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Fixed: segangle is only 16-bits, so AngleToFloat won't work on it directly
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@ -1314,7 +1314,7 @@ void P_LoadSegs (MapData * map)
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// errors _can_ cause firelines.
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DAngle ptp_angle = (li->v2->fPos() - li->v1->fPos()).Angle();
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DAngle seg_angle = AngleToFloat(segangle);
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DAngle seg_angle = AngleToFloat(segangle << 16);
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DAngle delta_angle = absangle(ptp_angle, seg_angle);
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if (delta_angle >= 1.)
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