Allow setting string user variables in ACS

This commit is contained in:
Jason Francis 2018-03-19 12:43:26 -04:00 committed by Christoph Oelckers
parent 4494b18e8a
commit bd7791ad9c
3 changed files with 13 additions and 9 deletions

View file

@ -5065,10 +5065,10 @@ bool GetVarAddrType(AActor *self, FName varname, int index, void *&addr, PType *
}
addr = baddr;
// We don't want Int subclasses like Name or Color to be accessible here.
if (!type->isInt() && !type->isFloat() && type != TypeBool)
if (!type->isInt() && !type->isFloat() && type != TypeBool && type != TypeString)
{
// For reading, we also support Name and String types.
if (readonly && (type == TypeName || type == TypeString))
// For reading, we also support Name types.
if (readonly && (type == TypeName))
{
return true;
}
@ -5084,13 +5084,18 @@ static void SetUserVariable(AActor *self, FName varname, int index, int value)
if (GetVarAddrType(self, varname, index, addr, type, false))
{
if (!type->isFloat())
if (type == TypeString)
{
type->SetValue(addr, value);
FString str = FBehavior::StaticLookupString(value);
type->InitializeValue(addr, &str);
}
else if (type->isFloat())
{
type->SetValue(addr, ACSToDouble(value));
}
else
{
type->SetValue(addr, ACSToDouble(value));
type->SetValue(addr, value);
}
}
}

View file

@ -1658,7 +1658,7 @@ static void SetMapThingUserData(AActor *actor, unsigned udi)
else
{ // Set the value of the specified user variable.
void *addr = reinterpret_cast<uint8_t *>(actor) + var->Offset;
if (var->Type->isString())
if (var->Type == TypeString)
{
var->Type->InitializeValue(addr, &MapThingsUserData[udi].StringVal);
}
@ -1666,7 +1666,7 @@ static void SetMapThingUserData(AActor *actor, unsigned udi)
{
var->Type->SetValue(addr, MapThingsUserData[udi].FloatVal);
}
else if (var->Type->isIntCompatible())
else if (var->Type->isInt() || var->Type == TypeBool)
{
var->Type->SetValue(addr, MapThingsUserData[udi].IntVal);
}

View file

@ -200,7 +200,6 @@ public:
bool isStruct() const { return TypeTableType == NAME_Struct; }
bool isClass() const { return TypeTableType == NAME_Object; }
bool isPrototype() const { return TypeTableType == NAME_Prototype; }
bool isString() const { return TypeTableType == NAME_String; }
PContainerType *toContainer() { return isContainer() ? (PContainerType*)this : nullptr; }
PPointer *toPointer() { return isPointer() ? (PPointer*)this : nullptr; }