mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 14:51:51 +00:00
Added CanCrossLine virtual for actors.
- Called last after all other line checks occur. Returning false means the actor cannot cross that line.
This commit is contained in:
parent
c75a6c1e7d
commit
bb862098ea
2 changed files with 45 additions and 0 deletions
|
@ -155,6 +155,38 @@ bool P_CanCollideWith(AActor *tmthing, AActor *thing)
|
|||
return true;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CanCrossLine
|
||||
//
|
||||
// Checks if an actor can cross a line after all checks are processed.
|
||||
// If false, the line blocks them.
|
||||
//==========================================================================
|
||||
|
||||
bool P_CanCrossLine(AActor *mo, line_t *line, int side)
|
||||
{
|
||||
static unsigned VIndex = ~0u;
|
||||
if (VIndex == ~0u)
|
||||
{
|
||||
VIndex = GetVirtualIndex(RUNTIME_CLASS(AActor), "CanCrossLine");
|
||||
assert(VIndex != ~0u);
|
||||
}
|
||||
|
||||
VMValue params[4] = { mo, line, side, false };
|
||||
VMReturn ret;
|
||||
int retval;
|
||||
ret.IntAt(&retval);
|
||||
|
||||
auto clss = mo->GetClass();
|
||||
VMFunction *func = clss->Virtuals.Size() > VIndex ? clss->Virtuals[VIndex] : nullptr;
|
||||
if (func != nullptr)
|
||||
{
|
||||
VMCall(func, params, 4, &ret, 1);
|
||||
return retval;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FindRefPoint
|
||||
|
@ -953,6 +985,13 @@ bool PIT_CheckLine(FMultiBlockLinesIterator &mit, FMultiBlockLinesIterator::Chec
|
|||
}
|
||||
}
|
||||
|
||||
if (!P_CanCrossLine(tm.thing, ld, P_PointOnLineSide(cres.Position, ld)))
|
||||
{
|
||||
if (wasfit)
|
||||
tm.thing->BlockingLine = ld;
|
||||
|
||||
return false;
|
||||
}
|
||||
// If the floor planes on both sides match we should recalculate open.bottom at the actual position we are checking
|
||||
// This is to avoid bumpy movement when crossing a linedef with the same slope on both sides.
|
||||
// This should never narrow down the opening, though, only widen it.
|
||||
|
|
|
@ -501,6 +501,12 @@ class Actor : Thinker native
|
|||
return true;
|
||||
}
|
||||
|
||||
// Called by PIT_CheckLine to check if an actor can cross a line.
|
||||
virtual bool CanCrossLine(Line crossing, int side)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// Called by revival/resurrection to check if one can resurrect the other.
|
||||
// "other" can be null when not passive.
|
||||
virtual bool CanResurrect(Actor other, bool passive)
|
||||
|
|
Loading…
Reference in a new issue