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https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 13:01:47 +00:00
Changed FOV from a CCMD to a CVar, allowing players' FOV settings to persist. Also exported SetFOV to PlayerInfo for ZScript.
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parent
4a87a598fb
commit
bb1709228c
5 changed files with 47 additions and 29 deletions
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@ -732,34 +732,6 @@ CCMD (dir)
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chdir (curdir);
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}
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CCMD (fov)
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{
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player_t *player = who ? who->player : &players[consoleplayer];
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if (argv.argc() != 2)
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{
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Printf ("fov is %g\n", player->DesiredFOV);
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return;
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}
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else if (dmflags & DF_NO_FOV)
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{
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if (consoleplayer == Net_Arbitrator)
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{
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Net_WriteByte (DEM_FOV);
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}
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else
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{
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Printf ("A setting controller has disabled FOV changes.\n");
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return;
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}
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}
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else
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{
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Net_WriteByte (DEM_MYFOV);
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}
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Net_WriteByte (clamp (atoi (argv[1]), 5, 179));
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}
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//==========================================================================
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//
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// CCMD warp
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@ -529,6 +529,9 @@ public:
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DPSprite *GetPSprite(PSPLayers layer);
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bool GetPainFlash(FName type, PalEntry *color) const;
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// [Nash] set player FOV
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void SetFOV(float fov);
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};
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// Bookkeeping on players - state.
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@ -5305,6 +5305,7 @@ DEFINE_ACTION_FUNCTION(AActor, AdjustFloorClip)
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//
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EXTERN_CVAR (Bool, chasedemo)
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EXTERN_CVAR(Bool, sv_singleplayerrespawn)
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EXTERN_CVAR(Float, fov)
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extern bool demonew;
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@ -5442,7 +5443,7 @@ APlayerPawn *P_SpawnPlayer (FPlayerStart *mthing, int playernum, int flags)
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mobj->sprite = Skins[p->userinfo.GetSkin()].sprite;
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}
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p->DesiredFOV = p->FOV = 90.f;
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p->DesiredFOV = p->FOV = fov;
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p->camera = p->mo;
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p->playerstate = PST_LIVE;
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p->refire = 0;
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@ -88,6 +88,13 @@ CUSTOM_CVAR(Float, cl_predict_lerpthreshold, 2.00f, CVAR_ARCHIVE | CVAR_GLOBALCO
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ColorSetList ColorSets;
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PainFlashList PainFlashes;
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// [Nash] FOV cvar setting
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CUSTOM_CVAR(Float, fov, 90.f, CVAR_ARCHIVE | CVAR_USERINFO | CVAR_NOINITCALL)
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{
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player_t *p = &players[consoleplayer];
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p->SetFOV(fov);
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}
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struct PredictPos
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{
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int gametic;
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@ -550,6 +557,40 @@ int player_t::GetSpawnClass()
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return static_cast<APlayerPawn*>(GetDefaultByType(type))->SpawnMask;
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}
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// [Nash] Set FOV
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void player_t::SetFOV(float fov)
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{
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player_t *p = &players[consoleplayer];
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if (p != nullptr && p->mo != nullptr)
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{
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if (dmflags & DF_NO_FOV)
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{
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if (consoleplayer == Net_Arbitrator)
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{
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Net_WriteByte(DEM_MYFOV);
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}
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else
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{
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Printf("A setting controller has disabled FOV changes.\n");
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return;
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}
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}
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else
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{
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Net_WriteByte(DEM_MYFOV);
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}
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Net_WriteByte((BYTE)clamp<float>(fov, 5.f, 179.f));
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}
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}
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DEFINE_ACTION_FUNCTION(_PlayerInfo, SetFOV)
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{
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PARAM_SELF_STRUCT_PROLOGUE(player_t);
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PARAM_FLOAT(fov);
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self->SetFOV((float)fov);
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return 0;
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}
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//===========================================================================
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//
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// EnumColorsets
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@ -320,6 +320,7 @@ usercmd_t original_cmd;
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native int GetGender();
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native int GetTeam();
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native float GetAutoaim();
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native void SetFOV(float fov);
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}
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struct PlayerClass native
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