- fixed erroneous texture mipmapping in Vulkan render

https://forum.zdoom.org/viewtopic.php?t=64257
This commit is contained in:
alexey.lysiuk 2019-05-18 15:11:28 +03:00 committed by Magnus Norddahl
parent 04334aa0fe
commit bbb75a40ca

View file

@ -92,7 +92,7 @@ void VkSamplerManager::Create()
builder.setMinFilter(TexFilter[filter].minFilter); builder.setMinFilter(TexFilter[filter].minFilter);
builder.setAddressMode(TexClamp[i].clamp_u, TexClamp[i].clamp_v, VK_SAMPLER_ADDRESS_MODE_REPEAT); builder.setAddressMode(TexClamp[i].clamp_u, TexClamp[i].clamp_v, VK_SAMPLER_ADDRESS_MODE_REPEAT);
builder.setMipmapMode(TexFilter[filter].mipfilter); builder.setMipmapMode(TexFilter[filter].mipfilter);
if (TexFilter[filter].mipmapping) if (i <= CLAMP_XY && TexFilter[filter].mipmapping)
{ {
builder.setAnisotropy(gl_texture_filter_anisotropic); builder.setAnisotropy(gl_texture_filter_anisotropic);
builder.setMaxLod(100.0f); // According to the spec this value is clamped so something high makes it usable for all textures. builder.setMaxLod(100.0f); // According to the spec this value is clamped so something high makes it usable for all textures.