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Merge branch 'master' of https://github.com/rheit/zdoom
This commit is contained in:
commit
bc42dd26c8
4 changed files with 6 additions and 6 deletions
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@ -116,10 +116,10 @@ void STACK_ARGS DCanvas::DrawTexture (FTexture *img, double x, double y, int tag
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{
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{
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return;
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return;
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}
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}
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DrawTextureParms(img, x, y, parms);
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DrawTextureParms(img, parms);
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}
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}
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void DCanvas::DrawTextureParms(FTexture *img, double x, double y, DrawParms &parms)
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void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
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{
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{
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#ifndef NO_SWRENDER
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#ifndef NO_SWRENDER
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FTexture::Span unmaskedSpan[2];
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FTexture::Span unmaskedSpan[2];
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@ -266,7 +266,7 @@ protected:
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bool ClipBox (int &left, int &top, int &width, int &height, const BYTE *&src, const int srcpitch) const;
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bool ClipBox (int &left, int &top, int &width, int &height, const BYTE *&src, const int srcpitch) const;
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void DrawTextureV(FTexture *img, double x, double y, uint32 tag, va_list tags) = delete;
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void DrawTextureV(FTexture *img, double x, double y, uint32 tag, va_list tags) = delete;
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virtual void DrawTextureParms(FTexture *img, double x, double y, DrawParms &parms);
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virtual void DrawTextureParms(FTexture *img, DrawParms &parms);
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bool ParseDrawTextureTags (FTexture *img, double x, double y, uint32 tag, va_list tags, DrawParms *parms, bool fortext) const;
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bool ParseDrawTextureTags (FTexture *img, double x, double y, uint32 tag, va_list tags, DrawParms *parms, bool fortext) const;
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DCanvas() {}
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DCanvas() {}
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@ -2762,11 +2762,11 @@ void D3DFB::DrawPixel(int x, int y, int palcolor, uint32 color)
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//
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//
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//==========================================================================
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//==========================================================================
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void D3DFB::DrawTextureParms (FTexture *img, double x, double y, DrawParms &parms)
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void D3DFB::DrawTextureParms (FTexture *img, DrawParms &parms)
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{
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{
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if (In2D < 2)
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if (In2D < 2)
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{
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{
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Super::DrawTextureParms(img, x, y, parms);
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Super::DrawTextureParms(img, parms);
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return;
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return;
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}
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}
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if (!InScene)
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if (!InScene)
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@ -257,7 +257,7 @@ public:
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void DrawBlendingRect ();
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void DrawBlendingRect ();
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FNativeTexture *CreateTexture (FTexture *gametex, bool wrapping);
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FNativeTexture *CreateTexture (FTexture *gametex, bool wrapping);
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FNativePalette *CreatePalette (FRemapTable *remap);
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FNativePalette *CreatePalette (FRemapTable *remap);
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void DrawTextureParms (FTexture *img, double x, double y, DrawParms &parms);
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void DrawTextureParms (FTexture *img, DrawParms &parms);
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void Clear (int left, int top, int right, int bottom, int palcolor, uint32 color);
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void Clear (int left, int top, int right, int bottom, int palcolor, uint32 color);
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void Dim (PalEntry color, float amount, int x1, int y1, int w, int h);
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void Dim (PalEntry color, float amount, int x1, int y1, int w, int h);
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void FlatFill (int left, int top, int right, int bottom, FTexture *src, bool local_origin);
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void FlatFill (int left, int top, int right, int bottom, FTexture *src, bool local_origin);
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