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- check point pushers/pullers by inheritance, not absiolute match
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parent
851a211be2
commit
be2fe0f304
2 changed files with 5 additions and 5 deletions
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@ -1148,8 +1148,8 @@ AActor *MapLoader::GetPushThing(int s)
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thing = sec->thinglist;
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while (thing &&
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thing->GetClass()->TypeName != NAME_PointPusher &&
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thing->GetClass()->TypeName != NAME_PointPuller)
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!thing->IsKindOf(NAME_PointPusher) &&
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!thing->IsKindOf(NAME_PointPuller))
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{
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thing = thing->snext;
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}
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@ -1208,8 +1208,8 @@ void MapLoader::SpawnPushers()
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while ((thing = iterator.Next()))
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{
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if (thing->GetClass()->TypeName == NAME_PointPusher ||
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thing->GetClass()->TypeName == NAME_PointPuller)
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if (thing->IsKindOf(NAME_PointPusher) ||
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thing->IsKindOf(NAME_PointPuller))
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{
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Level->CreateThinker<DPusher>(DPusher::p_push, l->args[3] ? l : NULL, l->args[2], 0, thing, thing->Sector->Index());
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}
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@ -232,7 +232,7 @@ void DPusher::Tick ()
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if ((speed > 0) && (P_CheckSight (thing, m_Source, SF_IGNOREVISIBILITY)))
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{
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DAngle pushangle = pos.Angle();
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if (m_Source->GetClass()->TypeName == NAME_PointPuller) pushangle += 180;
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if (m_Source->IsKindOf(NAME_PointPuller)) pushangle += 180;
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thing->Thrust(pushangle, speed);
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}
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}
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