- Expand environment variables for autoload paths.

- Forgot to save the French translation file for the last commit, so a few more corrections there.
This commit is contained in:
Braden Obrzut 2014-07-15 21:26:26 -04:00
parent bfbea40415
commit bd5bf2a40a
2 changed files with 3 additions and 3 deletions

View file

@ -1598,7 +1598,7 @@ void D_AddConfigWads (TArray<FString> &wadfiles, const char *section)
{ {
// D_AddWildFile resets GameConfig's position, so remember it // D_AddWildFile resets GameConfig's position, so remember it
GameConfig->GetPosition (pos); GameConfig->GetPosition (pos);
D_AddWildFile (wadfiles, value); D_AddWildFile (wadfiles, ExpandEnvVars(value));
// Reset GameConfig's position to get next wad // Reset GameConfig's position to get next wad
GameConfig->SetPosition (pos); GameConfig->SetPosition (pos);
} }

View file

@ -991,8 +991,8 @@ HHUSTR_E5M9 = "L ECHEVAUX DE D'SPARIL";
// Keys // Keys
TXT_GOTBLUEKEY = "CLE BLEUE"; TXT_GOTBLUEKEY = "CL<EFBFBD> BLEUE";
TXT_GOTYELLOWKEY = "CLE JAUNE"; TXT_GOTYELLOWKEY = "CL<EFBFBD> JAUNE";
TXT_GOTGREENKEY = "CLÉ VERTE"; TXT_GOTGREENKEY = "CLÉ VERTE";
// Artifacts // Artifacts