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Fixed missing textures on Valhalla with hardware renderer
It works fine with software renderer regardless of this compatibility entry because of texture bleeding https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/ma_val -iwad doom2 -file ma_val.pk3 -nomonsters +map map01 "+warp -450 -2300"
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@ -666,6 +666,13 @@ class LevelCompatibility play
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break;
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}
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case '9C14350A111C3DC6A8AF04D950E6DDDB': // ma_val.pk3 map01
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{
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// Missing wall textures with hardware renderer
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OffsetSectorPlane(7072, Sector.floor, -48);
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OffsetSectorPlane(7073, Sector.floor, -32);
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break;
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}
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}
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}
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