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save and restore config-only variables from proper sections
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parent
039196bcb3
commit
bdb4bdeb09
1 changed files with 20 additions and 1 deletions
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@ -579,6 +579,12 @@ void FGameConfigFile::DoGameSetup (const char *gamename)
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ReadCVars (0);
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ReadCVars (0);
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}
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}
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strncpy (subsection, "ConfigOnlyVariables", sublen);
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if (SetSection (section))
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{
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ReadCVars (0);
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}
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strncpy (subsection, "ConsoleVariables", sublen);
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strncpy (subsection, "ConsoleVariables", sublen);
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if (SetSection (section))
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if (SetSection (section))
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{
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{
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@ -671,6 +677,11 @@ void FGameConfigFile::DoModSetup(const char *gamename)
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{
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{
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ReadCVars (CVAR_MOD|CVAR_SERVERINFO|CVAR_IGNORE);
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ReadCVars (CVAR_MOD|CVAR_SERVERINFO|CVAR_IGNORE);
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}
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}
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mysnprintf(section, countof(section), "%s.ConfigOnlyVariables.Mod", gamename);
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if (SetSection (section))
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{
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ReadCVars (CVAR_MOD|CVAR_CONFIG_ONLY|CVAR_IGNORE);
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}
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// Signal that these sections should be rewritten when saving the config.
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// Signal that these sections should be rewritten when saving the config.
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bModSetup = true;
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bModSetup = true;
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}
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}
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@ -759,7 +770,15 @@ void FGameConfigFile::ArchiveGameData (const char *gamename)
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strncpy (subsection, "ConfigOnlyVariables", sublen);
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strncpy (subsection, "ConfigOnlyVariables", sublen);
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SetSection (section, true);
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SetSection (section, true);
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ClearCurrentSection ();
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ClearCurrentSection ();
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C_ArchiveCVars (this, CVAR_ARCHIVE|CVAR_AUTO|CVAR_MOD|CVAR_CONFIG_ONLY);
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C_ArchiveCVars (this, CVAR_ARCHIVE|CVAR_AUTO|CVAR_CONFIG_ONLY);
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if (bModSetup)
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{
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strncpy (subsection, "ConfigOnlyVariables.Mod", sublen);
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SetSection (section, true);
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ClearCurrentSection ();
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C_ArchiveCVars (this, CVAR_ARCHIVE|CVAR_AUTO|CVAR_MOD|CVAR_CONFIG_ONLY);
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}
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strncpy (subsection, "UnknownConsoleVariables", sublen);
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strncpy (subsection, "UnknownConsoleVariables", sublen);
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SetSection (section, true);
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SetSection (section, true);
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