From b9e771576f2c46d58a1b578b4cb096f4d1ccf359 Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Thu, 6 Jun 2013 20:15:04 +0000 Subject: [PATCH] - Fixed: The time freezer power should do nothing while predicting. SVN r4333 (trunk) --- src/g_shared/a_artifacts.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/g_shared/a_artifacts.cpp b/src/g_shared/a_artifacts.cpp index adad4e2c4..0de822f62 100644 --- a/src/g_shared/a_artifacts.cpp +++ b/src/g_shared/a_artifacts.cpp @@ -1441,7 +1441,8 @@ void APowerTimeFreezer::DoEffect() Super::DoEffect(); // [RH] Do not change LEVEL_FROZEN on odd tics, or the Revenant's tracer // will get thrown off. - if (level.time & 1) + // [ED850] Don't change it if the player is predicted either. + if (level.time & 1 || (Owner != NULL && Owner->player != NULL && Owner->player->cheats & CF_PREDICTING)) { return; }