From bac66d5b0ef3cb5347af23755a8629de683ecc30 Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Thu, 6 Jun 2013 20:34:39 +0000 Subject: [PATCH] - Moved the status bar Tick call after the players have been ticked by P_Ticker(), because P_PlayerThink() is where the check for unspawned players happens. If the player attached to the status bar is one of them, it will crash while ticking. SVN r4334 (trunk) --- src/p_tick.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_tick.cpp b/src/p_tick.cpp index 26c4c2ae1..07e153ffa 100644 --- a/src/p_tick.cpp +++ b/src/p_tick.cpp @@ -117,13 +117,13 @@ void P_Ticker (void) { P_ThinkParticles (); // [RH] make the particles think } - StatusBar->Tick (); // [RH] moved this here for (i = 0; iTick (); // [RH] moved this here level.Tick (); // [RH] let the level tick DThinker::RunThinkers ();