diff --git a/CMakeLists.txt b/CMakeLists.txt index 80eac0c54..97c9410c2 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,5 +1,5 @@ cmake_minimum_required( VERSION 2.8.7 ) -project(GZDoom) +project(QZDoom) if( COMMAND cmake_policy ) if( POLICY CMP0011 ) @@ -68,7 +68,7 @@ IF( NOT CMAKE_BUILD_TYPE ) ENDIF() set( ZDOOM_OUTPUT_DIR ${CMAKE_BINARY_DIR} CACHE PATH "Directory where zdoom.pk3 and the executable will be created." ) -set( ZDOOM_EXE_NAME "gzdoom" CACHE FILEPATH "Name of the executable to create" ) +set( ZDOOM_EXE_NAME "qzdoom" CACHE FILEPATH "Name of the executable to create" ) if( MSVC ) # Allow the user to use ZDOOM_OUTPUT_DIR as a single release point. # Use zdoom, zdoomd, zdoom64, and zdoomd64 for the binary names diff --git a/src/version.h b/src/version.h index 0b2fa22e7..9b2cd8f1a 100644 --- a/src/version.h +++ b/src/version.h @@ -85,12 +85,12 @@ const char *GetVersionString(); #define DYNLIGHT // This is so that derivates can use the same savegame versions without worrying about engine compatibility -#define GAMESIG "GZDOOM" -#define BASEWAD "gzdoom.pk3" +#define GAMESIG "QZDOOM" +#define BASEWAD "qzdoom.pk3" // More stuff that needs to be different for derivatives. -#define GAMENAME "GZDoom" -#define GAMENAMELOWERCASE "gzdoom" +#define GAMENAME "QZDoom" +#define GAMENAMELOWERCASE "qzdoom" #define FORUM_URL "http://forum.drdteam.org" #define BUGS_FORUM_URL "http://forum.drdteam.org/viewforum.php?f=24" diff --git a/src/win32/zdoom.rc b/src/win32/zdoom.rc index 5e2226c6d..1f760d8ea 100644 --- a/src/win32/zdoom.rc +++ b/src/win32/zdoom.rc @@ -72,13 +72,13 @@ BEGIN " BEGIN\r\n" " VALUE ""Comments"", ""Thanks to id Software for creating DOOM and then releasing the source code. Thanks also to TeamTNT for creating BOOM, which ZDoom is partially based on. Includes code based on the Cajun Bot 0.97 by Martin Collberg.""\r\n" " VALUE ""CompanyName"", "" ""\r\n" - " VALUE ""FileDescription"", ""GZDoom""\r\n" + " VALUE ""FileDescription"", ""QZDoom""\r\n" " VALUE ""FileVersion"", RC_FILEVERSION2\r\n" - " VALUE ""InternalName"", ""GZDoom""\r\n" + " VALUE ""InternalName"", ""QZDoom""\r\n" " VALUE ""LegalCopyright"", ""Copyright \\u00A9 1993-1996 id Software, 1998-2010 Randy Heit, 2002-2010 Christoph Oelckers, et al.""\r\n" " VALUE ""LegalTrademarks"", ""DoomR is a Registered Trademark of id Software, Inc.""\r\n" - " VALUE ""OriginalFilename"", ""gzdoom.exe""\r\n" - " VALUE ""ProductName"", ""GZDoom""\r\n" + " VALUE ""OriginalFilename"", ""qzdoom.exe""\r\n" + " VALUE ""ProductName"", ""QZDoom""\r\n" " VALUE ""ProductVersion"", RC_PRODUCTVERSION2\r\n" " END\r\n" " END\r\n" @@ -492,13 +492,13 @@ BEGIN BEGIN VALUE "Comments", "Thanks to id Software for creating DOOM and then releasing the source code. Thanks also to TeamTNT for creating BOOM, which ZDoom is partially based on. Includes code based on the Cajun Bot 0.97 by Martin Collberg." VALUE "CompanyName", " " - VALUE "FileDescription", "GZDoom" + VALUE "FileDescription", "QZDoom" VALUE "FileVersion", RC_FILEVERSION2 - VALUE "InternalName", "GZDoom" + VALUE "InternalName", "QZDoom" VALUE "LegalCopyright", "Copyright \u00A9 1993-1996 id Software, 1998-2010 Randy Heit, 2002-2010 Christoph Oelckers, et al." VALUE "LegalTrademarks", "DoomR is a Registered Trademark of id Software, Inc." - VALUE "OriginalFilename", "gzdoom.exe" - VALUE "ProductName", "GZDoom" + VALUE "OriginalFilename", "qzdoom.exe" + VALUE "ProductName", "QZDoom" VALUE "ProductVersion", RC_PRODUCTVERSION2 END END diff --git a/wadsrc/CMakeLists.txt b/wadsrc/CMakeLists.txt index 80189a328..5a85840e0 100644 --- a/wadsrc/CMakeLists.txt +++ b/wadsrc/CMakeLists.txt @@ -1,3 +1,3 @@ cmake_minimum_required( VERSION 2.8.7 ) -add_pk3(gzdoom.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static) +add_pk3(qzdoom.pk3 ${CMAKE_CURRENT_SOURCE_DIR}/static)