- fix some vulkan warnings

This commit is contained in:
Magnus Norddahl 2019-05-13 21:15:10 +02:00
parent 6f68356e44
commit bab5862383
2 changed files with 16 additions and 0 deletions

View file

@ -1,5 +1,9 @@
layout(location=2) in vec4 pixelpos; layout(location=2) in vec4 pixelpos;
layout(location=0) out vec4 FragColor; layout(location=0) out vec4 FragColor;
#ifdef GBUFFER_PASS
layout(location=1) out vec4 FragFog;
layout(location=2) out vec4 FragNormal;
#endif
//=========================================================================== //===========================================================================
// //
@ -25,5 +29,9 @@ void main()
} }
fogfactor = exp2 (uFogDensity * fogdist); fogfactor = exp2 (uFogDensity * fogdist);
FragColor = vec4(uFogColor.rgb, 1.0 - fogfactor); FragColor = vec4(uFogColor.rgb, 1.0 - fogfactor);
#ifdef GBUFFER_PASS
FragFog = vec4(0.0, 0.0, 0.0, 1.0);
FragNormal = vec4(0.5, 0.5, 0.5, 1.0);
#endif
} }

View file

@ -1,7 +1,15 @@
layout(location=0) out vec4 FragColor; layout(location=0) out vec4 FragColor;
#ifdef GBUFFER_PASS
layout(location=1) out vec4 FragFog;
layout(location=2) out vec4 FragNormal;
#endif
void main() void main()
{ {
FragColor = vec4(1.0, 1.0, 1.0, 0.0); FragColor = vec4(1.0, 1.0, 1.0, 0.0);
#ifdef GBUFFER_PASS
FragFog = vec4(0.0, 0.0, 0.0, 1.0);
FragNormal = vec4(0.5, 0.5, 0.5, 1.0);
#endif
} }