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- Fixed: Don't start the MAPINFO music just to have it replaced by the saved music when returning to a level in a hub.
SVN r4175 (trunk)
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parent
478bfa6cf1
commit
ba0e0c2914
1 changed files with 3 additions and 2 deletions
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@ -446,8 +446,9 @@ void S_Start ()
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// start new music for the level
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// start new music for the level
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MusicPaused = false;
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MusicPaused = false;
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// [RH] This is a lot simpler now.
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// Don't start the music if loading a savegame, because the music is stored there.
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if (!savegamerestore)
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// Don't start the music if revisiting a level in a hub for the same reason.
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if (!savegamerestore && (level.info->snapshot == NULL || !level.info->isValid()))
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{
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{
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if (level.cdtrack == 0 || !S_ChangeCDMusic (level.cdtrack, level.cdid))
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if (level.cdtrack == 0 || !S_ChangeCDMusic (level.cdtrack, level.cdid))
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S_ChangeMusic (level.Music, level.musicorder);
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S_ChangeMusic (level.Music, level.musicorder);
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