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Remove unused dc_destheight
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3 changed files with 0 additions and 5 deletions
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@ -133,7 +133,6 @@ namespace swrenderer
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R_InitFuzzTable(pitch);
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dc_destorg = lineptr;
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dc_destheight = RenderTarget->GetHeight() - viewwindowy;
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for (int i = 0; i < RenderTarget->GetHeight(); i++)
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{
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ylookup[i] = i * pitch;
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@ -46,7 +46,6 @@ namespace swrenderer
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angle_t xtoviewangle[MAXWIDTH + 1];
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uint8_t *dc_destorg = nullptr;
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int dc_destheight = 0;
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private:
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void InitTextureMapping();
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@ -204,9 +204,7 @@ void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
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visible = drawerargs.SetPatchStyle(parms.style, parms.Alpha, 0, parms.fillcolor, basecolormap);
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BYTE *destorgsave = viewport->dc_destorg;
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int destheightsave = viewport->dc_destheight;
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viewport->dc_destorg = screen->GetBuffer();
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viewport->dc_destheight = screen->GetHeight();
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if (viewport->dc_destorg == NULL)
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{
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I_FatalError("Attempt to write to buffer of hardware canvas");
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@ -298,7 +296,6 @@ void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
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}
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viewport->dc_destorg = destorgsave;
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viewport->dc_destheight = destheightsave;
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if (ticdup != 0 && menuactive == MENU_Off)
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{
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