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https://github.com/ZDoom/qzdoom.git
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- adapted the PSX XA decoder from EDuke32 as a music format in GZDoom.
Libsndfile cannot decode this format but tries to play these files as regular WAVs and turns them into noise (Both are in a RIFF container.)
This commit is contained in:
parent
4ba8da290c
commit
b8824b572f
4 changed files with 61 additions and 42 deletions
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@ -1212,6 +1212,7 @@ set (PCH_SOURCES
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sound/musicformats/music_midistream.cpp
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sound/musicformats/music_opl.cpp
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sound/musicformats/music_stream.cpp
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sound/musicformats/music_xa.cpp
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sound/oplsynth/fmopl.cpp
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sound/oplsynth/musicblock.cpp
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sound/oplsynth/oplio.cpp
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@ -451,6 +451,10 @@ MusInfo *I_RegisterSong (FileReader &reader, MidiDeviceSetting *device)
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{
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info = new OPLMUSSong (reader, device != nullptr? device->args.GetChars() : "");
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}
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else if ((id[0] == MAKE_ID('R', 'I', 'F', 'F') && id[2] == MAKE_ID('C', 'D', 'X', 'A')))
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{
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info = XA_OpenSong(reader);
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}
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// Check for game music
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else if ((fmt = GME_CheckFormat(id[0])) != nullptr && fmt[0] != '\0')
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{
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@ -380,6 +380,7 @@ MusInfo *MOD_OpenSong(FileReader &reader);
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const char *GME_CheckFormat(uint32_t header);
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MusInfo *GME_OpenSong(FileReader &reader, const char *fmt);
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MusInfo *SndFile_OpenSong(FileReader &fr);
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MusInfo* XA_OpenSong(FileReader& reader);
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// --------------------------------------------------------------------------
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@ -1,24 +1,29 @@
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#include "i_musicinterns.h"
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/**
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* PlayStation XA (ADPCM) source support for MultiVoc
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* Adapted and remixed from superxa2wav (taken from EDuke32)
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* Adapted and remixed from superxa2wav
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*
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* taken from EDuke32 and adapted for GZDoom by Christoph Oelckers
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*/
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//#define NO_XA_HEADER
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#define kNumOfSamples 224
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#define kNumOfSGs 18
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#define TTYWidth 80
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enum
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{
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kNumOfSamples = 224,
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kNumOfSGs = 18,
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TTYWidth = 80,
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#define kBufSize (kNumOfSGs*kNumOfSamples)
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#define kSamplesMono (kNumOfSGs*kNumOfSamples)
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#define kSamplesStereo (kNumOfSGs*kNumOfSamples/2)
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kBufSize = (kNumOfSGs*kNumOfSamples),
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kSamplesMono = (kNumOfSGs*kNumOfSamples),
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kSamplesStereo = (kNumOfSGs*kNumOfSamples/2),
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/* ADPCM */
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#define XA_DATA_START (0x44-48)
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XA_DATA_START = (0x44-48)
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};
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#define DblToPCMF(dt) ((dt) / 32768.f)
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inline float constexpr DblToPCMF(double dt) { return float(dt) * (1.f/32768.f); }
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typedef struct {
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FileReader reader;
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@ -94,7 +99,7 @@ static void decodeSoundSectMono(XASector *ssct, xa_data * xad)
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int32_t unit, sample;
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int32_t sndgrp;
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double tmp2, tmp3, tmp4, tmp5;
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int8_t &decodeBuf = xad->block;
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auto &decodeBuf = xad->block;
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for (sndgrp = 0; sndgrp < kNumOfSGs; sndgrp++)
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{
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@ -111,7 +116,7 @@ static void decodeSoundSectMono(XASector *ssct, xa_data * xad)
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tmp5 = xad->t2 * K1[filt];
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xad->t2 = xad->t1;
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xad->t1 = tmp3 + tmp4 + tmp5;
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decodeBuf[count++] = DblToPCM(xad->t1);
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decodeBuf[count++] = DblToPCMF(xad->t1);
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}
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}
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}
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@ -122,11 +127,10 @@ static void decodeSoundSectStereo(XASector *ssct, xa_data * xad)
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size_t count = 0;
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int8_t snddat, filt, range;
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int8_t filt1, range1;
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int16_t decoded;
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int32_t unit, sample;
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int32_t sndgrp;
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double tmp2, tmp3, tmp4, tmp5;
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int8_t &decodeBuf = xad->block;
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auto &decodeBuf = xad->block;
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for (sndgrp = 0; sndgrp < kNumOfSGs; sndgrp++)
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{
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@ -169,7 +173,7 @@ static void decodeSoundSectStereo(XASector *ssct, xa_data * xad)
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//
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//==========================================================================
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static bool getNextXABlock(xa_data *xad, bool looping )
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static void getNextXABlock(xa_data *xad, bool looping )
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{
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XASector ssct;
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int coding;
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@ -190,34 +194,31 @@ static bool getNextXABlock(xa_data *xad, bool looping )
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coding = ssct.sectorFiller[47];
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xa->blockIsMono = (coding & 3) == 0;
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xa->blockIs18K = (((coding >> 2) & 3) == 1);
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xad->committed = 0;
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xad->blockIsMono = (coding & 3) == 0;
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xad->blockIs18K = (((coding >> 2) & 3) == 1);
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uint32_t samples;
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if (!xa->blockIsMono)
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if (!xad->blockIsMono)
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{
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decodeSoundSectStereo(&ssct, xad);
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samples = kSamplesStereo;
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}
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else
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{
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decodeSoundSectMono(&ssct, xad);
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samples = kSamplesMono;
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}
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if (xad->GetLength() == xad->Tell())
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if (xad->reader.GetLength() == xad->reader.Tell())
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{
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if (looping)
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{
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xad->pos = XA_DATA_START;
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xad->reader.Seek(XA_DATA_START, FileReader::SeekSet);
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xad->t1 = xad->t2 = xad->t1_x = xad->t2_x = 0;
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}
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else
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xa->finished = true;
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xad->finished = true;
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}
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xa->finished = false;
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xad->finished = false;
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}
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//==========================================================================
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@ -229,8 +230,8 @@ static bool getNextXABlock(xa_data *xad, bool looping )
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class XASong : public StreamSong
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{
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public:
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GMESong(FileReader & readr);
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~GMESong();
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XASong(FileReader & readr);
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~XASong();
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bool SetSubsong(int subsong);
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void Play(bool looping, int subsong);
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@ -248,21 +249,13 @@ protected:
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XASong::XASong(FileReader &reader)
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{
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ChannelConfig iChannels;
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SampleType Type;
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xad.ptr = std::move(reader);
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xad.pos = XA_DATA_START;
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reader.Seek(XA_DATA_START, FileReader::SeekSet);
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xad.reader = std::move(reader);
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xad.t1 = xad.t2 = xad.t1_x = xad.t2_x = 0;
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getNextXABlock(&xad, false);
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auto SampleRate = xad.blockIs18K? 18900 : 37800;
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const uint32_t sampleLength = (uint32_t)decoder->getSampleLength();
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Reader = std::move(reader);
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Decoder = decoder;
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Channels = 2; // Since the format can theoretically switch between mono and stereo we need to output everything as stereo.
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m_Stream = GSnd->CreateStream(Read, 64 * 1024, 0, SampleRate, this);
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m_Stream = GSnd->CreateStream(Read, 64 * 1024, SoundStream::Float, SampleRate, this); // create a floating point stereo stream.
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}
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//==========================================================================
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@ -294,9 +287,8 @@ void XASong::Play(bool looping, int track)
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m_Looping = looping;
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if (xad.finished && looping)
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{
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xad.pos = XA_DATA_START;
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xad.reader.Seek(XA_DATA_START, FileReader::SeekSet);
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xad.t1 = xad.t2 = xad.t1_x = xad.t2_x = 0;
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xad.reader.Seek(0, FileReader::SeekSet);
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xad.finished = false;
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}
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if (m_Stream->Play(looping, 1))
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@ -325,16 +317,37 @@ bool XASong::SetSubsong(int track)
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bool XASong::Read(SoundStream *stream, void *vbuff, int ilen, void *userdata)
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{
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auto self = (XASong*)userdata;
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float *dest = (float*)vbuff;
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while (ilen > 0)
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{
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if (self->xad.committed < kBufSize)
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auto ptr = self->xad.committed;
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auto block = self->xad.block + ptr;
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if (ptr < kBufSize)
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{
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// commit the data
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if (self->xad.blockIsMono)
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{
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size_t numsamples = ilen / 8;
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size_t availdata = kBufSize - ptr;
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for(size_t tocopy = std::min(numsamples, availdata); tocopy > 0; tocopy--)
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{
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float f = *block++;
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*dest++ = f;
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*dest++ = f;
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ilen -= 8;
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ptr++;
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}
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self->xad.committed = ptr;
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}
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else
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{
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size_t availdata = (kBufSize - ptr) * 4;
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size_t tocopy = std::min(availdata, (size_t)ilen);
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memcpy(dest, block, tocopy);
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dest += tocopy / 4;
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ilen -= (int)tocopy;
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self->xad.committed += tocopy / 4;
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}
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}
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if (self->xad.finished)
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@ -344,7 +357,7 @@ bool XASong::Read(SoundStream *stream, void *vbuff, int ilen, void *userdata)
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if (ilen > 0)
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{
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// we ran out of data and need more
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getNextXABlock(&self->xad, m_Looping);
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getNextXABlock(&self->xad, self->m_Looping);
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// repeat until done.
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}
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else break;
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