- fixed confirmation string for deleting savegames.

SVN r526 (trunk)
This commit is contained in:
Christoph Oelckers 2007-05-01 10:09:04 +00:00
parent f11525f90f
commit bbb99f1ce6
2 changed files with 3 additions and 6 deletions

View file

@ -2979,10 +2979,8 @@ bool M_SaveLoadResponder (event_t *ev)
case '\b': case '\b':
if (SelSaveGame != &NewSaveNode) if (SelSaveGame != &NewSaveNode)
{ {
EndString EndString.Format("%s" TEXTCOLOR_WHITE "%s" TEXTCOLOR_NORMAL "?\n\n%s",
<< GStrings("MNU_DELETESG") << TEXTCOLOR_WHITE GStrings("MNU_DELETESG"), SelSaveGame->Title, GStrings("PRESSYN"));
<< SelSaveGame->Title << TEXTCOLOR_NORMAL "?\n\n"
<< GStrings("MNU_PRESSYN");
M_StartMessage (EndString, M_DeleteSaveResponse, true); M_StartMessage (EndString, M_DeleteSaveResponse, true);
} }

View file

@ -1235,8 +1235,7 @@ MNU_ARCHMAGE = "ARCHMAGE";
MNU_PLAYERSETUP = "PLAYER SETUP"; MNU_PLAYERSETUP = "PLAYER SETUP";
MNU_DELETESG = "Do you really want to delete the savegame\n" MNU_DELETESG = "Do you really want to delete the savegame\n";
MNU_PRESSYN = "Press Y or N.";
MNU_ONLYREGISTERED = "ONLY AVAILABLE IN THE REGISTERED VERSION"; MNU_ONLYREGISTERED = "ONLY AVAILABLE IN THE REGISTERED VERSION";