mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 13:01:47 +00:00
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
SVN r4167 (trunk)
This commit is contained in:
parent
01fed92920
commit
be0845acf1
22 changed files with 85 additions and 45 deletions
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@ -41,6 +41,7 @@
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#include "farchive.h"
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#include "r_renderer.h"
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#include "r_sky.h"
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#include "sbar.h"
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#include "m_cheat.h"
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#include "i_system.h"
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@ -1081,7 +1082,7 @@ void AM_Stop ()
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{
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automapactive = false;
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stopped = true;
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BorderNeedRefresh = screen->GetPageCount ();
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V_SetBorderNeedRefresh();
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viewactive = true;
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}
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@ -1180,7 +1181,7 @@ void AM_ToggleMap ()
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if (dmflags2 & DF2_NO_AUTOMAP)
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return;
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SB_state = screen->GetPageCount ();
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ST_SetNeedRefresh();
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if (!automapactive)
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{
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AM_Start ();
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@ -1191,7 +1192,7 @@ void AM_ToggleMap ()
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if (am_overlay==1 && viewactive)
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{
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viewactive = false;
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SB_state = screen->GetPageCount ();
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ST_SetNeedRefresh();
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}
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else
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{
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@ -1134,7 +1134,7 @@ void C_DrawConsole (bool hw2d)
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(viewwindowx || viewwindowy) &&
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viewactive)
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{
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BorderNeedRefresh = screen->GetPageCount ();
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V_SetBorderNeedRefresh();
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}
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oldbottom = ConBottom;
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@ -1224,8 +1224,8 @@ void C_DrawConsole (bool hw2d)
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{
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screen->Dim (PalEntry ((unsigned char)(player->BlendR*255), (unsigned char)(player->BlendG*255), (unsigned char)(player->BlendB*255)),
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player->BlendA, 0, ConBottom, screen->GetWidth(), screen->GetHeight() - ConBottom);
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SB_state = screen->GetPageCount ();
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BorderNeedRefresh = screen->GetPageCount ();
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ST_SetNeedRefresh();
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V_SetBorderNeedRefresh();
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}
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}
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}
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@ -697,21 +697,21 @@ void D_Display ()
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if (screen->Lock (false))
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{
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SB_state = screen->GetPageCount ();
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BorderNeedRefresh = screen->GetPageCount ();
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ST_SetNeedRefresh();
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V_SetBorderNeedRefresh();
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}
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// [RH] Allow temporarily disabling wipes
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if (NoWipe)
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{
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BorderNeedRefresh = screen->GetPageCount ();
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V_SetBorderNeedRefresh();
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NoWipe--;
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wipe = false;
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wipegamestate = gamestate;
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}
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else if (gamestate != wipegamestate && gamestate != GS_FULLCONSOLE && gamestate != GS_TITLELEVEL)
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{ // save the current screen if about to wipe
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BorderNeedRefresh = screen->GetPageCount ();
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V_SetBorderNeedRefresh();
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switch (wipegamestate)
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{
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default:
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@ -780,8 +780,8 @@ void D_Display ()
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if ((hw2d = screen->Begin2D(viewactive)))
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{
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// Redraw everything every frame when using 2D accel
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SB_state = screen->GetPageCount();
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BorderNeedRefresh = screen->GetPageCount();
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ST_SetNeedRefresh();
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V_SetBorderNeedRefresh();
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}
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Renderer->DrawRemainingPlayerSprites();
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screen->DrawBlendingRect();
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@ -1278,7 +1278,7 @@ void D_DoAdvanceDemo (void)
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Advisory = NULL;
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if (!M_DemoNoPlay)
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{
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BorderNeedRefresh = screen->GetPageCount ();
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V_SetBorderNeedRefresh();
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democount++;
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mysnprintf (demoname + 4, countof(demoname) - 4, "%d", democount);
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if (Wads.CheckNumForName (demoname) < 0)
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@ -2245,7 +2245,7 @@ void Net_DoCommand (int type, BYTE **stream, int player)
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paused = player + 1;
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S_PauseSound (false, false);
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}
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BorderNeedRefresh = screen->GetPageCount ();
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V_SetBorderNeedRefresh();
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}
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break;
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@ -227,7 +227,7 @@ void G_NewInit ()
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int i;
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G_ClearSnapshots ();
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SB_state = screen->GetPageCount ();
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ST_SetNeedRefresh();
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netgame = false;
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multiplayer = false;
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if (demoplayback)
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@ -424,7 +424,7 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
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demoplayback = false;
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automapactive = false;
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viewactive = true;
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BorderNeedRefresh = screen->GetPageCount ();
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V_SetBorderNeedRefresh();
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//Added by MC: Initialize bots.
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if (!deathmatch)
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@ -163,7 +163,7 @@ DHUDMessage::~DHUDMessage ()
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Lines = NULL;
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if (screen != NULL)
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{
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BorderNeedRefresh = screen->GetPageCount ();
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V_SetBorderNeedRefresh();
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}
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}
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if (SourceText != NULL)
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@ -597,7 +597,7 @@ void DHUDMessageFadeOut::DoDraw (int linenum, int x, int y, bool clean, int hudh
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DTA_RenderStyle, Style,
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TAG_DONE);
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}
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BorderNeedRefresh = screen->GetPageCount ();
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V_SetBorderNeedRefresh();
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}
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}
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@ -698,7 +698,7 @@ void DHUDMessageFadeInOut::DoDraw (int linenum, int x, int y, bool clean, int hu
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DTA_RenderStyle, Style,
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TAG_DONE);
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}
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BorderNeedRefresh = screen->GetPageCount ();
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V_SetBorderNeedRefresh();
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}
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else
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{
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@ -55,6 +55,8 @@ enum EHudState
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class AWeapon;
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void ST_SetNeedRefresh();
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// HUD Message base object --------------------------------------------------
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class DHUDMessage : public DObject
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@ -209,6 +209,17 @@ void ST_Clear()
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CrosshairNum = 0;
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}
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//---------------------------------------------------------------------------
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//
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// ST_SetNeedRefresh
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//
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//---------------------------------------------------------------------------
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void ST_SetNeedRefresh()
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{
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SB_state = (StatusBar == NULL || screen == NULL) ? 0 : screen->GetPageCount();
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}
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//---------------------------------------------------------------------------
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//
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// Constructor
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@ -297,7 +308,7 @@ void DBaseStatusBar::SetScaled (bool scale, bool force)
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Displacement = 0;
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}
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::ST_X = ST_X;
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SB_state = screen->GetPageCount ();
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ST_SetNeedRefresh();
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}
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//---------------------------------------------------------------------------
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@ -309,7 +320,7 @@ void DBaseStatusBar::SetScaled (bool scale, bool force)
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void DBaseStatusBar::AttachToPlayer (player_t *player)
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{
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CPlayer = player;
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SB_state = screen->GetPageCount ();
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ST_SetNeedRefresh();
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}
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//---------------------------------------------------------------------------
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@ -331,7 +342,7 @@ int DBaseStatusBar::GetPlayer ()
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void DBaseStatusBar::MultiplayerChanged ()
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{
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SB_state = screen->GetPageCount ();
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ST_SetNeedRefresh();
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}
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//---------------------------------------------------------------------------
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@ -441,7 +452,7 @@ DHUDMessage *DBaseStatusBar::DetachMessage (DHUDMessage *msg)
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// Redraw the status bar in case it was covered
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if (screen != NULL)
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{
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SB_state = screen->GetPageCount();
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ST_SetNeedRefresh();
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}
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return probe;
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}
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@ -468,7 +479,7 @@ DHUDMessage *DBaseStatusBar::DetachMessage (DWORD id)
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// Redraw the status bar in case it was covered
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if (screen != NULL)
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{
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SB_state = screen->GetPageCount();
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ST_SetNeedRefresh();
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}
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return probe;
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}
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@ -1281,7 +1292,7 @@ void DBaseStatusBar::Draw (EHudState state)
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DTA_KeepRatio, true,
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DTA_VirtualWidth, vwidth, DTA_VirtualHeight, vheight,
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TAG_DONE);
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BorderNeedRefresh = screen->GetPageCount();
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V_SetBorderNeedRefresh();
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}
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}
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@ -1641,7 +1652,7 @@ void DBaseStatusBar::Serialize (FArchive &arc)
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void DBaseStatusBar::ScreenSizeChanged ()
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{
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st_scale.Callback ();
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SB_state = screen->GetPageCount ();
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ST_SetNeedRefresh();
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for (unsigned int i = 0; i < countof(Messages); ++i)
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{
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@ -234,7 +234,7 @@ public:
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{
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if (state == HUD_Fullscreen)
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{
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SB_state = screen->GetPageCount ();
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ST_SetNeedRefresh();
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DrawFullScreenStuff ();
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}
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@ -311,7 +311,7 @@ private:
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CursorImage = Images[imgINVCURS] != NULL ? imgINVCURS : imgCURSOR01;
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SB_state = screen->GetPageCount ();
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ST_SetNeedRefresh();
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CurrentPop = POP_None;
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PendingPop = POP_NoChange;
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@ -168,7 +168,7 @@ void HU_DrawScores (player_t *player)
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HU_DoDrawScores (player, sortedplayers);
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BorderNeedRefresh = screen->GetPageCount ();
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V_SetBorderNeedRefresh();
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}
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//==========================================================================
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@ -88,7 +88,7 @@ void cht_DoCheat (player_t *player, int cheat)
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msg = GStrings("STSTR_DQDON");
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else
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msg = GStrings("STSTR_DQDOFF");
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SB_state = screen->GetPageCount ();
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ST_SetNeedRefresh();
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break;
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case CHT_BUDDHA:
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@ -961,7 +961,7 @@ void DSaveMenu::DoSave (FSaveGameNode *node)
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G_SaveGame (filename, savegamestring);
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}
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M_ClearMenus();
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BorderNeedRefresh = screen->GetPageCount ();
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V_SetBorderNeedRefresh();
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}
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//=============================================================================
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@ -1100,7 +1100,7 @@ bool DLoadMenu::MenuEvent (int mkey, bool fromcontroller)
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quickSaveSlot = SaveGames[Selected];
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}
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M_ClearMenus();
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BorderNeedRefresh = screen->GetPageCount ();
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V_SetBorderNeedRefresh();
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LastAccessed = Selected;
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return true;
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}
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@ -734,7 +734,7 @@ void M_ClearMenus ()
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DMenu::CurrentMenu->Destroy();
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DMenu::CurrentMenu = NULL;
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}
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BorderNeedRefresh = screen->GetPageCount ();
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V_SetBorderNeedRefresh();
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menuactive = MENU_Off;
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}
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@ -179,8 +179,8 @@ void DMessageBoxMenu::Drawer ()
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PalEntry fade = 0;
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int fontheight = SmallFont->GetHeight();
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//BorderNeedRefresh = screen->GetPageCount ();
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//SB_state = screen->GetPageCount ();
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//V_SetBorderNeedRefresh();
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//ST_SetNeedRefresh();
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y = 100;
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@ -460,7 +460,7 @@ void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight)
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void R_ExecuteSetViewSize ()
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{
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setsizeneeded = false;
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BorderNeedRefresh = screen->GetPageCount ();
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V_SetBorderNeedRefresh();
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R_SetWindow (setblocks, SCREENWIDTH, SCREENHEIGHT, ST_Y);
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@ -268,7 +268,7 @@ void S_NoiseDebug (void)
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}
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chan = (FSoundChan *)((size_t)chan->PrevChan - myoffsetof(FSoundChan, NextChan));
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}
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BorderNeedRefresh = screen->GetPageCount ();
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V_SetBorderNeedRefresh();
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}
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static FString LastLocalSndInfo;
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@ -29,7 +29,6 @@ struct event_t;
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extern int ST_X;
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extern int ST_Y;
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extern int SB_state;
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bool ST_Responder(event_t* ev);
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// [RH] Base blending values (for e.g. underwater)
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@ -94,7 +94,7 @@ void FStat::ToggleStat (const char *name)
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void FStat::ToggleStat ()
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{
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m_Active = !m_Active;
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SB_state = StatusBar == NULL ? 0 : screen->GetPageCount ();
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ST_SetNeedRefresh();
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}
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void FStat::PrintStat ()
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@ -124,7 +124,7 @@ void FStat::PrintStat ()
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}
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if (count)
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{
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SB_state = screen->GetPageCount ();
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ST_SetNeedRefresh();
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}
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}
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@ -53,6 +53,7 @@
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#include "gi.h"
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#include "g_level.h"
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#include "st_stuff.h"
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#include "sbar.h"
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#include "i_system.h"
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#include "i_video.h"
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@ -1377,8 +1378,32 @@ bool DCanvas::ClipBox (int &x, int &y, int &w, int &h, const BYTE *&src, const i
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return false;
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}
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//==========================================================================
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//
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// V_SetBorderNeedRefresh
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//
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// Flag the border as in need of updating. (Probably because something that
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// was on top of it has changed.
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//
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//==========================================================================
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void V_SetBorderNeedRefresh()
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{
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if (screen != NULL)
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{
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BorderNeedRefresh = screen->GetPageCount();
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}
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}
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//==========================================================================
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//
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// V_DrawFrame
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//
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// Draw a frame around the specified area using the view border
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// frame graphics. The border is drawn outside the area, not in it.
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//
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//==========================================================================
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void V_DrawFrame (int left, int top, int width, int height)
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{
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FTexture *p;
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//==========================================================================
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//
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//
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// V_DrawBorder
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//
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//==========================================================================
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@ -1455,7 +1480,7 @@ static void V_DrawViewBorder (void)
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// Will draw borders around itself, too.
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if (SCREENWIDTH > 320)
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{
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SB_state = screen->GetPageCount ();
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ST_SetNeedRefresh();
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}
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if (viewwidth == SCREENWIDTH)
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@ -1605,7 +1605,7 @@ void V_Init2()
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FBaseCVar::ResetColors ();
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C_NewModeAdjust();
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M_InitVideoModesMenu();
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BorderNeedRefresh = screen->GetPageCount ();
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V_SetBorderNeedRefresh();
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setsizeneeded = true;
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}
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@ -485,6 +485,7 @@ void V_DrawFrame (int left, int top, int width, int height);
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void V_DrawBorder (int x1, int y1, int x2, int y2);
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void V_RefreshViewBorder ();
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void V_SetBorderNeedRefresh();
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#if defined(X86_ASM) || defined(X64_ASM)
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extern "C" void ASM_PatchPitch (void);
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@ -66,7 +66,7 @@
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#include "r_main.h"
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#include "r_data/r_translate.h"
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#include "f_wipe.h"
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#include "st_stuff.h"
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#include "sbar.h"
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#include "win32iface.h"
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#include "doomstat.h"
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#include "v_palette.h"
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@ -225,7 +225,8 @@ const char *const D3DFB::ShaderNames[D3DFB::NUM_SHADERS] =
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CUSTOM_CVAR(Bool, vid_hw2d, true, CVAR_NOINITCALL)
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{
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BorderNeedRefresh = SB_state = screen->GetPageCount();
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V_SetBorderNeedRefresh();
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ST_SetNeedRefresh();
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}
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CVAR(Bool, d3d_antilag, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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