2, 3)));
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depth += 4;
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mposXW = _mm_add_ps(mposXW, mstepXW);
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}
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mposYW = _mm_add_ps(mposYW, mstepYW);
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}
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Mask0 = Mask0 & mask0;
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@ -798,65 +840,91 @@ void TriangleBlock::StencilWrite()
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#ifdef NO_SSE
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void TriangleBlock::SubsectorWrite()
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void TriangleBlock::DepthWrite(const TriDrawTriangleArgs *args)
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{
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int block = (X >> 3) + (Y >> 3) * subsectorPitch;
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uint32_t *subsector = subsectorGBuffer + block * 64;
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int block = (X >> 3) + (Y >> 3) * zbufferPitch;
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float *depth = zbuffer + block * 64;
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const TriVertex &v1 = *args->v1;
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float stepXW = args->gradientX.W;
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float stepYW = args->gradientY.W;
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float posYW = v1.w + stepXW * (X - v1.x) + stepYW * (Y - v1.y);
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if (Mask0 == 0xffffffff && Mask1 == 0xffffffff)
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{
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for (int i = 0; i < 64; i++)
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for (int iy = 0; iy < 8; iy++)
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{
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*(subsector++) = subsectorDepth;
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float posXW = posYW;
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for (int ix = 0; ix < 8; ix++)
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{
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*(depth++) = posXW;
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posXW += stepXW;
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}
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posYW += stepYW;
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}
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}
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else
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{
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uint32_t mask0 = Mask0;
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uint32_t mask1 = Mask1;
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for (int i = 0; i < 32; i++)
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for (int iy = 0; iy < 4; iy++)
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{
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float posXW = posYW;
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for (int ix = 0; ix < 8; ix++)
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{
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if (mask0 & (1 << 31))
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*subsector = subsectorDepth;
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*depth = posXW;
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posXW += stepXW;
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mask0 <<= 1;
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subsector++;
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depth++;
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}
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for (int i = 0; i < 32; i++)
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posYW += stepYW;
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}
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for (int iy = 0; iy < 4; iy++)
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{
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float posXW = posYW;
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for (int ix = 0; ix < 8; ix++)
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{
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if (mask1 & (1 << 31))
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*subsector = subsectorDepth;
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*depth = posXW;
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posXW += stepXW;
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mask1 <<= 1;
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subsector++;
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depth++;
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}
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posYW += stepYW;
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}
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}
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}
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#else
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void TriangleBlock::SubsectorWrite()
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void TriangleBlock::DepthWrite(const TriDrawTriangleArgs *args)
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{
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int block = (X >> 3) + (Y >> 3) * subsectorPitch;
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uint32_t *subsector = subsectorGBuffer + block * 64;
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__m128i msubsectorDepth = _mm_set1_epi32(subsectorDepth);
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int block = (X >> 3) + (Y >> 3) * zbufferPitch;
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float *depth = zbuffer + block * 64;
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const TriVertex &v1 = *args->v1;
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float stepXW = args->gradientX.W;
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float stepYW = args->gradientY.W;
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float posYW = v1.w + stepXW * (X - v1.x) + stepYW * (Y - v1.y);
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__m128 mposYW = _mm_setr_ps(posYW, posYW + stepXW, posYW + stepXW + stepXW, posYW + stepXW + stepXW + stepXW);
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__m128 mstepXW = _mm_set1_ps(stepXW * 4.0f);
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__m128 mstepYW = _mm_set1_ps(stepYW);
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if (Mask0 == 0xffffffff && Mask1 == 0xffffffff)
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{
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_mm_storeu_si128((__m128i*)subsector, msubsectorDepth); subsector += 4;
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_mm_storeu_si128((__m128i*)subsector, msubsectorDepth); subsector += 4;
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_mm_storeu_si128((__m128i*)subsector, msubsectorDepth); subsector += 4;
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_mm_storeu_si128((__m128i*)subsector, msubsectorDepth); subsector += 4;
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_mm_storeu_si128((__m128i*)subsector, msubsectorDepth); subsector += 4;
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_mm_storeu_si128((__m128i*)subsector, msubsectorDepth); subsector += 4;
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_mm_storeu_si128((__m128i*)subsector, msubsectorDepth); subsector += 4;
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_mm_storeu_si128((__m128i*)subsector, msubsectorDepth); subsector += 4;
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_mm_storeu_si128((__m128i*)subsector, msubsectorDepth); subsector += 4;
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_mm_storeu_si128((__m128i*)subsector, msubsectorDepth); subsector += 4;
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_mm_storeu_si128((__m128i*)subsector, msubsectorDepth); subsector += 4;
|
||||
_mm_storeu_si128((__m128i*)subsector, msubsectorDepth); subsector += 4;
|
||||
_mm_storeu_si128((__m128i*)subsector, msubsectorDepth); subsector += 4;
|
||||
_mm_storeu_si128((__m128i*)subsector, msubsectorDepth); subsector += 4;
|
||||
_mm_storeu_si128((__m128i*)subsector, msubsectorDepth); subsector += 4;
|
||||
_mm_storeu_si128((__m128i*)subsector, msubsectorDepth);
|
||||
for (int iy = 0; iy < 8; iy++)
|
||||
{
|
||||
__m128 mposXW = mposYW;
|
||||
_mm_storeu_ps(depth, mposXW); depth += 4; mposXW = _mm_add_ps(mposXW, mstepXW);
|
||||
_mm_storeu_ps(depth, mposXW); depth += 4;
|
||||
mposYW = _mm_add_ps(mposYW, mstepYW);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -866,23 +934,21 @@ void TriangleBlock::SubsectorWrite()
|
|||
__m128i mmask0 = _mm_set1_epi32(Mask0);
|
||||
__m128i mmask1 = _mm_set1_epi32(Mask1);
|
||||
|
||||
_mm_maskmoveu_si128(msubsectorDepth, _mm_xor_si128(_mm_cmpeq_epi32(_mm_and_si128(mmask0, topfour), _mm_setzero_si128()), mxormask), (char*)subsector); mmask0 = _mm_slli_epi32(mmask0, 4); subsector += 4;
|
||||
_mm_maskmoveu_si128(msubsectorDepth, _mm_xor_si128(_mm_cmpeq_epi32(_mm_and_si128(mmask0, topfour), _mm_setzero_si128()), mxormask), (char*)subsector); mmask0 = _mm_slli_epi32(mmask0, 4); subsector += 4;
|
||||
_mm_maskmoveu_si128(msubsectorDepth, _mm_xor_si128(_mm_cmpeq_epi32(_mm_and_si128(mmask0, topfour), _mm_setzero_si128()), mxormask), (char*)subsector); mmask0 = _mm_slli_epi32(mmask0, 4); subsector += 4;
|
||||
_mm_maskmoveu_si128(msubsectorDepth, _mm_xor_si128(_mm_cmpeq_epi32(_mm_and_si128(mmask0, topfour), _mm_setzero_si128()), mxormask), (char*)subsector); mmask0 = _mm_slli_epi32(mmask0, 4); subsector += 4;
|
||||
_mm_maskmoveu_si128(msubsectorDepth, _mm_xor_si128(_mm_cmpeq_epi32(_mm_and_si128(mmask0, topfour), _mm_setzero_si128()), mxormask), (char*)subsector); mmask0 = _mm_slli_epi32(mmask0, 4); subsector += 4;
|
||||
_mm_maskmoveu_si128(msubsectorDepth, _mm_xor_si128(_mm_cmpeq_epi32(_mm_and_si128(mmask0, topfour), _mm_setzero_si128()), mxormask), (char*)subsector); mmask0 = _mm_slli_epi32(mmask0, 4); subsector += 4;
|
||||
_mm_maskmoveu_si128(msubsectorDepth, _mm_xor_si128(_mm_cmpeq_epi32(_mm_and_si128(mmask0, topfour), _mm_setzero_si128()), mxormask), (char*)subsector); mmask0 = _mm_slli_epi32(mmask0, 4); subsector += 4;
|
||||
_mm_maskmoveu_si128(msubsectorDepth, _mm_xor_si128(_mm_cmpeq_epi32(_mm_and_si128(mmask0, topfour), _mm_setzero_si128()), mxormask), (char*)subsector); subsector += 4;
|
||||
for (int iy = 0; iy < 4; iy++)
|
||||
{
|
||||
__m128 mposXW = mposYW;
|
||||
_mm_maskmoveu_si128(_mm_castps_si128(mposXW), _mm_xor_si128(_mm_cmpeq_epi32(_mm_and_si128(mmask0, topfour), _mm_setzero_si128()), mxormask), (char*)depth); mmask0 = _mm_slli_epi32(mmask0, 4); depth += 4; mposXW = _mm_add_ps(mposXW, mstepXW);
|
||||
_mm_maskmoveu_si128(_mm_castps_si128(mposXW), _mm_xor_si128(_mm_cmpeq_epi32(_mm_and_si128(mmask0, topfour), _mm_setzero_si128()), mxormask), (char*)depth); mmask0 = _mm_slli_epi32(mmask0, 4); depth += 4;
|
||||
mposYW = _mm_add_ps(mposYW, mstepYW);
|
||||
}
|
||||
|
||||
_mm_maskmoveu_si128(msubsectorDepth, _mm_xor_si128(_mm_cmpeq_epi32(_mm_and_si128(mmask1, topfour), _mm_setzero_si128()), mxormask), (char*)subsector); mmask1 = _mm_slli_epi32(mmask1, 4); subsector += 4;
|
||||
_mm_maskmoveu_si128(msubsectorDepth, _mm_xor_si128(_mm_cmpeq_epi32(_mm_and_si128(mmask1, topfour), _mm_setzero_si128()), mxormask), (char*)subsector); mmask1 = _mm_slli_epi32(mmask1, 4); subsector += 4;
|
||||
_mm_maskmoveu_si128(msubsectorDepth, _mm_xor_si128(_mm_cmpeq_epi32(_mm_and_si128(mmask1, topfour), _mm_setzero_si128()), mxormask), (char*)subsector); mmask1 = _mm_slli_epi32(mmask1, 4); subsector += 4;
|
||||
_mm_maskmoveu_si128(msubsectorDepth, _mm_xor_si128(_mm_cmpeq_epi32(_mm_and_si128(mmask1, topfour), _mm_setzero_si128()), mxormask), (char*)subsector); mmask1 = _mm_slli_epi32(mmask1, 4); subsector += 4;
|
||||
_mm_maskmoveu_si128(msubsectorDepth, _mm_xor_si128(_mm_cmpeq_epi32(_mm_and_si128(mmask1, topfour), _mm_setzero_si128()), mxormask), (char*)subsector); mmask1 = _mm_slli_epi32(mmask1, 4); subsector += 4;
|
||||
_mm_maskmoveu_si128(msubsectorDepth, _mm_xor_si128(_mm_cmpeq_epi32(_mm_and_si128(mmask1, topfour), _mm_setzero_si128()), mxormask), (char*)subsector); mmask1 = _mm_slli_epi32(mmask1, 4); subsector += 4;
|
||||
_mm_maskmoveu_si128(msubsectorDepth, _mm_xor_si128(_mm_cmpeq_epi32(_mm_and_si128(mmask1, topfour), _mm_setzero_si128()), mxormask), (char*)subsector); mmask1 = _mm_slli_epi32(mmask1, 4); subsector += 4;
|
||||
_mm_maskmoveu_si128(msubsectorDepth, _mm_xor_si128(_mm_cmpeq_epi32(_mm_and_si128(mmask1, topfour), _mm_setzero_si128()), mxormask), (char*)subsector); subsector += 4;
|
||||
for (int iy = 0; iy < 4; iy++)
|
||||
{
|
||||
__m128 mposXW = mposYW;
|
||||
_mm_maskmoveu_si128(_mm_castps_si128(mposXW), _mm_xor_si128(_mm_cmpeq_epi32(_mm_and_si128(mmask1, topfour), _mm_setzero_si128()), mxormask), (char*)depth); mmask1 = _mm_slli_epi32(mmask1, 4); depth += 4; mposXW = _mm_add_ps(mposXW, mstepXW);
|
||||
_mm_maskmoveu_si128(_mm_castps_si128(mposXW), _mm_xor_si128(_mm_cmpeq_epi32(_mm_and_si128(mmask1, topfour), _mm_setzero_si128()), mxormask), (char*)depth); mmask1 = _mm_slli_epi32(mmask1, 4); depth += 4;
|
||||
mposYW = _mm_add_ps(mposYW, mstepYW);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -60,7 +60,7 @@ struct TriDrawTriangleArgs
|
|||
uint8_t *stencilValues;
|
||||
uint32_t *stencilMasks;
|
||||
int32_t stencilPitch;
|
||||
uint32_t *subsectorGBuffer;
|
||||
float *zbuffer;
|
||||
const PolyDrawArgs *uniforms;
|
||||
bool destBgra;
|
||||
ScreenTriangleStepVariables gradientX;
|
||||
|
|
|
@ -159,7 +159,7 @@ void PolyRenderer::ClearBuffers()
|
|||
{
|
||||
FrameMemory.Clear();
|
||||
PolyStencilBuffer::Instance()->Clear(RenderTarget->GetWidth(), RenderTarget->GetHeight(), 0);
|
||||
PolySubsectorGBuffer::Instance()->Resize(RenderTarget->GetPitch(), RenderTarget->GetHeight());
|
||||
PolyZBuffer::Instance()->Resize(RenderTarget->GetPitch(), RenderTarget->GetHeight());
|
||||
NextStencilValue = 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -31,7 +31,7 @@
|
|||
#include "a_sharedglobal.h"
|
||||
#include "swrenderer/scene/r_scene.h"
|
||||
|
||||
void RenderPolyDecal::RenderWallDecals(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, const seg_t *line, uint32_t subsectorDepth, uint32_t stencilValue)
|
||||
void RenderPolyDecal::RenderWallDecals(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, const seg_t *line, uint32_t stencilValue)
|
||||
{
|
||||
if (line->linedef == nullptr && line->sidedef == nullptr)
|
||||
return;
|
||||
|
@ -39,11 +39,11 @@ void RenderPolyDecal::RenderWallDecals(const TriMatrix &worldToClip, const PolyC
|
|||
for (DBaseDecal *decal = line->sidedef->AttachedDecals; decal != nullptr; decal = decal->WallNext)
|
||||
{
|
||||
RenderPolyDecal render;
|
||||
render.Render(worldToClip, clipPlane, decal, line, subsectorDepth, stencilValue);
|
||||
render.Render(worldToClip, clipPlane, decal, line, stencilValue);
|
||||
}
|
||||
}
|
||||
|
||||
void RenderPolyDecal::Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, DBaseDecal *decal, const seg_t *line, uint32_t subsectorDepth, uint32_t stencilValue)
|
||||
void RenderPolyDecal::Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, DBaseDecal *decal, const seg_t *line, uint32_t stencilValue)
|
||||
{
|
||||
if (decal->RenderFlags & RF_INVISIBLE || !viewactive || !decal->PicNum.isValid())
|
||||
return;
|
||||
|
@ -62,6 +62,10 @@ void RenderPolyDecal::Render(const TriMatrix &worldToClip, const PolyClipPlane &
|
|||
DVector2 decal_pos = { dcx, dcy };
|
||||
|
||||
DVector2 angvec = (line->v2->fPos() - line->v1->fPos()).Unit();
|
||||
DVector2 normal = { angvec.Y, -angvec.X };
|
||||
|
||||
decal_pos += normal;
|
||||
|
||||
DVector2 decal_left = decal_pos - edge_left * angvec;
|
||||
DVector2 decal_right = decal_pos + edge_right * angvec;
|
||||
|
||||
|
@ -139,7 +143,6 @@ void RenderPolyDecal::Render(const TriMatrix &worldToClip, const PolyClipPlane &
|
|||
|
||||
PolyDrawArgs args;
|
||||
args.SetLight(GetColorTable(front->Colormap), lightlevel, PolyRenderer::Instance()->Light.WallGlobVis(foggy), fullbrightSprite);
|
||||
args.SetSubsectorDepth(subsectorDepth);
|
||||
args.SetColor(0xff000000 | decal->AlphaColor, decal->AlphaColor >> 24);
|
||||
args.SetStyle(decal->RenderStyle, decal->Alpha, decal->AlphaColor, decal->Translation, tex, false);
|
||||
args.SetTransform(&worldToClip);
|
||||
|
@ -147,8 +150,8 @@ void RenderPolyDecal::Render(const TriMatrix &worldToClip, const PolyClipPlane &
|
|||
args.SetStencilTestValue(stencilValue);
|
||||
args.SetWriteStencil(true, stencilValue);
|
||||
args.SetClipPlane(clipPlane);
|
||||
args.SetSubsectorDepthTest(true);
|
||||
args.SetDepthTest(true);
|
||||
args.SetWriteStencil(false);
|
||||
args.SetWriteSubsectorDepth(false);
|
||||
args.SetWriteDepth(false);
|
||||
args.DrawArray(vertices, 4, PolyDrawMode::TriangleFan);
|
||||
}
|
||||
|
|
|
@ -27,8 +27,8 @@
|
|||
class RenderPolyDecal
|
||||
{
|
||||
public:
|
||||
static void RenderWallDecals(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, const seg_t *line, uint32_t subsectorDepth, uint32_t stencilValue);
|
||||
static void RenderWallDecals(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, const seg_t *line, uint32_t stencilValue);
|
||||
|
||||
private:
|
||||
void Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, DBaseDecal *decal, const seg_t *line, uint32_t subsectorDepth, uint32_t stencilValue);
|
||||
void Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, DBaseDecal *decal, const seg_t *line, uint32_t stencilValue);
|
||||
};
|
||||
|
|
|
@ -31,7 +31,7 @@
|
|||
|
||||
EXTERN_CVAR(Int, gl_particles_style)
|
||||
|
||||
void RenderPolyParticle::Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, particle_t *particle, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue)
|
||||
void RenderPolyParticle::Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, particle_t *particle, subsector_t *sub, uint32_t stencilValue)
|
||||
{
|
||||
DVector3 pos = particle->Pos;
|
||||
double psize = particle->size / 8.0;
|
||||
|
@ -75,15 +75,14 @@ void RenderPolyParticle::Render(const TriMatrix &worldToClip, const PolyClipPlan
|
|||
|
||||
PolyDrawArgs args;
|
||||
args.SetLight(GetColorTable(sub->sector->Colormap), lightlevel, PolyRenderer::Instance()->Light.ParticleGlobVis(foggy), fullbrightSprite);
|
||||
args.SetSubsectorDepth(subsectorDepth);
|
||||
args.SetSubsectorDepthTest(true);
|
||||
args.SetDepthTest(true);
|
||||
args.SetColor(particle->color | 0xff000000, particle->color >> 24);
|
||||
args.SetStyle(TriBlendMode::Shaded, particle->alpha, 1.0 - particle->alpha);
|
||||
args.SetTransform(&worldToClip);
|
||||
args.SetFaceCullCCW(true);
|
||||
args.SetStencilTestValue(stencilValue);
|
||||
args.SetWriteStencil(false);
|
||||
args.SetWriteSubsectorDepth(false);
|
||||
args.SetWriteDepth(false);
|
||||
args.SetClipPlane(clipPlane);
|
||||
args.SetTexture(GetParticleTexture(), ParticleTextureSize, ParticleTextureSize);
|
||||
args.DrawArray(vertices, 4, PolyDrawMode::TriangleFan);
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
class RenderPolyParticle
|
||||
{
|
||||
public:
|
||||
void Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, particle_t *particle, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue);
|
||||
void Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, particle_t *particle, subsector_t *sub, uint32_t stencilValue);
|
||||
|
||||
private:
|
||||
static uint8_t *GetParticleTexture();
|
||||
|
|
|
@ -33,7 +33,7 @@
|
|||
|
||||
EXTERN_CVAR(Int, r_3dfloors)
|
||||
|
||||
void RenderPolyPlane::RenderPlanes(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, PolyCull &cull, subsector_t *sub, uint32_t ceilingSubsectorDepth, uint32_t floorSubsectorDepth, uint32_t stencilValue, double skyCeilingHeight, double skyFloorHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals)
|
||||
void RenderPolyPlane::RenderPlanes(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, PolyCull &cull, subsector_t *sub, uint32_t stencilValue, double skyCeilingHeight, double skyFloorHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals)
|
||||
{
|
||||
RenderPolyPlane plane;
|
||||
|
||||
|
@ -61,7 +61,7 @@ void RenderPolyPlane::RenderPlanes(const TriMatrix &worldToClip, const PolyClipP
|
|||
double fakeHeight = fakeFloor->top.plane->ZatPoint(frontsector->centerspot);
|
||||
if (fakeHeight < viewpoint.Pos.Z && fakeHeight > frontsector->floorplane.ZatPoint(frontsector->centerspot))
|
||||
{
|
||||
plane.Render3DFloor(worldToClip, clipPlane, sub, floorSubsectorDepth, stencilValue, false, fakeFloor);
|
||||
plane.Render3DFloor(worldToClip, clipPlane, sub, stencilValue, false, fakeFloor);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -82,16 +82,16 @@ void RenderPolyPlane::RenderPlanes(const TriMatrix &worldToClip, const PolyClipP
|
|||
double fakeHeight = fakeFloor->bottom.plane->ZatPoint(frontsector->centerspot);
|
||||
if (fakeHeight > viewpoint.Pos.Z && fakeHeight < frontsector->ceilingplane.ZatPoint(frontsector->centerspot))
|
||||
{
|
||||
plane.Render3DFloor(worldToClip, clipPlane, sub, ceilingSubsectorDepth, stencilValue, true, fakeFloor);
|
||||
plane.Render3DFloor(worldToClip, clipPlane, sub, stencilValue, true, fakeFloor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
plane.Render(worldToClip, clipPlane, cull, sub, ceilingSubsectorDepth, stencilValue, true, skyCeilingHeight, sectorPortals);
|
||||
plane.Render(worldToClip, clipPlane, cull, sub, floorSubsectorDepth, stencilValue, false, skyFloorHeight, sectorPortals);
|
||||
plane.Render(worldToClip, clipPlane, cull, sub, stencilValue, true, skyCeilingHeight, sectorPortals);
|
||||
plane.Render(worldToClip, clipPlane, cull, sub, stencilValue, false, skyFloorHeight, sectorPortals);
|
||||
}
|
||||
|
||||
void RenderPolyPlane::Render3DFloor(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, bool ceiling, F3DFloor *fakeFloor)
|
||||
void RenderPolyPlane::Render3DFloor(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, subsector_t *sub, uint32_t stencilValue, bool ceiling, F3DFloor *fakeFloor)
|
||||
{
|
||||
FTextureID picnum = ceiling ? *fakeFloor->bottom.texture : *fakeFloor->top.texture;
|
||||
FTexture *tex = TexMan(picnum);
|
||||
|
@ -131,7 +131,6 @@ void RenderPolyPlane::Render3DFloor(const TriMatrix &worldToClip, const PolyClip
|
|||
|
||||
PolyDrawArgs args;
|
||||
args.SetLight(GetColorTable(sub->sector->Colormap), lightlevel, PolyRenderer::Instance()->Light.WallGlobVis(foggy), false);
|
||||
args.SetSubsectorDepth(subsectorDepth);
|
||||
args.SetTransform(&worldToClip);
|
||||
args.SetStyle(TriBlendMode::TextureOpaque);
|
||||
args.SetFaceCullCCW(true);
|
||||
|
@ -142,7 +141,7 @@ void RenderPolyPlane::Render3DFloor(const TriMatrix &worldToClip, const PolyClip
|
|||
args.DrawArray(vertices, sub->numlines, PolyDrawMode::TriangleFan);
|
||||
}
|
||||
|
||||
void RenderPolyPlane::Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, PolyCull &cull, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, bool ceiling, double skyHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals)
|
||||
void RenderPolyPlane::Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, PolyCull &cull, subsector_t *sub, uint32_t stencilValue, bool ceiling, double skyHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals)
|
||||
{
|
||||
const auto &viewpoint = PolyRenderer::Instance()->Viewpoint;
|
||||
bool foggy = false;
|
||||
|
@ -302,7 +301,7 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, const PolyClipPlane &
|
|||
|
||||
PolyDrawArgs args;
|
||||
args.SetLight(GetColorTable(frontsector->Colormap, frontsector->SpecialColors[ceiling]), frontsector->lightlevel, PolyRenderer::Instance()->Light.WallGlobVis(foggy), false);
|
||||
args.SetSubsectorDepth(isSky ? RenderPolyScene::SkySubsectorDepth : subsectorDepth);
|
||||
//args.SetSubsectorDepth(isSky ? RenderPolyScene::SkySubsectorDepth : subsectorDepth);
|
||||
args.SetTransform(&worldToClip);
|
||||
args.SetFaceCullCCW(ccw);
|
||||
args.SetStencilTestValue(stencilValue);
|
||||
|
@ -320,7 +319,7 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, const PolyClipPlane &
|
|||
if (portal)
|
||||
{
|
||||
args.SetWriteStencil(true, polyportal->StencilValue);
|
||||
polyportal->Shape.push_back({ vertices, (int)sub->numlines, ccw, subsectorDepth });
|
||||
polyportal->Shape.push_back({ vertices, (int)sub->numlines, ccw });
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -328,7 +327,7 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, const PolyClipPlane &
|
|||
}
|
||||
|
||||
args.SetWriteColor(false);
|
||||
args.SetWriteSubsectorDepth(false);
|
||||
args.SetWriteDepth(false);
|
||||
args.DrawArray(vertices, sub->numlines, PolyDrawMode::TriangleFan);
|
||||
|
||||
for (uint32_t i = 0; i < sub->numlines; i++)
|
||||
|
@ -397,7 +396,7 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, const PolyClipPlane &
|
|||
|
||||
if (portal)
|
||||
{
|
||||
polyportal->Shape.push_back({ wallvert, 4, ccw, subsectorDepth });
|
||||
polyportal->Shape.push_back({ wallvert, 4, ccw });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -30,7 +30,7 @@ class PolyCull;
|
|||
class RenderPolyPlane
|
||||
{
|
||||
public:
|
||||
static void RenderPlanes(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, PolyCull &cull, subsector_t *sub, uint32_t ceilingSubsectorDepth, uint32_t floorSubsectorDepth, uint32_t stencilValue, double skyCeilingHeight, double skyFloorHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals);
|
||||
static void RenderPlanes(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, PolyCull &cull, subsector_t *sub, uint32_t stencilValue, double skyCeilingHeight, double skyFloorHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals);
|
||||
|
||||
private:
|
||||
struct UVTransform
|
||||
|
@ -47,7 +47,7 @@ private:
|
|||
float xOffs, yOffs;
|
||||
};
|
||||
|
||||
void Render3DFloor(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, bool ceiling, F3DFloor *fakefloor);
|
||||
void Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, PolyCull &cull, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, bool ceiling, double skyHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals);
|
||||
void Render3DFloor(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, subsector_t *sub, uint32_t stencilValue, bool ceiling, F3DFloor *fakefloor);
|
||||
void Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, PolyCull &cull, subsector_t *sub, uint32_t stencilValue, bool ceiling, double skyHeight, std::vector<std::unique_ptr<PolyDrawSectorPortal>> §orPortals);
|
||||
TriVertex PlaneVertex(vertex_t *v1, double height, const UVTransform &transform);
|
||||
};
|
||||
|
|
|
@ -26,11 +26,10 @@
|
|||
|
||||
struct PolyPortalVertexRange
|
||||
{
|
||||
PolyPortalVertexRange(const TriVertex *vertices, int count, bool ccw, uint32_t subsectorDepth) : Vertices(vertices), Count(count), Ccw(ccw), SubsectorDepth(subsectorDepth) { }
|
||||
PolyPortalVertexRange(const TriVertex *vertices, int count, bool ccw) : Vertices(vertices), Count(count), Ccw(ccw) { }
|
||||
const TriVertex *Vertices;
|
||||
int Count;
|
||||
bool Ccw;
|
||||
uint32_t SubsectorDepth;
|
||||
};
|
||||
|
||||
class PolyPortalSegment
|
||||
|
|
|
@ -179,7 +179,7 @@ void RenderPolyScene::RenderSubsector(subsector_t *sub, uint32_t ceilingSubsecto
|
|||
|
||||
if (sub->sector->CenterFloor() != sub->sector->CenterCeiling())
|
||||
{
|
||||
RenderPolyPlane::RenderPlanes(WorldToClip, PortalPlane, Cull, sub, ceilingSubsectorDepth, floorSubsectorDepth, StencilValue, Cull.MaxCeilingHeight, Cull.MinFloorHeight, SectorPortals);
|
||||
RenderPolyPlane::RenderPlanes(WorldToClip, PortalPlane, Cull, sub, StencilValue, Cull.MaxCeilingHeight, Cull.MinFloorHeight, SectorPortals);
|
||||
}
|
||||
|
||||
if (mainBSP)
|
||||
|
@ -384,7 +384,6 @@ void RenderPolyScene::RenderPortals(int portalDepth)
|
|||
for (const auto &verts : portal->Shape)
|
||||
{
|
||||
args.SetFaceCullCCW(verts.Ccw);
|
||||
args.SetSubsectorDepth(verts.SubsectorDepth);
|
||||
args.DrawArray(verts.Vertices, verts.Count, PolyDrawMode::TriangleFan);
|
||||
}
|
||||
}
|
||||
|
@ -396,7 +395,6 @@ void RenderPolyScene::RenderPortals(int portalDepth)
|
|||
for (const auto &verts : portal->Shape)
|
||||
{
|
||||
args.SetFaceCullCCW(verts.Ccw);
|
||||
args.SetSubsectorDepth(verts.SubsectorDepth);
|
||||
args.DrawArray(verts.Vertices, verts.Count, PolyDrawMode::TriangleFan);
|
||||
}
|
||||
}
|
||||
|
@ -420,7 +418,6 @@ void RenderPolyScene::RenderTranslucent(int portalDepth)
|
|||
for (const auto &verts : portal->Shape)
|
||||
{
|
||||
args.SetFaceCullCCW(verts.Ccw);
|
||||
args.SetSubsectorDepth(verts.SubsectorDepth);
|
||||
args.SetWriteColor(false);
|
||||
args.DrawArray(verts.Vertices, verts.Count, PolyDrawMode::TriangleFan);
|
||||
}
|
||||
|
@ -439,7 +436,6 @@ void RenderPolyScene::RenderTranslucent(int portalDepth)
|
|||
for (const auto &verts : portal->Shape)
|
||||
{
|
||||
args.SetFaceCullCCW(verts.Ccw);
|
||||
args.SetSubsectorDepth(verts.SubsectorDepth);
|
||||
args.SetWriteColor(false);
|
||||
args.DrawArray(verts.Vertices, verts.Count, PolyDrawMode::TriangleFan);
|
||||
}
|
||||
|
@ -467,7 +463,7 @@ void RenderPolyScene::RenderTranslucent(int portalDepth)
|
|||
if (obj->particle)
|
||||
{
|
||||
RenderPolyParticle spr;
|
||||
spr.Render(WorldToClip, PortalPlane, obj->particle, obj->sub, obj->subsectorDepth, StencilValue + 1);
|
||||
spr.Render(WorldToClip, PortalPlane, obj->particle, obj->sub, StencilValue + 1);
|
||||
}
|
||||
else if (!obj->thing)
|
||||
{
|
||||
|
@ -476,12 +472,12 @@ void RenderPolyScene::RenderTranslucent(int portalDepth)
|
|||
else if ((obj->thing->renderflags & RF_SPRITETYPEMASK) == RF_WALLSPRITE)
|
||||
{
|
||||
RenderPolyWallSprite wallspr;
|
||||
wallspr.Render(WorldToClip, PortalPlane, obj->thing, obj->sub, obj->subsectorDepth, StencilValue + 1);
|
||||
wallspr.Render(WorldToClip, PortalPlane, obj->thing, obj->sub, StencilValue + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
RenderPolySprite spr;
|
||||
spr.Render(WorldToClip, PortalPlane, obj->thing, obj->sub, obj->subsectorDepth, StencilValue + 1, obj->SpriteLeft, obj->SpriteRight);
|
||||
spr.Render(WorldToClip, PortalPlane, obj->thing, obj->sub, StencilValue + 1, obj->SpriteLeft, obj->SpriteRight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -83,7 +83,6 @@ void PolySkyDome::Render(const TriMatrix &worldToClip)
|
|||
|
||||
PolyDrawArgs args;
|
||||
args.SetLight(&NormalLight, 255, PolyRenderer::Instance()->Light.WallGlobVis(false), true);
|
||||
args.SetSubsectorDepth(RenderPolyScene::SkySubsectorDepth);
|
||||
args.SetTransform(&objectToClip);
|
||||
args.SetStencilTestValue(255);
|
||||
args.SetWriteStencil(true, 1);
|
||||
|
|
|
@ -67,7 +67,7 @@ bool RenderPolySprite::GetLine(AActor *thing, DVector2 &left, DVector2 &right)
|
|||
return true;
|
||||
}
|
||||
|
||||
void RenderPolySprite::Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, AActor *thing, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, float t1, float t2)
|
||||
void RenderPolySprite::Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, AActor *thing, subsector_t *sub, uint32_t stencilValue, float t1, float t2)
|
||||
{
|
||||
DVector2 line[2];
|
||||
if (!GetLine(thing, line[0], line[1]))
|
||||
|
@ -142,7 +142,6 @@ void RenderPolySprite::Render(const TriMatrix &worldToClip, const PolyClipPlane
|
|||
|
||||
PolyDrawArgs args;
|
||||
args.SetLight(GetColorTable(sub->sector->Colormap, sub->sector->SpecialColors[sector_t::sprites], true), lightlevel, PolyRenderer::Instance()->Light.SpriteGlobVis(foggy), fullbrightSprite);
|
||||
args.SetSubsectorDepth(subsectorDepth);
|
||||
args.SetTransform(&worldToClip);
|
||||
args.SetFaceCullCCW(true);
|
||||
args.SetStencilTestValue(stencilValue);
|
||||
|
@ -152,8 +151,8 @@ void RenderPolySprite::Render(const TriMatrix &worldToClip, const PolyClipPlane
|
|||
args.SetStyle(LegacyRenderStyles[STYLE_Normal], 1.0f, thing->fillcolor, thing->Translation, tex, fullbrightSprite);
|
||||
else
|
||||
args.SetStyle(thing->RenderStyle, thing->Alpha, thing->fillcolor, thing->Translation, tex, fullbrightSprite);
|
||||
args.SetSubsectorDepthTest(true);
|
||||
args.SetWriteSubsectorDepth(false);
|
||||
args.SetDepthTest(true);
|
||||
args.SetWriteDepth(false);
|
||||
args.SetWriteStencil(false);
|
||||
args.DrawArray(vertices, 4, PolyDrawMode::TriangleFan);
|
||||
}
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
class RenderPolySprite
|
||||
{
|
||||
public:
|
||||
void Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, AActor *thing, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue, float t1, float t2);
|
||||
void Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, AActor *thing, subsector_t *sub, uint32_t stencilValue, float t1, float t2);
|
||||
|
||||
static bool GetLine(AActor *thing, DVector2 &left, DVector2 &right);
|
||||
static bool IsThingCulled(AActor *thing);
|
||||
|
|
|
@ -270,7 +270,6 @@ void RenderPolyWall::Render(const TriMatrix &worldToClip, const PolyClipPlane &c
|
|||
|
||||
PolyDrawArgs args;
|
||||
args.SetLight(GetColorTable(Line->frontsector->Colormap, Line->frontsector->SpecialColors[sector_t::walltop]), GetLightLevel(), PolyRenderer::Instance()->Light.WallGlobVis(foggy), false);
|
||||
args.SetSubsectorDepth(SubsectorDepth);
|
||||
args.SetTransform(&worldToClip);
|
||||
args.SetFaceCullCCW(true);
|
||||
args.SetStencilTestValue(StencilValue);
|
||||
|
@ -283,9 +282,9 @@ void RenderPolyWall::Render(const TriMatrix &worldToClip, const PolyClipPlane &c
|
|||
{
|
||||
args.SetWriteStencil(true, Polyportal->StencilValue);
|
||||
args.SetWriteColor(false);
|
||||
args.SetWriteSubsectorDepth(false);
|
||||
args.SetWriteDepth(false);
|
||||
args.DrawArray(vertices, 4, PolyDrawMode::TriangleFan);
|
||||
Polyportal->Shape.push_back({ vertices, 4, true, SubsectorDepth });
|
||||
Polyportal->Shape.push_back({ vertices, 4, true });
|
||||
}
|
||||
else if (!Masked)
|
||||
{
|
||||
|
@ -298,13 +297,13 @@ void RenderPolyWall::Render(const TriMatrix &worldToClip, const PolyClipPlane &c
|
|||
double srcalpha = MIN(Line->alpha, 1.0);
|
||||
double destalpha = addtrans ? 1.0 : 1.0 - srcalpha;
|
||||
args.SetStyle(TriBlendMode::TextureAdd, srcalpha, destalpha);
|
||||
args.SetSubsectorDepthTest(true);
|
||||
args.SetWriteSubsectorDepth(true);
|
||||
args.SetDepthTest(true);
|
||||
args.SetWriteDepth(true);
|
||||
args.SetWriteStencil(false);
|
||||
args.DrawArray(vertices, 4, PolyDrawMode::TriangleFan);
|
||||
}
|
||||
|
||||
RenderPolyDecal::RenderWallDecals(worldToClip, clipPlane, LineSeg, SubsectorDepth, StencilValue);
|
||||
RenderPolyDecal::RenderWallDecals(worldToClip, clipPlane, LineSeg, StencilValue);
|
||||
}
|
||||
|
||||
void RenderPolyWall::ClampHeight(TriVertex &v1, TriVertex &v2)
|
||||
|
|
|
@ -29,7 +29,7 @@
|
|||
#include "polyrenderer/poly_renderer.h"
|
||||
#include "polyrenderer/scene/poly_light.h"
|
||||
|
||||
void RenderPolyWallSprite::Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, AActor *thing, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue)
|
||||
void RenderPolyWallSprite::Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, AActor *thing, subsector_t *sub, uint32_t stencilValue)
|
||||
{
|
||||
if (RenderPolySprite::IsThingCulled(thing))
|
||||
return;
|
||||
|
@ -106,8 +106,8 @@ void RenderPolyWallSprite::Render(const TriMatrix &worldToClip, const PolyClipPl
|
|||
args.SetStencilTestValue(stencilValue);
|
||||
args.SetTexture(tex);
|
||||
args.SetClipPlane(clipPlane);
|
||||
args.SetSubsectorDepthTest(true);
|
||||
args.SetWriteSubsectorDepth(false);
|
||||
args.SetDepthTest(true);
|
||||
args.SetWriteDepth(false);
|
||||
args.SetWriteStencil(false);
|
||||
args.SetStyle(TriBlendMode::TextureMasked);
|
||||
args.DrawArray(vertices, 4, PolyDrawMode::TriangleFan);
|
||||
|
|
|
@ -27,5 +27,5 @@
|
|||
class RenderPolyWallSprite
|
||||
{
|
||||
public:
|
||||
void Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, AActor *thing, subsector_t *sub, uint32_t subsectorDepth, uint32_t stencilValue);
|
||||
void Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, AActor *thing, subsector_t *sub, uint32_t stencilValue);
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue