- added skybox cast for GL code.

This commit is contained in:
Christoph Oelckers 2016-02-19 18:36:10 +01:00
parent 0a539ed2d5
commit bd67f3b3e5

View file

@ -356,7 +356,7 @@ static void CollectPortalSectors(FPortalMap &collection)
sector_t *sec = &sectors[i]; sector_t *sec = &sectors[i];
for (int j = 0; j < 2; j++) for (int j = 0; j < 2; j++)
{ {
ASkyViewpoint *SkyBox = sec->SkyBoxes[j]; ASkyViewpoint *SkyBox = barrier_cast<ASkyViewpoint*>(sec->SkyBoxes[j]);
if (SkyBox != NULL && SkyBox->bAlways && SkyBox->Mate != NULL) if (SkyBox != NULL && SkyBox->bAlways && SkyBox->Mate != NULL)
{ {
FPortalID id = { SkyBox->X() - SkyBox->Mate->X(), SkyBox->Y() - SkyBox->Mate->Y() }; FPortalID id = { SkyBox->X() - SkyBox->Mate->X(), SkyBox->Y() - SkyBox->Mate->Y() };