Fixed missing textures on Valhalla with hardware renderer

It works fine with software renderer regardless of this compatibility entry because of texture bleeding
https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/ma_val
-iwad doom2 -file ma_val.pk3 -nomonsters +map map01 "+warp -450 -2300"
This commit is contained in:
alexey.lysiuk 2018-04-15 16:41:24 +03:00
parent 25784c2e57
commit bb037635a8

View file

@ -666,6 +666,13 @@ class LevelCompatibility play
break;
}
case '9C14350A111C3DC6A8AF04D950E6DDDB': // ma_val.pk3 map01
{
// Missing wall textures with hardware renderer
OffsetSectorPlane(7072, Sector.floor, -48);
OffsetSectorPlane(7073, Sector.floor, -32);
break;
}
}
}