- fixed: subtitles background renains visible on new game

https://forum.zdoom.org/viewtopic.php?t=65366
This commit is contained in:
alexey.lysiuk 2019-07-16 11:37:41 +03:00
parent 9e25880aec
commit b935218dc2
1 changed files with 2 additions and 2 deletions

View File

@ -1220,8 +1220,9 @@ void DBaseStatusBar::CallDraw(EHudState state, double ticFrac)
void DBaseStatusBar::DrawLog ()
{
int hudwidth, hudheight;
const FString & text = (inter_subtitles && CPlayer->SubtitleCounter) ? CPlayer->SubtitleText : CPlayer->LogText;
if (CPlayer->LogText.IsNotEmpty())
if (text.IsNotEmpty())
{
// This uses the same scaling as regular HUD messages
auto scale = active_con_scaletext(generic_ui);
@ -1230,7 +1231,6 @@ void DBaseStatusBar::DrawLog ()
FFont *font = C_GetDefaultHUDFont();
int linelen = hudwidth<640? Scale(hudwidth,9,10)-40 : 560;
const FString & text = (inter_subtitles && CPlayer->SubtitleCounter) ? CPlayer->SubtitleText : CPlayer->LogText;
auto lines = V_BreakLines (font, linelen, text[0] == '$'? GStrings(text.GetChars()+1) : text.GetChars());
int height = 20;