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- creation of dither texture no longer affects active unit
Red checkerboard was rendered upon startup instead of * the first saved game's thumbnail * the first game frame
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@ -576,6 +576,7 @@ void FGLRenderBuffers::BindDitherTexture(int texunit)
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.8515625, .6015625, .9765625, .7265625, .8671875, .6171875, .9921875, .7421875,
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.8515625, .6015625, .9765625, .7265625, .8671875, .6171875, .9921875, .7421875,
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};
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};
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glActiveTexture(GL_TEXTURE0 + texunit);
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mDitherTexture = Create2DTexture("DitherTexture", GL_R32F, 8, 8, data);
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mDitherTexture = Create2DTexture("DitherTexture", GL_R32F, 8, 8, data);
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}
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}
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mDitherTexture.Bind(1, GL_NEAREST, GL_REPEAT);
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mDitherTexture.Bind(1, GL_NEAREST, GL_REPEAT);
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