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Restored vanilla behavior of lightning for original Hexen
https://forum.zdoom.org/viewtopic.php?t=60103
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@ -36,6 +36,7 @@
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#include "serializer.h"
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#include "serializer.h"
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#include "g_levellocals.h"
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#include "g_levellocals.h"
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#include "events.h"
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#include "events.h"
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#include "gi.h"
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static FRandom pr_lightning ("Lightning");
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static FRandom pr_lightning ("Lightning");
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@ -205,6 +206,32 @@ static DLightningThinker *LocateLightning ()
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void P_StartLightning ()
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void P_StartLightning ()
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{
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{
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const bool isOriginalHexen = (gameinfo.gametype == GAME_Hexen)
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&& (level.flags2 & LEVEL2_HEXENHACK);
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if (isOriginalHexen)
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{
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bool hasLightning = false;
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for (const sector_t §or : level.sectors)
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{
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hasLightning = sector.GetTexture(sector_t::ceiling) == skyflatnum
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|| sector.special == Light_IndoorLightning1
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|| sector.special == Light_IndoorLightning2;
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if (hasLightning)
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{
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break;
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}
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}
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if (!hasLightning)
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{
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level.flags &= ~LEVEL_STARTLIGHTNING;
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return;
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}
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}
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DLightningThinker *lightning = LocateLightning ();
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DLightningThinker *lightning = LocateLightning ();
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if (lightning == NULL)
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if (lightning == NULL)
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{
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{
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