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- changed instrument lookup in MUS files.
Based on evidence from several songs in Eternal Doom the description in all known documents is wrong. The instruments are not stored in a 16-bit word but in an 8-bit byte, followed by some variable size data. Known variations are: * second byte is 0 - no additional data follows * second byte is 1 - a third byte for the 'bank' value follows.
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1 changed files with 22 additions and 7 deletions
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@ -43,6 +43,7 @@
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#include "doomdef.h"
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#include "m_swap.h"
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#include "files.h"
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#include "s_sound.h"
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// MACROS ------------------------------------------------------------------
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@ -211,20 +212,34 @@ bool MUSSong2::CheckDone()
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void MUSSong2::Precache()
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{
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WORD *work = (WORD *)alloca(MusHeader->NumInstruments * sizeof(WORD));
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const WORD *used = (WORD *)MusHeader + sizeof(MUSHeader) / sizeof(WORD);
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int i, j;
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const BYTE *used = (BYTE *)MusHeader + sizeof(MUSHeader) / sizeof(BYTE);
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int i, j, k;
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for (i = j = 0; i < MusHeader->NumInstruments; ++i)
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for (i = j = k = 0; i < MusHeader->NumInstruments; ++i)
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{
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WORD instr = LittleShort(used[i]);
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BYTE instr = used[k++];
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WORD val;
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if (instr < 128)
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{
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work[j++] = instr;
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val = instr;
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}
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else if (used[i] >= 135 && used[i] <= 181)
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else if (instr >= 135 && instr <= 181)
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{ // Percussions are 100-based, not 128-based, eh?
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work[j++] = instr - 100 + (1 << 14);
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val = instr - 100 + (1 << 14);
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}
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BYTE moreparam = used[k++];
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if (moreparam == 1)
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{
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BYTE bank = used[k++];
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val |= (bank << 7);
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}
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else if (moreparam > 0)
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{
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// No information if this is even valid. Print a message so it can be investigated later
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Printf("Unknown instrument data found in music\n");
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}
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work[j++] = val;
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}
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MIDI->PrecacheInstruments(&work[0], j);
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}
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