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- fixed erroneous texture mipmapping in Vulkan render
https://forum.zdoom.org/viewtopic.php?t=64257
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@ -92,7 +92,7 @@ void VkSamplerManager::Create()
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builder.setMinFilter(TexFilter[filter].minFilter);
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builder.setAddressMode(TexClamp[i].clamp_u, TexClamp[i].clamp_v, VK_SAMPLER_ADDRESS_MODE_REPEAT);
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builder.setMipmapMode(TexFilter[filter].mipfilter);
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if (TexFilter[filter].mipmapping)
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if (i <= CLAMP_XY && TexFilter[filter].mipmapping)
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{
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builder.setAnisotropy(gl_texture_filter_anisotropic);
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builder.setMaxLod(100.0f); // According to the spec this value is clamped so something high makes it usable for all textures.
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