The return statement now accepts any expression as its return value

So something like 'return ++user_x;' is now possible
Admittedly this needed quite a bit of refactoring mainly due to the fact that return types now have to be checked after resolving the function rather than before
This commit is contained in:
Leonard2 2016-08-02 18:50:34 +02:00 committed by Christoph Oelckers
parent e79c0225ed
commit b97024b710
5 changed files with 327 additions and 221 deletions

View file

@ -270,23 +270,28 @@ static void FinishThingdef()
for (i = 0; i < StateTempCalls.Size(); ++i) for (i = 0; i < StateTempCalls.Size(); ++i)
{ {
FStateTempCall *tcall = StateTempCalls[i]; FStateTempCall *tcall = StateTempCalls[i];
VMFunction *func; VMFunction *func = nullptr;
assert(tcall->Code != NULL); assert(tcall->Code != NULL);
// Can we call this function directly without wrapping it in an // We don't know the return type in advance for anonymous functions.
// anonymous function? e.g. Are we passing any parameters to it? FCompileContext ctx(tcall->ActorClass, nullptr);
func = tcall->Code->GetDirectFunction(); tcall->Code = tcall->Code->Resolve(ctx);
if (func == NULL) tcall->Proto = ctx.ReturnProto;
{
FCompileContext ctx(tcall->ActorClass);
tcall->Code = tcall->Code->Resolve(ctx);
// Make sure resolving it didn't obliterate it. // Make sure resolving it didn't obliterate it.
if (tcall->Code != NULL) if (tcall->Code != nullptr)
{
// Can we call this function directly without wrapping it in an
// anonymous function? e.g. Are we passing any parameters to it?
func = tcall->Code->GetDirectFunction();
if (func == nullptr)
{ {
VMFunctionBuilder buildit; VMFunctionBuilder buildit;
assert(tcall->Proto != nullptr);
// Allocate registers used to pass parameters in. // Allocate registers used to pass parameters in.
// self, stateowner, state (all are pointers) // self, stateowner, state (all are pointers)
buildit.Registers[REGT_POINTER].Get(3); buildit.Registers[REGT_POINTER].Get(3);
@ -300,15 +305,7 @@ static void FinishThingdef()
// Generate prototype for this anonymous function // Generate prototype for this anonymous function
TArray<PType *> args(3); TArray<PType *> args(3);
SetImplicitArgs(&args, NULL, tcall->ActorClass, VARF_Method | VARF_Action); SetImplicitArgs(&args, NULL, tcall->ActorClass, VARF_Method | VARF_Action);
if (tcall->Proto != NULL) sfunc->Proto = NewPrototype(tcall->Proto->ReturnTypes, args);
{
sfunc->Proto = NewPrototype(tcall->Proto->ReturnTypes, args);
}
else
{
TArray<PType *> norets(0);
sfunc->Proto = NewPrototype(norets, args);
}
func = sfunc; func = sfunc;
@ -321,11 +318,9 @@ static void FinishThingdef()
codesize += sfunc->CodeSize; codesize += sfunc->CodeSize;
} }
} }
}
if (tcall->Code != NULL)
{
delete tcall->Code; delete tcall->Code;
tcall->Code = NULL; tcall->Code = nullptr;
for (int k = 0; k < tcall->NumStates; ++k) for (int k = 0; k < tcall->NumStates; ++k)
{ {
tcall->ActorClass->OwnedStates[tcall->FirstState + k].SetAction(func); tcall->ActorClass->OwnedStates[tcall->FirstState + k].SetAction(func);

View file

@ -190,10 +190,9 @@ AFuncDesc *FindFunction(const char * string);
void ParseStates(FScanner &sc, PClassActor *actor, AActor *defaults, Baggage &bag); void ParseStates(FScanner &sc, PClassActor *actor, AActor *defaults, Baggage &bag);
void ParseFunctionParameters(FScanner &sc, PClassActor *cls, TArray<FxExpression *> &out_params, void ParseFunctionParameters(FScanner &sc, PClassActor *cls, TArray<FxExpression *> &out_params,
PFunction *afd, FString statestring, FStateDefinitions *statedef); PFunction *afd, FString statestring, FStateDefinitions *statedef);
FxExpression *ParseActions(FScanner &sc, FState state, FString statestring, Baggage &bag, PPrototype *&proto, bool &endswithret); FxExpression *ParseActions(FScanner &sc, FState state, FString statestring, Baggage &bag, bool &endswithret);
class FxVMFunctionCall *ParseAction(FScanner &sc, FState state, FString statestring, Baggage &bag); class FxVMFunctionCall *ParseAction(FScanner &sc, FState state, FString statestring, Baggage &bag);
FName CheckCastKludges(FName in); FName CheckCastKludges(FName in);
void AddImplicitReturn(class FxSequence *code, const PPrototype *proto, FScanner &sc);
void SetImplicitArgs(TArray<PType *> *args, TArray<DWORD> *argflags, PClassActor *cls, DWORD funcflags); void SetImplicitArgs(TArray<PType *> *args, TArray<DWORD> *argflags, PClassActor *cls, DWORD funcflags);
PFunction *FindGlobalActionFunction(const char *name); PFunction *FindGlobalActionFunction(const char *name);
@ -356,6 +355,7 @@ int MatchString (const char *in, const char **strings);
#define ACTION_RETURN_STATE(v) do { FState *state = v; if (numret > 0) { assert(ret != NULL); ret->SetPointer(state, ATAG_STATE); return 1; } return 0; } while(0) #define ACTION_RETURN_STATE(v) do { FState *state = v; if (numret > 0) { assert(ret != NULL); ret->SetPointer(state, ATAG_STATE); return 1; } return 0; } while(0)
#define ACTION_RETURN_FLOAT(v) do { double u = v; if (numret > 0) { assert(ret != nullptr); ret->SetFloat(u); return 1; } return 0; } while(0)
#define ACTION_RETURN_INT(v) do { int u = v; if (numret > 0) { assert(ret != NULL); ret->SetInt(u); return 1; } return 0; } while(0) #define ACTION_RETURN_INT(v) do { int u = v; if (numret > 0) { assert(ret != NULL); ret->SetInt(u); return 1; } return 0; } while(0)
#define ACTION_RETURN_BOOL(v) ACTION_RETURN_INT(v) #define ACTION_RETURN_BOOL(v) ACTION_RETURN_INT(v)

View file

@ -62,14 +62,16 @@ class FxJumpStatement;
struct FCompileContext struct FCompileContext
{ {
TArray<FxJumpStatement *> Jumps; TArray<FxJumpStatement *> Jumps;
PPrototype *ReturnProto;
PClassActor *Class; PClassActor *Class;
FCompileContext(PClassActor *cls = nullptr); FCompileContext(PClassActor *cls = nullptr, PPrototype *ret = nullptr);
PSymbol *FindInClass(FName identifier); PSymbol *FindInClass(FName identifier);
PSymbol *FindGlobal(FName identifier); PSymbol *FindGlobal(FName identifier);
void HandleJumps(int token, FxExpression *handler); void HandleJumps(int token, FxExpression *handler);
void CheckReturn(PPrototype *proto, FScriptPosition &pos);
}; };
//========================================================================== //==========================================================================
@ -170,14 +172,14 @@ struct ExpVal
struct ExpEmit struct ExpEmit
{ {
ExpEmit() : RegNum(0), RegType(REGT_NIL), Konst(false), Fixed(false) {} ExpEmit() : RegNum(0), RegType(REGT_NIL), Konst(false), Fixed(false), Final(false) {}
ExpEmit(int reg, int type) : RegNum(reg), RegType(type), Konst(false), Fixed(false) {} ExpEmit(int reg, int type) : RegNum(reg), RegType(type), Konst(false), Fixed(false), Final(false) {}
ExpEmit(int reg, int type, bool konst) : RegNum(reg), RegType(type), Konst(konst), Fixed(false) {} ExpEmit(int reg, int type, bool konst) : RegNum(reg), RegType(type), Konst(konst), Fixed(false), Final(false) {}
ExpEmit(VMFunctionBuilder *build, int type); ExpEmit(VMFunctionBuilder *build, int type);
void Free(VMFunctionBuilder *build); void Free(VMFunctionBuilder *build);
void Reuse(VMFunctionBuilder *build); void Reuse(VMFunctionBuilder *build);
BYTE RegNum, RegType, Konst:1, Fixed:1; BYTE RegNum, RegType, Konst:1, Fixed:1, Final:1;
}; };
//========================================================================== //==========================================================================
@ -202,6 +204,7 @@ public:
virtual bool isConstant() const; virtual bool isConstant() const;
virtual bool RequestAddress(); virtual bool RequestAddress();
virtual PPrototype *ReturnProto();
virtual VMFunction *GetDirectFunction(); virtual VMFunction *GetDirectFunction();
bool IsNumeric() const { return ValueType != TypeName && (ValueType->GetRegType() == REGT_INT || ValueType->GetRegType() == REGT_FLOAT); } bool IsNumeric() const { return ValueType != TypeName && (ValueType->GetRegType() == REGT_INT || ValueType->GetRegType() == REGT_FLOAT); }
bool IsPointer() const { return ValueType->GetRegType() == REGT_POINTER; } bool IsPointer() const { return ValueType->GetRegType() == REGT_POINTER; }
@ -748,6 +751,7 @@ public:
class FxRandom : public FxExpression class FxRandom : public FxExpression
{ {
protected: protected:
bool EmitTail;
FRandom *rng; FRandom *rng;
FxExpression *min, *max; FxExpression *min, *max;
@ -756,7 +760,7 @@ public:
FxRandom(FRandom *, FxExpression *mi, FxExpression *ma, const FScriptPosition &pos); FxRandom(FRandom *, FxExpression *mi, FxExpression *ma, const FScriptPosition &pos);
~FxRandom(); ~FxRandom();
FxExpression *Resolve(FCompileContext&); FxExpression *Resolve(FCompileContext&);
PPrototype *ReturnProto();
ExpEmit Emit(VMFunctionBuilder *build); ExpEmit Emit(VMFunctionBuilder *build);
}; };
@ -802,6 +806,7 @@ public:
class FxRandom2 : public FxExpression class FxRandom2 : public FxExpression
{ {
bool EmitTail;
FRandom * rng; FRandom * rng;
FxExpression *mask; FxExpression *mask;
@ -810,7 +815,7 @@ public:
FxRandom2(FRandom *, FxExpression *m, const FScriptPosition &pos); FxRandom2(FRandom *, FxExpression *m, const FScriptPosition &pos);
~FxRandom2(); ~FxRandom2();
FxExpression *Resolve(FCompileContext&); FxExpression *Resolve(FCompileContext&);
PPrototype *ReturnProto();
ExpEmit Emit(VMFunctionBuilder *build); ExpEmit Emit(VMFunctionBuilder *build);
}; };
@ -915,8 +920,9 @@ public:
class FxActionSpecialCall : public FxExpression class FxActionSpecialCall : public FxExpression
{ {
FxExpression *Self;
int Special; int Special;
bool EmitTail;
FxExpression *Self;
FArgumentList *ArgList; FArgumentList *ArgList;
public: public:
@ -924,6 +930,7 @@ public:
FxActionSpecialCall(FxExpression *self, int special, FArgumentList *args, const FScriptPosition &pos); FxActionSpecialCall(FxExpression *self, int special, FArgumentList *args, const FScriptPosition &pos);
~FxActionSpecialCall(); ~FxActionSpecialCall();
FxExpression *Resolve(FCompileContext&); FxExpression *Resolve(FCompileContext&);
PPrototype *ReturnProto();
ExpEmit Emit(VMFunctionBuilder *build); ExpEmit Emit(VMFunctionBuilder *build);
}; };
@ -954,6 +961,7 @@ public:
class FxVMFunctionCall : public FxExpression class FxVMFunctionCall : public FxExpression
{ {
bool EmitTail;
PFunction *Function; PFunction *Function;
FArgumentList *ArgList; FArgumentList *ArgList;
@ -961,13 +969,10 @@ public:
FxVMFunctionCall(PFunction *func, FArgumentList *args, const FScriptPosition &pos); FxVMFunctionCall(PFunction *func, FArgumentList *args, const FScriptPosition &pos);
~FxVMFunctionCall(); ~FxVMFunctionCall();
FxExpression *Resolve(FCompileContext&); FxExpression *Resolve(FCompileContext&);
PPrototype *ReturnProto();
VMFunction *GetDirectFunction();
ExpEmit Emit(VMFunctionBuilder *build); ExpEmit Emit(VMFunctionBuilder *build);
ExpEmit Emit(VMFunctionBuilder *build, bool tailcall);
bool CheckEmitCast(VMFunctionBuilder *build, bool returnit, ExpEmit &reg); bool CheckEmitCast(VMFunctionBuilder *build, bool returnit, ExpEmit &reg);
unsigned GetArgCount() const { return ArgList == NULL ? 0 : ArgList->Size(); }
PFunction *GetFunction() const { return Function; }
VMFunction *GetVMFunction() const { return Function->Variants[0].Implementation; }
bool IsDirectFunction();
}; };
//========================================================================== //==========================================================================
@ -1089,10 +1094,10 @@ public:
class FxReturnStatement : public FxExpression class FxReturnStatement : public FxExpression
{ {
FxVMFunctionCall *Call; FxExpression *Value;
public: public:
FxReturnStatement(FxVMFunctionCall *call, const FScriptPosition &pos); FxReturnStatement(FxExpression *value, const FScriptPosition &pos);
~FxReturnStatement(); ~FxReturnStatement();
FxExpression *Resolve(FCompileContext&); FxExpression *Resolve(FCompileContext&);
ExpEmit Emit(VMFunctionBuilder *build); ExpEmit Emit(VMFunctionBuilder *build);
@ -1146,12 +1151,14 @@ public:
class FxRuntimeStateIndex : public FxExpression class FxRuntimeStateIndex : public FxExpression
{ {
bool EmitTail;
FxExpression *Index; FxExpression *Index;
public: public:
FxRuntimeStateIndex(FxExpression *index); FxRuntimeStateIndex(FxExpression *index);
~FxRuntimeStateIndex(); ~FxRuntimeStateIndex();
FxExpression *Resolve(FCompileContext&); FxExpression *Resolve(FCompileContext&);
PPrototype *ReturnProto();
ExpEmit Emit(VMFunctionBuilder *build); ExpEmit Emit(VMFunctionBuilder *build);
}; };

View file

@ -91,7 +91,7 @@ static const FLOP FxFlops[] =
// //
//========================================================================== //==========================================================================
FCompileContext::FCompileContext(PClassActor *cls) : Class(cls) FCompileContext::FCompileContext(PClassActor *cls, PPrototype *ret) : Class(cls), ReturnProto(ret)
{ {
} }
@ -118,6 +118,50 @@ void FCompileContext::HandleJumps(int token, FxExpression *handler)
} }
} }
void FCompileContext::CheckReturn(PPrototype *proto, FScriptPosition &pos)
{
assert(proto != nullptr);
bool fail = false;
if (ReturnProto == nullptr)
{
ReturnProto = proto;
return;
}
// A prototype that defines fewer return types can be compatible with
// one that defines more if the shorter one matches the initial types
// for the longer one.
if (ReturnProto->ReturnTypes.Size() < proto->ReturnTypes.Size())
{ // Make proto the shorter one to avoid code duplication below.
swapvalues(proto, ReturnProto);
}
// If one prototype returns nothing, they both must.
if (proto->ReturnTypes.Size() == 0)
{
if (ReturnProto->ReturnTypes.Size() != 0)
{
fail = true;
}
}
else
{
for (unsigned i = 0; i < proto->ReturnTypes.Size(); i++)
{
if (ReturnProto->ReturnTypes[i] != proto->ReturnTypes[i])
{ // Incompatible
fail = true;
break;
}
}
}
if (fail)
{
pos.Message(MSG_ERROR, "All return expressions must deduce to the same type");
}
}
//========================================================================== //==========================================================================
// //
// ExpEmit // ExpEmit
@ -125,7 +169,7 @@ void FCompileContext::HandleJumps(int token, FxExpression *handler)
//========================================================================== //==========================================================================
ExpEmit::ExpEmit(VMFunctionBuilder *build, int type) ExpEmit::ExpEmit(VMFunctionBuilder *build, int type)
: RegNum(build->Registers[type].Get(1)), RegType(type), Konst(false), Fixed(false) : RegNum(build->Registers[type].Get(1)), RegType(type), Konst(false), Fixed(false), Final(false)
{ {
} }
@ -228,6 +272,26 @@ bool FxExpression::RequestAddress()
return false; return false;
} }
//==========================================================================
//
// Called by return statements.
//
//==========================================================================
PPrototype *FxExpression::ReturnProto()
{
assert(ValueType != nullptr);
TArray<PType *> ret(0);
TArray<PType *> none(0);
if (ValueType != TypeVoid)
{
ret.Push(ValueType);
}
return NewPrototype(ret, none);
}
//========================================================================== //==========================================================================
// //
// //
@ -2651,6 +2715,7 @@ ExpEmit FxMinMax::Emit(VMFunctionBuilder *build)
FxRandom::FxRandom(FRandom * r, FxExpression *mi, FxExpression *ma, const FScriptPosition &pos) FxRandom::FxRandom(FRandom * r, FxExpression *mi, FxExpression *ma, const FScriptPosition &pos)
: FxExpression(pos) : FxExpression(pos)
{ {
EmitTail = false;
if (mi != NULL && ma != NULL) if (mi != NULL && ma != NULL)
{ {
min = new FxIntCast(mi); min = new FxIntCast(mi);
@ -2679,6 +2744,18 @@ FxRandom::~FxRandom()
// //
//========================================================================== //==========================================================================
PPrototype *FxRandom::ReturnProto()
{
EmitTail = true;
return FxExpression::ReturnProto();
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxRandom::Resolve(FCompileContext &ctx) FxExpression *FxRandom::Resolve(FCompileContext &ctx)
{ {
CHECKRESOLVED(); CHECKRESOLVED();
@ -2706,12 +2783,12 @@ int DecoRandom(VMFrameStack *stack, VMValue *param, int numparam, VMReturn *ret,
FRandom *rng = reinterpret_cast<FRandom *>(param[0].a); FRandom *rng = reinterpret_cast<FRandom *>(param[0].a);
if (numparam == 1) if (numparam == 1)
{ {
ret->SetInt((*rng)()); ACTION_RETURN_INT((*rng)());
} }
else if (numparam == 2) else if (numparam == 2)
{ {
int maskval = param[1].i; int maskval = param[1].i;
ret->SetInt(rng->Random2(maskval)); ACTION_RETURN_INT(rng->Random2(maskval));
} }
else if (numparam == 3) else if (numparam == 3)
{ {
@ -2720,9 +2797,11 @@ int DecoRandom(VMFrameStack *stack, VMValue *param, int numparam, VMReturn *ret,
{ {
swapvalues(max, min); swapvalues(max, min);
} }
ret->SetInt((*rng)(max - min + 1) + min); ACTION_RETURN_INT((*rng)(max - min + 1) + min);
} }
return 1;
// Shouldn't happen
return 0;
} }
ExpEmit FxRandom::Emit(VMFunctionBuilder *build) ExpEmit FxRandom::Emit(VMFunctionBuilder *build)
@ -2735,17 +2814,27 @@ ExpEmit FxRandom::Emit(VMFunctionBuilder *build)
assert(((PSymbolVMFunction *)sym)->Function != NULL); assert(((PSymbolVMFunction *)sym)->Function != NULL);
callfunc = ((PSymbolVMFunction *)sym)->Function; callfunc = ((PSymbolVMFunction *)sym)->Function;
int opcode = (EmitTail ? OP_TAIL_K : OP_CALL_K);
build->Emit(OP_PARAM, 0, REGT_POINTER | REGT_KONST, build->GetConstantAddress(rng, ATAG_RNG)); build->Emit(OP_PARAM, 0, REGT_POINTER | REGT_KONST, build->GetConstantAddress(rng, ATAG_RNG));
if (min != NULL && max != NULL) if (min != NULL && max != NULL)
{ {
EmitParameter(build, min, ScriptPosition); EmitParameter(build, min, ScriptPosition);
EmitParameter(build, max, ScriptPosition); EmitParameter(build, max, ScriptPosition);
build->Emit(OP_CALL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), 3, 1); build->Emit(opcode, build->GetConstantAddress(callfunc, ATAG_OBJECT), 3, 1);
} }
else else
{ {
build->Emit(OP_CALL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), 1, 1); build->Emit(opcode, build->GetConstantAddress(callfunc, ATAG_OBJECT), 1, 1);
} }
if (EmitTail)
{
ExpEmit call;
call.Final = true;
return call;
}
ExpEmit out(build, REGT_INT); ExpEmit out(build, REGT_INT);
build->Emit(OP_RESULT, 0, REGT_INT, out.RegNum); build->Emit(OP_RESULT, 0, REGT_INT, out.RegNum);
return out; return out;
@ -2952,13 +3041,12 @@ int DecoFRandom(VMFrameStack *stack, VMValue *param, int numparam, VMReturn *ret
{ {
swapvalues(max, min); swapvalues(max, min);
} }
ret->SetFloat(frandom * (max - min) + min); ACTION_RETURN_FLOAT(frandom * (max - min) + min);
} }
else else
{ {
ret->SetFloat(frandom); ACTION_RETURN_FLOAT(frandom);
} }
return 1;
} }
ExpEmit FxFRandom::Emit(VMFunctionBuilder *build) ExpEmit FxFRandom::Emit(VMFunctionBuilder *build)
@ -2971,17 +3059,27 @@ ExpEmit FxFRandom::Emit(VMFunctionBuilder *build)
assert(((PSymbolVMFunction *)sym)->Function != NULL); assert(((PSymbolVMFunction *)sym)->Function != NULL);
callfunc = ((PSymbolVMFunction *)sym)->Function; callfunc = ((PSymbolVMFunction *)sym)->Function;
int opcode = (EmitTail ? OP_TAIL_K : OP_CALL_K);
build->Emit(OP_PARAM, 0, REGT_POINTER | REGT_KONST, build->GetConstantAddress(rng, ATAG_RNG)); build->Emit(OP_PARAM, 0, REGT_POINTER | REGT_KONST, build->GetConstantAddress(rng, ATAG_RNG));
if (min != NULL && max != NULL) if (min != NULL && max != NULL)
{ {
EmitParameter(build, min, ScriptPosition); EmitParameter(build, min, ScriptPosition);
EmitParameter(build, max, ScriptPosition); EmitParameter(build, max, ScriptPosition);
build->Emit(OP_CALL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), 3, 1); build->Emit(opcode, build->GetConstantAddress(callfunc, ATAG_OBJECT), 3, 1);
} }
else else
{ {
build->Emit(OP_CALL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), 1, 1); build->Emit(opcode, build->GetConstantAddress(callfunc, ATAG_OBJECT), 1, 1);
} }
if (EmitTail)
{
ExpEmit call;
call.Final = true;
return call;
}
ExpEmit out(build, REGT_FLOAT); ExpEmit out(build, REGT_FLOAT);
build->Emit(OP_RESULT, 0, REGT_FLOAT, out.RegNum); build->Emit(OP_RESULT, 0, REGT_FLOAT, out.RegNum);
return out; return out;
@ -2996,6 +3094,7 @@ ExpEmit FxFRandom::Emit(VMFunctionBuilder *build)
FxRandom2::FxRandom2(FRandom *r, FxExpression *m, const FScriptPosition &pos) FxRandom2::FxRandom2(FRandom *r, FxExpression *m, const FScriptPosition &pos)
: FxExpression(pos) : FxExpression(pos)
{ {
EmitTail = false;
rng = r; rng = r;
if (m) mask = new FxIntCast(m); if (m) mask = new FxIntCast(m);
else mask = new FxConstant(-1, pos); else mask = new FxConstant(-1, pos);
@ -3019,6 +3118,18 @@ FxRandom2::~FxRandom2()
// //
//========================================================================== //==========================================================================
PPrototype *FxRandom2::ReturnProto()
{
EmitTail = true;
return FxExpression::ReturnProto();
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxRandom2::Resolve(FCompileContext &ctx) FxExpression *FxRandom2::Resolve(FCompileContext &ctx)
{ {
CHECKRESOLVED(); CHECKRESOLVED();
@ -3042,9 +3153,19 @@ ExpEmit FxRandom2::Emit(VMFunctionBuilder *build)
assert(((PSymbolVMFunction *)sym)->Function != NULL); assert(((PSymbolVMFunction *)sym)->Function != NULL);
callfunc = ((PSymbolVMFunction *)sym)->Function; callfunc = ((PSymbolVMFunction *)sym)->Function;
int opcode = (EmitTail ? OP_TAIL_K : OP_CALL_K);
build->Emit(OP_PARAM, 0, REGT_POINTER | REGT_KONST, build->GetConstantAddress(rng, ATAG_RNG)); build->Emit(OP_PARAM, 0, REGT_POINTER | REGT_KONST, build->GetConstantAddress(rng, ATAG_RNG));
EmitParameter(build, mask, ScriptPosition); EmitParameter(build, mask, ScriptPosition);
build->Emit(OP_CALL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), 2, 1); build->Emit(opcode, build->GetConstantAddress(callfunc, ATAG_OBJECT), 2, 1);
if (EmitTail)
{
ExpEmit call;
call.Final = true;
return call;
}
ExpEmit out(build, REGT_INT); ExpEmit out(build, REGT_INT);
build->Emit(OP_RESULT, 0, REGT_INT, out.RegNum); build->Emit(OP_RESULT, 0, REGT_INT, out.RegNum);
return out; return out;
@ -3623,6 +3744,7 @@ FxActionSpecialCall::FxActionSpecialCall(FxExpression *self, int special, FArgum
Self = self; Self = self;
Special = special; Special = special;
ArgList = args; ArgList = args;
EmitTail = false;
} }
//========================================================================== //==========================================================================
@ -3643,6 +3765,18 @@ FxActionSpecialCall::~FxActionSpecialCall()
// //
//========================================================================== //==========================================================================
PPrototype *FxActionSpecialCall::ReturnProto()
{
EmitTail = true;
return FxExpression::ReturnProto();
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxActionSpecialCall::Resolve(FCompileContext& ctx) FxExpression *FxActionSpecialCall::Resolve(FCompileContext& ctx)
{ {
CHECKRESOLVED(); CHECKRESOLVED();
@ -3695,7 +3829,6 @@ FxExpression *FxActionSpecialCall::Resolve(FCompileContext& ctx)
int DecoCallLineSpecial(VMFrameStack *stack, VMValue *param, int numparam, VMReturn *ret, int numret) int DecoCallLineSpecial(VMFrameStack *stack, VMValue *param, int numparam, VMReturn *ret, int numret)
{ {
assert(numparam > 2 && numparam < 8); assert(numparam > 2 && numparam < 8);
assert(numret == 1);
assert(param[0].Type == REGT_INT); assert(param[0].Type == REGT_INT);
assert(param[1].Type == REGT_POINTER); assert(param[1].Type == REGT_POINTER);
int v[5] = { 0 }; int v[5] = { 0 };
@ -3704,8 +3837,7 @@ int DecoCallLineSpecial(VMFrameStack *stack, VMValue *param, int numparam, VMRet
{ {
v[i - 2] = param[i].i; v[i - 2] = param[i].i;
} }
ret->SetInt(P_ExecuteSpecial(param[0].i, NULL, reinterpret_cast<AActor*>(param[1].a), false, v[0], v[1], v[2], v[3], v[4])); ACTION_RETURN_INT(P_ExecuteSpecial(param[0].i, NULL, reinterpret_cast<AActor*>(param[1].a), false, v[0], v[1], v[2], v[3], v[4]));
return 1;
} }
ExpEmit FxActionSpecialCall::Emit(VMFunctionBuilder *build) ExpEmit FxActionSpecialCall::Emit(VMFunctionBuilder *build)
@ -3750,6 +3882,14 @@ ExpEmit FxActionSpecialCall::Emit(VMFunctionBuilder *build)
assert(((PSymbolVMFunction *)sym)->Function != NULL); assert(((PSymbolVMFunction *)sym)->Function != NULL);
callfunc = ((PSymbolVMFunction *)sym)->Function; callfunc = ((PSymbolVMFunction *)sym)->Function;
if (EmitTail)
{
build->Emit(OP_TAIL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), 2 + i, 0);
ExpEmit call;
call.Final = true;
return call;
}
ExpEmit dest(build, REGT_INT); ExpEmit dest(build, REGT_INT);
build->Emit(OP_CALL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), 2 + i, 1); build->Emit(OP_CALL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), 2 + i, 1);
build->Emit(OP_RESULT, 0, REGT_INT, dest.RegNum); build->Emit(OP_RESULT, 0, REGT_INT, dest.RegNum);
@ -3767,6 +3907,7 @@ FxVMFunctionCall::FxVMFunctionCall(PFunction *func, FArgumentList *args, const F
{ {
Function = func; Function = func;
ArgList = args; ArgList = args;
EmitTail = false;
} }
//========================================================================== //==========================================================================
@ -3780,6 +3921,38 @@ FxVMFunctionCall::~FxVMFunctionCall()
SAFE_DELETE(ArgList); SAFE_DELETE(ArgList);
} }
//==========================================================================
//
//
//
//==========================================================================
PPrototype *FxVMFunctionCall::ReturnProto()
{
EmitTail = true;
return Function->Variants[0].Implementation->Proto;
}
//==========================================================================
//
//
//
//==========================================================================
VMFunction *FxVMFunctionCall::GetDirectFunction()
{
// If this return statement calls a function with no arguments,
// then it can be a "direct" function. That is, the DECORATE
// definition can call that function directly without wrapping
// it inside VM code.
if (EmitTail && (ArgList ? ArgList->Size() : 0) == 0 && (Function->Flags & VARF_Action))
{
return Function->Variants[0].Implementation;
}
return nullptr;
}
//========================================================================== //==========================================================================
// //
// FxVMFunctionCall :: Resolve // FxVMFunctionCall :: Resolve
@ -3809,6 +3982,11 @@ FxExpression *FxVMFunctionCall::Resolve(FCompileContext& ctx)
{ {
ValueType = rets[0]; ValueType = rets[0];
} }
else
{
ValueType = TypeVoid;
}
return this; return this;
} }
@ -3821,19 +3999,14 @@ FxExpression *FxVMFunctionCall::Resolve(FCompileContext& ctx)
//========================================================================== //==========================================================================
ExpEmit FxVMFunctionCall::Emit(VMFunctionBuilder *build) ExpEmit FxVMFunctionCall::Emit(VMFunctionBuilder *build)
{
return Emit(build, false);
}
ExpEmit FxVMFunctionCall::Emit(VMFunctionBuilder *build, bool tailcall)
{ {
assert(build->Registers[REGT_POINTER].GetMostUsed() >= 3); assert(build->Registers[REGT_POINTER].GetMostUsed() >= 3);
int count = GetArgCount(); int count = (ArgList ? ArgList->Size() : 0);
if (count == 1) if (count == 1)
{ {
ExpEmit reg; ExpEmit reg;
if (CheckEmitCast(build, tailcall, reg)) if (CheckEmitCast(build, EmitTail, reg))
{ {
return reg; return reg;
} }
@ -3862,10 +4035,12 @@ ExpEmit FxVMFunctionCall::Emit(VMFunctionBuilder *build, bool tailcall)
VMFunction *vmfunc = Function->Variants[0].Implementation; VMFunction *vmfunc = Function->Variants[0].Implementation;
int funcaddr = build->GetConstantAddress(vmfunc, ATAG_OBJECT); int funcaddr = build->GetConstantAddress(vmfunc, ATAG_OBJECT);
// Emit the call // Emit the call
if (tailcall) if (EmitTail)
{ // Tail call { // Tail call
build->Emit(OP_TAIL_K, funcaddr, count, 0); build->Emit(OP_TAIL_K, funcaddr, count, 0);
return ExpEmit(); ExpEmit call;
call.Final = true;
return call;
} }
else if (vmfunc->Proto->ReturnTypes.Size() > 0) else if (vmfunc->Proto->ReturnTypes.Size() > 0)
{ // Call, expecting one result { // Call, expecting one result
@ -3913,6 +4088,7 @@ bool FxVMFunctionCall::CheckEmitCast(VMFunctionBuilder *build, bool returnit, Ex
where.Free(build); where.Free(build);
} }
reg = ExpEmit(); reg = ExpEmit();
reg.Final = true;
} }
else else
{ {
@ -4540,54 +4716,77 @@ ExpEmit FxJumpStatement::Emit(VMFunctionBuilder *build)
// //
//========================================================================== //==========================================================================
FxReturnStatement::FxReturnStatement(FxVMFunctionCall *call, const FScriptPosition &pos) FxReturnStatement::FxReturnStatement(FxExpression *value, const FScriptPosition &pos)
: FxExpression(pos), Call(call) : FxExpression(pos), Value(value)
{ {
ValueType = TypeVoid;
} }
FxReturnStatement::~FxReturnStatement() FxReturnStatement::~FxReturnStatement()
{ {
SAFE_DELETE(Call); SAFE_DELETE(Value);
} }
FxExpression *FxReturnStatement::Resolve(FCompileContext &ctx) FxExpression *FxReturnStatement::Resolve(FCompileContext &ctx)
{ {
CHECKRESOLVED(); CHECKRESOLVED();
if (Call != NULL) SAFE_RESOLVE_OPT(Value, ctx);
PPrototype *retproto;
if (Value == nullptr)
{ {
Call = static_cast<FxVMFunctionCall *>(Call->Resolve(ctx)); TArray<PType *> none(0);
ABORT(Call); retproto = NewPrototype(none, none);
} }
else
{
retproto = Value->ReturnProto();
}
ctx.CheckReturn(retproto, ScriptPosition);
return this; return this;
} }
ExpEmit FxReturnStatement::Emit(VMFunctionBuilder *build) ExpEmit FxReturnStatement::Emit(VMFunctionBuilder *build)
{ {
// If we return nothing, use a regular RET opcode. If we return // If we return nothing, use a regular RET opcode.
// something, use TAIL to call the function. Our return type // Otherwise just return the value we're given.
// should be compatible with the called function's return type. if (Value == nullptr)
if (Call == NULL)
{ {
build->Emit(OP_RET, RET_FINAL, REGT_NIL, 0); build->Emit(OP_RET, RET_FINAL, REGT_NIL, 0);
} }
else else
{ {
Call->Emit(build, true); ExpEmit ret = Value->Emit(build);
// Check if it is a function call that simplified itself
// into a tail call in which case we don't emit anything.
if (!ret.Final)
{
if (Value->ValueType == TypeVoid)
{ // Nothing is returned.
build->Emit(OP_RET, RET_FINAL, REGT_NIL, 0);
}
else
{
build->Emit(OP_RET, RET_FINAL, ret.RegType | (ret.Konst ? REGT_KONST : 0), ret.RegNum);
}
}
} }
return ExpEmit();
ExpEmit out;
out.Final = true;
return out;
} }
VMFunction *FxReturnStatement::GetDirectFunction() VMFunction *FxReturnStatement::GetDirectFunction()
{ {
// If this return statement calls a function with no arguments, if (Value != nullptr)
// then it can be a "direct" function. That is, the DECORATE
// definition can call that function directly without wrapping
// it inside VM code.
if (Call != NULL && Call->GetArgCount() == 0 && (Call->GetFunction()->Flags & VARF_Action))
{ {
return Call->GetVMFunction(); return Value->GetDirectFunction();
} }
return NULL; return nullptr;
} }
//========================================================================== //==========================================================================
@ -4754,6 +4953,7 @@ FxExpression *FxStateByIndex::Resolve(FCompileContext &ctx)
FxRuntimeStateIndex::FxRuntimeStateIndex(FxExpression *index) FxRuntimeStateIndex::FxRuntimeStateIndex(FxExpression *index)
: FxExpression(index->ScriptPosition), Index(index) : FxExpression(index->ScriptPosition), Index(index)
{ {
EmitTail = false;
ValueType = TypeState; ValueType = TypeState;
} }
@ -4762,6 +4962,12 @@ FxRuntimeStateIndex::~FxRuntimeStateIndex()
SAFE_DELETE(Index); SAFE_DELETE(Index);
} }
PPrototype *FxRuntimeStateIndex::ReturnProto()
{
EmitTail = true;
return FxExpression::ReturnProto();
}
FxExpression *FxRuntimeStateIndex::Resolve(FCompileContext &ctx) FxExpression *FxRuntimeStateIndex::Resolve(FCompileContext &ctx)
{ {
CHECKRESOLVED(); CHECKRESOLVED();
@ -4794,14 +5000,12 @@ static int DecoHandleRuntimeState(VMFrameStack *stack, VMValue *param, int numpa
// Null is returned if the location was invalid which means that no jump will be performed // Null is returned if the location was invalid which means that no jump will be performed
// if used as return value // if used as return value
// 0 always meant the same thing so we handle it here for compatibility // 0 always meant the same thing so we handle it here for compatibility
ret->SetPointer(nullptr, ATAG_STATE); ACTION_RETURN_STATE(nullptr);
} }
else else
{ {
ret->SetPointer(stateinfo->mCallingState + index, ATAG_STATE); ACTION_RETURN_STATE(stateinfo->mCallingState + index);
} }
return 1;
} }
ExpEmit FxRuntimeStateIndex::Emit(VMFunctionBuilder *build) ExpEmit FxRuntimeStateIndex::Emit(VMFunctionBuilder *build)
@ -4823,8 +5027,16 @@ ExpEmit FxRuntimeStateIndex::Emit(VMFunctionBuilder *build)
assert(((PSymbolVMFunction *)sym)->Function != nullptr); assert(((PSymbolVMFunction *)sym)->Function != nullptr);
callfunc = ((PSymbolVMFunction *)sym)->Function; callfunc = ((PSymbolVMFunction *)sym)->Function;
build->Emit(OP_CALL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), 3, 1); if (EmitTail)
build->Emit(OP_RESULT, 0, REGT_POINTER, out.RegNum); {
build->Emit(OP_TAIL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), 3, 1);
out.Final = true;
}
else
{
build->Emit(OP_CALL_K, build->GetConstantAddress(callfunc, ATAG_OBJECT), 3, 1);
build->Emit(OP_RESULT, 0, REGT_POINTER, out.RegNum);
}
return out; return out;
} }

View file

@ -315,10 +315,10 @@ do_stop:
} }
bool hasfinalret; bool hasfinalret;
tcall->Code = ParseActions(sc, state, statestring, bag, tcall->Proto, hasfinalret); tcall->Code = ParseActions(sc, state, statestring, bag, hasfinalret);
if (!hasfinalret) if (!hasfinalret && tcall->Code != nullptr)
{ {
AddImplicitReturn(static_cast<FxSequence*>(tcall->Code), tcall->Proto, sc); static_cast<FxSequence *>(tcall->Code)->Add(new FxReturnStatement(nullptr, sc));
} }
goto endofstate; goto endofstate;
} }
@ -351,125 +351,37 @@ endofstate:
sc.SetEscape(true); // re-enable escape sequences sc.SetEscape(true); // re-enable escape sequences
} }
//==========================================================================
//
// AddImplicitReturn
//
// Adds an implied return; statement to the end of a code sequence.
//
//==========================================================================
void AddImplicitReturn(FxSequence *code, const PPrototype *proto, FScanner &sc)
{
if (code == NULL)
{
return;
}
if (proto == NULL || proto->ReturnTypes.Size() == 0)
{ // Returns nothing. Good. We can safely add an implied return.
code->Add(new FxReturnStatement(NULL, sc));
}
else
{ // Something was returned earlier in the sequence. Make it an error
// instead of adding an implicit one.
sc.ScriptError("Not all paths return a value");
}
}
//==========================================================================
//
// ReturnCheck
//
// If proto1 is NULL, returns proto2. If proto2 is NULL, returns proto1.
// If neither is null, checks if both prototypes define the same return
// types. If not, an error is flagged.
//
//==========================================================================
static PPrototype *ReturnCheck(PPrototype *proto1, PPrototype *proto2, FScanner &sc)
{
if (proto1 == NULL)
{
return proto2;
}
if (proto2 == NULL)
{
return proto1;
}
// A prototype that defines fewer return types can be compatible with
// one that defines more if the shorter one matches the initial types
// for the longer one.
if (proto2->ReturnTypes.Size() < proto1->ReturnTypes.Size())
{ // Make proto1 the shorter one to avoid code duplication below.
swapvalues(proto1, proto2);
}
// If one prototype returns nothing, they both must.
if (proto1->ReturnTypes.Size() == 0)
{
if (proto2->ReturnTypes.Size() == 0)
{
return proto1;
}
proto1 = NULL;
}
else
{
for (unsigned i = 0; i < proto1->ReturnTypes.Size(); ++i)
{
if (proto1->ReturnTypes[i] != proto2->ReturnTypes[i])
{ // Incompatible
proto1 = NULL;
break;
}
}
}
if (proto1 == NULL)
{
sc.ScriptError("Return types are incompatible");
}
return proto1;
}
//========================================================================== //==========================================================================
// //
// ParseActions // ParseActions
// //
// If this action block contains any return statements, the prototype for
// one of them will be returned. This is used for deducing the return type
// of anonymous functions. All called functions passed to return must have
// matching return types.
//
//========================================================================== //==========================================================================
static FxExpression *ParseIf(FScanner &sc, FState state, FString statestring, Baggage &bag, static FxExpression *ParseIf(FScanner &sc, FState state, FString statestring, Baggage &bag, bool &lastwasret)
PPrototype *&retproto, bool &lastwasret)
{ {
FxExpression *add, *cond; FxExpression *add, *cond;
FxExpression *true_part, *false_part = NULL; FxExpression *true_part, *false_part = nullptr;
PPrototype *true_proto, *false_proto = NULL;
bool true_ret, false_ret = false; bool true_ret, false_ret = false;
sc.MustGetStringName("("); sc.MustGetStringName("(");
cond = ParseExpression(sc, bag.Info); cond = ParseExpression(sc, bag.Info);
sc.MustGetStringName(")"); sc.MustGetStringName(")");
sc.MustGetStringName("{"); // braces are mandatory sc.MustGetStringName("{"); // braces are mandatory
true_part = ParseActions(sc, state, statestring, bag, true_proto, true_ret); true_part = ParseActions(sc, state, statestring, bag, true_ret);
sc.MustGetString(); sc.MustGetString();
if (sc.Compare("else")) if (sc.Compare("else"))
{ {
if (sc.CheckString("if")) if (sc.CheckString("if"))
{ {
false_part = ParseIf(sc, state, statestring, bag, false_proto, false_ret); false_part = ParseIf(sc, state, statestring, bag, false_ret);
} }
else else
{ {
sc.MustGetStringName("{"); // braces are still mandatory sc.MustGetStringName("{"); // braces are still mandatory
false_part = ParseActions(sc, state, statestring, bag, false_proto, false_ret); false_part = ParseActions(sc, state, statestring, bag, false_ret);
sc.MustGetString(); sc.MustGetString();
} }
} }
add = new FxIfStatement(cond, true_part, false_part, sc); add = new FxIfStatement(cond, true_part, false_part, sc);
retproto = ReturnCheck(retproto, true_proto, sc);
retproto = ReturnCheck(retproto, false_proto, sc);
// If one side does not end with a return, we don't consider the if statement // If one side does not end with a return, we don't consider the if statement
// to end with a return. If the else case is missing, it can never be considered // to end with a return. If the else case is missing, it can never be considered
// as ending with a return. // as ending with a return.
@ -480,11 +392,9 @@ static FxExpression *ParseIf(FScanner &sc, FState state, FString statestring, Ba
return add; return add;
} }
static FxExpression *ParseWhile(FScanner &sc, FState state, FString statestring, Baggage &bag, static FxExpression *ParseWhile(FScanner &sc, FState state, FString statestring, Baggage &bag, bool &lastwasret)
PPrototype *&retproto, bool &lastwasret)
{ {
FxExpression *cond, *code; FxExpression *cond, *code;
PPrototype *proto;
bool ret; bool ret;
sc.MustGetStringName("("); sc.MustGetStringName("(");
@ -492,24 +402,21 @@ static FxExpression *ParseWhile(FScanner &sc, FState state, FString statestring,
sc.MustGetStringName(")"); sc.MustGetStringName(")");
sc.MustGetStringName("{"); // Enforce braces like for if statements. sc.MustGetStringName("{"); // Enforce braces like for if statements.
code = ParseActions(sc, state, statestring, bag, proto, ret); code = ParseActions(sc, state, statestring, bag, ret);
sc.MustGetString(); sc.MustGetString();
retproto = ReturnCheck(retproto, proto, sc);
lastwasret = false; // A while loop always jumps back. lastwasret = false; // A while loop always jumps back.
return new FxWhileLoop(cond, code, sc); return new FxWhileLoop(cond, code, sc);
} }
static FxExpression *ParseDoWhile(FScanner &sc, FState state, FString statestring, Baggage &bag, static FxExpression *ParseDoWhile(FScanner &sc, FState state, FString statestring, Baggage &bag, bool &lastwasret)
PPrototype *&retproto, bool &lastwasret)
{ {
FxExpression *cond, *code; FxExpression *cond, *code;
PPrototype *proto;
bool ret; bool ret;
sc.MustGetStringName("{"); // Enforce braces like for if statements. sc.MustGetStringName("{"); // Enforce braces like for if statements.
code = ParseActions(sc, state, statestring, bag, proto, ret); code = ParseActions(sc, state, statestring, bag, ret);
sc.MustGetStringName("while"); sc.MustGetStringName("while");
sc.MustGetStringName("("); sc.MustGetStringName("(");
@ -518,20 +425,17 @@ static FxExpression *ParseDoWhile(FScanner &sc, FState state, FString statestrin
sc.MustGetStringName(";"); sc.MustGetStringName(";");
sc.MustGetString(); sc.MustGetString();
retproto = ReturnCheck(retproto, proto, sc);
lastwasret = false; lastwasret = false;
return new FxDoWhileLoop(cond, code, sc); return new FxDoWhileLoop(cond, code, sc);
} }
static FxExpression *ParseFor(FScanner &sc, FState state, FString statestring, Baggage &bag, static FxExpression *ParseFor(FScanner &sc, FState state, FString statestring, Baggage &bag, bool &lastwasret)
PPrototype *&retproto, bool &lastwasret)
{ {
FxExpression *init = nullptr; FxExpression *init = nullptr;
FxExpression *cond = nullptr; FxExpression *cond = nullptr;
FxExpression *iter = nullptr; FxExpression *iter = nullptr;
FxExpression *code = nullptr; FxExpression *code = nullptr;
PPrototype *proto;
bool ret; bool ret;
// Parse the statements. // Parse the statements.
@ -560,24 +464,21 @@ static FxExpression *ParseFor(FScanner &sc, FState state, FString statestring, B
// Now parse the loop's content. // Now parse the loop's content.
sc.MustGetStringName("{"); // Enforce braces like for if statements. sc.MustGetStringName("{"); // Enforce braces like for if statements.
code = ParseActions(sc, state, statestring, bag, proto, ret); code = ParseActions(sc, state, statestring, bag, ret);
sc.MustGetString(); sc.MustGetString();
retproto = ReturnCheck(retproto, proto, sc);
lastwasret = false; lastwasret = false;
return new FxForLoop(init, cond, iter, code, sc); return new FxForLoop(init, cond, iter, code, sc);
} }
FxExpression *ParseActions(FScanner &sc, FState state, FString statestring, Baggage &bag, FxExpression *ParseActions(FScanner &sc, FState state, FString statestring, Baggage &bag, bool &endswithret)
PPrototype *&retproto, bool &endswithret)
{ {
// If it's not a '{', then it should be a single action. // If it's not a '{', then it should be a single action.
// Otherwise, it's a sequence of actions. // Otherwise, it's a sequence of actions.
if (!sc.Compare("{")) if (!sc.Compare("{"))
{ {
FxVMFunctionCall *call = ParseAction(sc, state, statestring, bag); FxVMFunctionCall *call = ParseAction(sc, state, statestring, bag);
retproto = call->GetVMFunction()->Proto;
endswithret = true; endswithret = true;
return new FxReturnStatement(call, sc); return new FxReturnStatement(call, sc);
} }
@ -585,7 +486,6 @@ FxExpression *ParseActions(FScanner &sc, FState state, FString statestring, Bagg
const FScriptPosition pos(sc); const FScriptPosition pos(sc);
FxSequence *seq = NULL; FxSequence *seq = NULL;
PPrototype *proto = NULL;
bool lastwasret = false; bool lastwasret = false;
sc.MustGetString(); sc.MustGetString();
@ -595,38 +495,31 @@ FxExpression *ParseActions(FScanner &sc, FState state, FString statestring, Bagg
lastwasret = false; lastwasret = false;
if (sc.Compare("if")) if (sc.Compare("if"))
{ // Handle an if statement { // Handle an if statement
add = ParseIf(sc, state, statestring, bag, proto, lastwasret); add = ParseIf(sc, state, statestring, bag, lastwasret);
} }
else if (sc.Compare("while")) else if (sc.Compare("while"))
{ // Handle a while loop { // Handle a while loop
add = ParseWhile(sc, state, statestring, bag, proto, lastwasret); add = ParseWhile(sc, state, statestring, bag, lastwasret);
} }
else if (sc.Compare("do")) else if (sc.Compare("do"))
{ // Handle a do-while loop { // Handle a do-while loop
add = ParseDoWhile(sc, state, statestring, bag, proto, lastwasret); add = ParseDoWhile(sc, state, statestring, bag, lastwasret);
} }
else if (sc.Compare("for")) else if (sc.Compare("for"))
{ // Handle a for loop { // Handle a for loop
add = ParseFor(sc, state, statestring, bag, proto, lastwasret); add = ParseFor(sc, state, statestring, bag, lastwasret);
} }
else if (sc.Compare("return")) else if (sc.Compare("return"))
{ // Handle a return statement { // Handle a return statement
lastwasret = true; lastwasret = true;
FxVMFunctionCall *retexp = NULL; FxExpression *retexp = nullptr;
PPrototype *retproto;
sc.MustGetString(); sc.MustGetString();
if (!sc.Compare(";")) if (!sc.Compare(";"))
{ {
retexp = ParseAction(sc, state, statestring, bag); sc.UnGet();
retexp = ParseExpression(sc, bag.Info);
sc.MustGetStringName(";"); sc.MustGetStringName(";");
retproto = retexp->GetVMFunction()->Proto;
} }
else
{ // Returning nothing; we still need a prototype for that.
TArray<PType *> notypes(0);
retproto = NewPrototype(notypes, notypes);
}
proto = ReturnCheck(proto, retproto, sc);
sc.MustGetString(); sc.MustGetString();
add = new FxReturnStatement(retexp, sc); add = new FxReturnStatement(retexp, sc);
} }
@ -660,7 +553,6 @@ FxExpression *ParseActions(FScanner &sc, FState state, FString statestring, Bagg
} }
} }
endswithret = lastwasret; endswithret = lastwasret;
retproto = proto;
return seq; return seq;
} }