mirror of
https://github.com/ZDoom/qzdoom.git
synced 2025-01-18 15:11:46 +00:00
- Fixed all the new warnings tossed out by GCC 4.3.
SVN r1047 (trunk)
This commit is contained in:
parent
9c6e40e192
commit
bb689ba3c9
16 changed files with 42 additions and 30 deletions
|
@ -1,3 +1,6 @@
|
||||||
|
June 25, 2008
|
||||||
|
- Fixed all the new warnings tossed out by GCC 4.3.
|
||||||
|
|
||||||
June 23, 2008
|
June 23, 2008
|
||||||
- Fixed: PickNext/PrevWeapon() did not check for NULL player actors.
|
- Fixed: PickNext/PrevWeapon() did not check for NULL player actors.
|
||||||
- Fixed compilation issues with GCC.
|
- Fixed compilation issues with GCC.
|
||||||
|
|
|
@ -13,7 +13,10 @@ STATICLIB = libsnes_spc.a
|
||||||
CCDV = @../ccdv
|
CCDV = @../ccdv
|
||||||
|
|
||||||
CC = gcc
|
CC = gcc
|
||||||
CFLAGS = $(LOC) -O3 -Wall -fomit-frame-pointer
|
|
||||||
|
# SNES_SPC::cpu_write_high() contains an intentional write outside
|
||||||
|
# the RAM array, so don't warn about it.
|
||||||
|
CFLAGS = $(LOC) -O3 -Wall -Wno-array-bounds -fomit-frame-pointer
|
||||||
|
|
||||||
LD = $(CC)
|
LD = $(CC)
|
||||||
LDFLAGS = $(LOC) -s
|
LDFLAGS = $(LOC) -s
|
||||||
|
|
|
@ -98,7 +98,7 @@ static inline void SWAP_DOUBLE(double &dst, double &src)
|
||||||
}
|
}
|
||||||
#else
|
#else
|
||||||
static inline WORD SWAP_WORD(WORD x) { return (((x)<<8) | ((x)>>8)); }
|
static inline WORD SWAP_WORD(WORD x) { return (((x)<<8) | ((x)>>8)); }
|
||||||
static inline DWORD SWAP_DWORD(DWORD x) { return x = (((x)>>24) | (((x)>>8)&0xff00) | ((x)<<8)&0xff0000 | ((x)<<24)); }
|
static inline DWORD SWAP_DWORD(DWORD x) { return x = (((x)>>24) | (((x)>>8)&0xff00) | (((x)<<8)&0xff0000) | ((x)<<24)); }
|
||||||
static inline QWORD SWAP_QWORD(QWORD x)
|
static inline QWORD SWAP_QWORD(QWORD x)
|
||||||
{
|
{
|
||||||
union { QWORD q; DWORD d[2]; } t, u;
|
union { QWORD q; DWORD d[2]; } t, u;
|
||||||
|
|
|
@ -343,7 +343,7 @@ void A_Feathers (AActor *actor)
|
||||||
mo->momx = pr_feathers.Random2() << 8;
|
mo->momx = pr_feathers.Random2() << 8;
|
||||||
mo->momy = pr_feathers.Random2() << 8;
|
mo->momy = pr_feathers.Random2() << 8;
|
||||||
mo->momz = FRACUNIT + (pr_feathers() << 9);
|
mo->momz = FRACUNIT + (pr_feathers() << 9);
|
||||||
mo->SetState (&AFeather::States[S_FEATHER+pr_feathers()&7]);
|
mo->SetState (&AFeather::States[S_FEATHER+(pr_feathers()&7)]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -181,13 +181,13 @@ FArchive &operator<< (FArchive &arc, FState *&state);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#define _S__FR_TIC_(spr,frm,tic,m1,m2,cmd,next) \
|
#define _S__FR_TIC_(spr,frm,tic,m1,m2,cmd,next) \
|
||||||
_S__SPRITE_(spr), (tic+1)&255, m1|((tic+1)>>8), m2, (tic>254)?SF_BIGTIC|(frm):(frm), cmd, next }
|
_S__SPRITE_(spr), (tic+1)&255, (m1)|((tic+1)>>8), m2, (tic>254)?(SF_BIGTIC|(frm)):(frm), cmd, next }
|
||||||
|
|
||||||
#define S_NORMAL2(spr,frm,tic,cmd,next,m1,m2) \
|
#define S_NORMAL2(spr,frm,tic,cmd,next,m1,m2) \
|
||||||
_S__FR_TIC_(spr, (frm) - 'A', tic, m1, m2, cmd, next)
|
_S__FR_TIC_(spr, (frm) - 'A', tic, m1, m2, cmd, next)
|
||||||
|
|
||||||
#define S_BRIGHT2(spr,frm,tic,cmd,next,m1,m2) \
|
#define S_BRIGHT2(spr,frm,tic,cmd,next,m1,m2) \
|
||||||
_S__FR_TIC_(spr, (frm) - 'A' | SF_FULLBRIGHT, tic, m1, m2, cmd, next)
|
_S__FR_TIC_(spr, ((frm) - 'A') | SF_FULLBRIGHT, tic, m1, m2, cmd, next)
|
||||||
|
|
||||||
/* <winbase.h> #defines its own, completely unrelated S_NORMAL.
|
/* <winbase.h> #defines its own, completely unrelated S_NORMAL.
|
||||||
* Since winbase.h will only be included in Win32-specific files that
|
* Since winbase.h will only be included in Win32-specific files that
|
||||||
|
|
|
@ -106,8 +106,8 @@ int FNodeBuilder::CreateNode (DWORD set, fixed_t bbox[4])
|
||||||
|
|
||||||
if ((selstat = SelectSplitter (set, node, splitseg, skip, true)) > 0 ||
|
if ((selstat = SelectSplitter (set, node, splitseg, skip, true)) > 0 ||
|
||||||
(skip > 0 && (selstat = SelectSplitter (set, node, splitseg, 1, true)) > 0) ||
|
(skip > 0 && (selstat = SelectSplitter (set, node, splitseg, 1, true)) > 0) ||
|
||||||
(selstat < 0 && (SelectSplitter (set, node, splitseg, skip, false) > 0) ||
|
(selstat < 0 && (SelectSplitter (set, node, splitseg, skip, false) > 0 ||
|
||||||
(skip > 0 && SelectSplitter (set, node, splitseg, 1, false))) ||
|
(skip > 0 && SelectSplitter (set, node, splitseg, 1, false)))) ||
|
||||||
CheckSubsector (set, node, splitseg, count))
|
CheckSubsector (set, node, splitseg, count))
|
||||||
{
|
{
|
||||||
// Create a normal node
|
// Create a normal node
|
||||||
|
|
|
@ -3754,7 +3754,7 @@ int DLevelScript::RunScript ()
|
||||||
|
|
||||||
case PCD_CASEGOTOSORTED:
|
case PCD_CASEGOTOSORTED:
|
||||||
// The count and jump table are 4-byte aligned
|
// The count and jump table are 4-byte aligned
|
||||||
pc = (int *)((BYTE *)pc + (4 - (((size_t)pc & 3)) & 3));
|
pc = (int *)(((size_t)pc + 3) & ~3);
|
||||||
{
|
{
|
||||||
int numcases = NEXTWORD;
|
int numcases = NEXTWORD;
|
||||||
int min = 0, max = numcases-1;
|
int min = 0, max = numcases-1;
|
||||||
|
|
|
@ -323,16 +323,16 @@ static FStrifeDialogueNode *ReadRetailNode (FileReader *lump, DWORD &prevSpeaker
|
||||||
node->Dialogue = ncopystring (speech.Dialogue);
|
node->Dialogue = ncopystring (speech.Dialogue);
|
||||||
|
|
||||||
// The speaker's portrait, if any.
|
// The speaker's portrait, if any.
|
||||||
speech.Backdrop[8] = 0;
|
speech.Dialogue[0] = 0; //speech.Backdrop[8] = 0;
|
||||||
node->Backdrop = TexMan.CheckForTexture (speech.Backdrop, FTexture::TEX_MiscPatch);
|
node->Backdrop = TexMan.CheckForTexture (speech.Backdrop, FTexture::TEX_MiscPatch);
|
||||||
|
|
||||||
// The speaker's voice for this node, if any.
|
// The speaker's voice for this node, if any.
|
||||||
speech.Sound[8] = 0;
|
speech.Backdrop[0] = 0; //speech.Sound[8] = 0;
|
||||||
sprintf (fullsound, "svox/%s", speech.Sound);
|
sprintf (fullsound, "svox/%s", speech.Sound);
|
||||||
node->SpeakerVoice = fullsound;
|
node->SpeakerVoice = fullsound;
|
||||||
|
|
||||||
// The speaker's name, if any.
|
// The speaker's name, if any.
|
||||||
speech.Name[16] = 0;
|
speech.Sound[0] = 0; //speech.Name[16] = 0;
|
||||||
node->SpeakerName = ncopystring (speech.Name);
|
node->SpeakerName = ncopystring (speech.Name);
|
||||||
|
|
||||||
// The item the speaker should drop when killed.
|
// The item the speaker should drop when killed.
|
||||||
|
@ -406,7 +406,7 @@ static FStrifeDialogueNode *ReadTeaserNode (FileReader *lump, DWORD &prevSpeaker
|
||||||
}
|
}
|
||||||
|
|
||||||
// The speaker's name, if any.
|
// The speaker's name, if any.
|
||||||
speech.Name[16] = 0;
|
speech.Dialogue[0] = 0; //speech.Name[16] = 0;
|
||||||
node->SpeakerName = ncopystring (speech.Name);
|
node->SpeakerName = ncopystring (speech.Name);
|
||||||
|
|
||||||
// The item the speaker should drop when killed.
|
// The item the speaker should drop when killed.
|
||||||
|
|
|
@ -394,7 +394,7 @@ int P_GetFriction (const AActor *mo, int *frictionfactor)
|
||||||
{
|
{
|
||||||
friction = FRICTION_FLY;
|
friction = FRICTION_FLY;
|
||||||
}
|
}
|
||||||
else if (!(mo->flags & MF_NOGRAVITY) && mo->waterlevel > 1 ||
|
else if ((!(mo->flags & MF_NOGRAVITY) && mo->waterlevel > 1) ||
|
||||||
(mo->waterlevel == 1 && mo->z > mo->floorz + 6*FRACUNIT))
|
(mo->waterlevel == 1 && mo->z > mo->floorz + 6*FRACUNIT))
|
||||||
{
|
{
|
||||||
friction = secfriction (mo->Sector);
|
friction = secfriction (mo->Sector);
|
||||||
|
|
|
@ -1353,7 +1353,7 @@ void P_XYMovement (AActor *mo, fixed_t scrollx, fixed_t scrolly)
|
||||||
// that large thrusts can't propel an actor through a wall, because wall
|
// that large thrusts can't propel an actor through a wall, because wall
|
||||||
// running depends on the player's original movement continuing even after
|
// running depends on the player's original movement continuing even after
|
||||||
// it gets blocked.
|
// it gets blocked.
|
||||||
if (mo->player != NULL && (i_compatflags & COMPATF_WALLRUN) || (mo->waterlevel >= 1) ||
|
if ((mo->player != NULL && (i_compatflags & COMPATF_WALLRUN)) || (mo->waterlevel >= 1) ||
|
||||||
(mo->player != NULL && mo->player->crouchfactor < FRACUNIT*3/4))
|
(mo->player != NULL && mo->player->crouchfactor < FRACUNIT*3/4))
|
||||||
{
|
{
|
||||||
// preserve the direction instead of clamping x and y independently.
|
// preserve the direction instead of clamping x and y independently.
|
||||||
|
@ -2650,7 +2650,7 @@ void AActor::Tick ()
|
||||||
}
|
}
|
||||||
|
|
||||||
if (bglobal.botnum && consoleplayer == Net_Arbitrator && !demoplayback &&
|
if (bglobal.botnum && consoleplayer == Net_Arbitrator && !demoplayback &&
|
||||||
(flags & (MF_SPECIAL|MF_MISSILE)) || (flags3 & MF3_ISMONSTER))
|
((flags & (MF_SPECIAL|MF_MISSILE)) || (flags3 & MF3_ISMONSTER)))
|
||||||
{
|
{
|
||||||
clock (BotSupportCycles);
|
clock (BotSupportCycles);
|
||||||
bglobal.m_Thinking = true;
|
bglobal.m_Thinking = true;
|
||||||
|
|
|
@ -134,9 +134,9 @@ static bool P_SightCheckLine (line_t *ld)
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
if (SeePastShootableLines &&
|
if (SeePastShootableLines &&
|
||||||
!(ld->activation & SPAC_Impact) ||
|
(!(ld->activation & SPAC_Impact) ||
|
||||||
(ld->special != ACS_Execute && ld->special != ACS_ExecuteAlways) ||
|
(ld->special != ACS_Execute && ld->special != ACS_ExecuteAlways) ||
|
||||||
(ld->args[1] != 0 && ld->args[1] != level.levelnum))
|
(ld->args[1] != 0 && ld->args[1] != level.levelnum)))
|
||||||
{
|
{
|
||||||
// Pretend the other side is invisible if this is not an impact line
|
// Pretend the other side is invisible if this is not an impact line
|
||||||
// or it does not run a script on the current map. Used to prevent
|
// or it does not run a script on the current map. Used to prevent
|
||||||
|
|
|
@ -996,7 +996,7 @@ void R_DrawSinglePlane (visplane_t *pl, fixed_t alpha, bool masked)
|
||||||
basecolormap = pl->colormap;
|
basecolormap = pl->colormap;
|
||||||
planeshade = LIGHT2SHADE(pl->lightlevel);
|
planeshade = LIGHT2SHADE(pl->lightlevel);
|
||||||
|
|
||||||
if (r_drawflat || (pl->height.a == 0 && pl->height.b == 0) && !tilt)
|
if (r_drawflat || ((pl->height.a == 0 && pl->height.b == 0) && !tilt))
|
||||||
{
|
{
|
||||||
R_DrawNormalPlane (pl, alpha, masked);
|
R_DrawNormalPlane (pl, alpha, masked);
|
||||||
}
|
}
|
||||||
|
|
|
@ -831,7 +831,7 @@ void Polymost_Responder (event_t *ev)
|
||||||
}
|
}
|
||||||
else if (ev->type == EV_KeyUp && ev->data1 == KEY_MOUSE1)
|
else if (ev->type == EV_KeyUp && ev->data1 == KEY_MOUSE1)
|
||||||
{
|
{
|
||||||
if (pt == 1) if (px0 != px1) pt++; else pt--;
|
if (pt == 1) { if (px0 != px1) pt++; else pt--; }
|
||||||
if (pt == 2)
|
if (pt == 2)
|
||||||
{
|
{
|
||||||
numpoly = polypt = 0;
|
numpoly = polypt = 0;
|
||||||
|
|
|
@ -59,7 +59,7 @@ CDSong::CDSong (int track, int id)
|
||||||
success = CD_Init ();
|
success = CD_Init ();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (success && track == 0 || CD_CheckTrack (track))
|
if (success && (track == 0 || CD_CheckTrack (track)))
|
||||||
{
|
{
|
||||||
m_Inited = true;
|
m_Inited = true;
|
||||||
m_Track = track;
|
m_Track = track;
|
||||||
|
|
|
@ -529,7 +529,7 @@ void A_JumpIfHealthLower(AActor * self)
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
void A_JumpIfCloser(AActor * self)
|
void A_JumpIfCloser(AActor * self)
|
||||||
{
|
{
|
||||||
FState * CallingState;
|
FState * CallingState = NULL;
|
||||||
int index = CheckIndex(2, &CallingState);
|
int index = CheckIndex(2, &CallingState);
|
||||||
AActor * target;
|
AActor * target;
|
||||||
|
|
||||||
|
@ -967,7 +967,7 @@ void A_CustomComboAttack (AActor *self)
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
void A_JumpIfNoAmmo(AActor * self)
|
void A_JumpIfNoAmmo(AActor * self)
|
||||||
{
|
{
|
||||||
FState * CallingState;
|
FState * CallingState = NULL;
|
||||||
int index=CheckIndex(1, &CallingState);
|
int index=CheckIndex(1, &CallingState);
|
||||||
|
|
||||||
if (pStateCall != NULL) pStateCall->Result=false; // Jumps should never set the result for inventory state chains!
|
if (pStateCall != NULL) pStateCall->Result=false; // Jumps should never set the result for inventory state chains!
|
||||||
|
@ -2015,7 +2015,7 @@ void A_Burst (AActor *actor)
|
||||||
//===========================================================================
|
//===========================================================================
|
||||||
void A_CheckFloor (AActor *self)
|
void A_CheckFloor (AActor *self)
|
||||||
{
|
{
|
||||||
FState *CallingState;
|
FState *CallingState = NULL;
|
||||||
int index = CheckIndex (1, &CallingState);
|
int index = CheckIndex (1, &CallingState);
|
||||||
|
|
||||||
if (pStateCall != NULL) pStateCall->Result=false; // Jumps should never set the result for inventory state chains!
|
if (pStateCall != NULL) pStateCall->Result=false; // Jumps should never set the result for inventory state chains!
|
||||||
|
@ -2144,7 +2144,7 @@ void A_ClearTarget(AActor * self)
|
||||||
|
|
||||||
void A_JumpIfTargetInLOS(AActor * self)
|
void A_JumpIfTargetInLOS(AActor * self)
|
||||||
{
|
{
|
||||||
FState * CallingState;
|
FState * CallingState = NULL;
|
||||||
int index = CheckIndex(3, &CallingState);
|
int index = CheckIndex(3, &CallingState);
|
||||||
angle_t an;
|
angle_t an;
|
||||||
angle_t fov = angle_t(EvalExpressionF (StateParameters[index+1], self) * ANGLE_1);
|
angle_t fov = angle_t(EvalExpressionF (StateParameters[index+1], self) * ANGLE_1);
|
||||||
|
|
|
@ -54,8 +54,7 @@ struct rfflump_t
|
||||||
BYTE IStillDontKnow[8];
|
BYTE IStillDontKnow[8];
|
||||||
BYTE Flags;
|
BYTE Flags;
|
||||||
char Extension[3];
|
char Extension[3];
|
||||||
char Name[8];
|
char Name[8+4]; // 4 bytes that I don't know what they are for
|
||||||
BYTE WhatIsThis[4];
|
|
||||||
};
|
};
|
||||||
|
|
||||||
struct grpinfo_t
|
struct grpinfo_t
|
||||||
|
@ -66,8 +65,15 @@ struct grpinfo_t
|
||||||
|
|
||||||
struct grplump_t
|
struct grplump_t
|
||||||
{
|
{
|
||||||
|
union
|
||||||
|
{
|
||||||
|
struct
|
||||||
|
{
|
||||||
char Name[12];
|
char Name[12];
|
||||||
DWORD Size;
|
DWORD Size;
|
||||||
|
};
|
||||||
|
char NameWithZero[13];
|
||||||
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
union MergedHeader
|
union MergedHeader
|
||||||
|
@ -491,7 +497,7 @@ void FWadCollection::AddFile (const char *filename, const char * data, int lengt
|
||||||
lump_p->position = pos;
|
lump_p->position = pos;
|
||||||
lump_p->size = LittleLong(grp_p->Size);
|
lump_p->size = LittleLong(grp_p->Size);
|
||||||
pos += lump_p->size;
|
pos += lump_p->size;
|
||||||
grp_p->Name[12] = '\0'; // Be sure filename is null-terminated
|
grp_p->NameWithZero[12] = '\0'; // Be sure filename is null-terminated
|
||||||
lump_p->fullname = copystring(grp_p->Name);
|
lump_p->fullname = copystring(grp_p->Name);
|
||||||
uppercopy (lump_p->name, grp_p->Name);
|
uppercopy (lump_p->name, grp_p->Name);
|
||||||
lump_p->name[8] = 0;
|
lump_p->name[8] = 0;
|
||||||
|
|
Loading…
Reference in a new issue