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- Expand environment variables for autoload paths.
- Forgot to save the French translation file for the last commit, so a few more corrections there.
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2 changed files with 3 additions and 3 deletions
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@ -1598,7 +1598,7 @@ void D_AddConfigWads (TArray<FString> &wadfiles, const char *section)
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{
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{
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// D_AddWildFile resets GameConfig's position, so remember it
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// D_AddWildFile resets GameConfig's position, so remember it
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GameConfig->GetPosition (pos);
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GameConfig->GetPosition (pos);
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D_AddWildFile (wadfiles, value);
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D_AddWildFile (wadfiles, ExpandEnvVars(value));
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// Reset GameConfig's position to get next wad
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// Reset GameConfig's position to get next wad
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GameConfig->SetPosition (pos);
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GameConfig->SetPosition (pos);
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}
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}
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@ -991,8 +991,8 @@ HHUSTR_E5M9 = "L ECHEVAUX DE D'SPARIL";
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// Keys
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// Keys
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TXT_GOTBLUEKEY = "CLE BLEUE";
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TXT_GOTBLUEKEY = "CL<EFBFBD> BLEUE";
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TXT_GOTYELLOWKEY = "CLE JAUNE";
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TXT_GOTYELLOWKEY = "CL<EFBFBD> JAUNE";
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TXT_GOTGREENKEY = "CLÉ VERTE";
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TXT_GOTGREENKEY = "CLÉ VERTE";
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// Artifacts
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// Artifacts
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