diff --git a/src/m_menu.cpp b/src/m_menu.cpp index db234e0ad..c9994b05f 100644 --- a/src/m_menu.cpp +++ b/src/m_menu.cpp @@ -2979,10 +2979,8 @@ bool M_SaveLoadResponder (event_t *ev) case '\b': if (SelSaveGame != &NewSaveNode) { - EndString - << GStrings("MNU_DELETESG") << TEXTCOLOR_WHITE - << SelSaveGame->Title << TEXTCOLOR_NORMAL "?\n\n" - << GStrings("MNU_PRESSYN"); + EndString.Format("%s" TEXTCOLOR_WHITE "%s" TEXTCOLOR_NORMAL "?\n\n%s", + GStrings("MNU_DELETESG"), SelSaveGame->Title, GStrings("PRESSYN")); M_StartMessage (EndString, M_DeleteSaveResponse, true); } diff --git a/wadsrc/languages/english-us.txt b/wadsrc/languages/english-us.txt index 93817ee9c..91dfdce29 100644 --- a/wadsrc/languages/english-us.txt +++ b/wadsrc/languages/english-us.txt @@ -1235,8 +1235,7 @@ MNU_ARCHMAGE = "ARCHMAGE"; MNU_PLAYERSETUP = "PLAYER SETUP"; -MNU_DELETESG = "Do you really want to delete the savegame\n" -MNU_PRESSYN = "Press Y or N."; +MNU_DELETESG = "Do you really want to delete the savegame\n"; MNU_ONLYREGISTERED = "ONLY AVAILABLE IN THE REGISTERED VERSION";