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- fixed: Light level must be clamped before accessing the distfogtable.
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@ -312,7 +312,7 @@ float gl_GetFogDensity(int lightlevel, PalEntry fogcolor)
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// case 1: black fog
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// case 1: black fog
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if (glset.lightmode != 8)
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if (glset.lightmode != 8)
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{
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{
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density=distfogtable[glset.lightmode!=0][lightlevel];
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density=distfogtable[glset.lightmode!=0][gl_ClampLight(lightlevel)];
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}
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}
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else
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else
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{
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{
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