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- change teleport freeze handling to a player property plus virtual override on PlayerPawn for increased configurability.
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parent
337750b874
commit
b6d0d5008e
4 changed files with 28 additions and 54 deletions
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@ -200,55 +200,6 @@ bool AInventory::Grind(bool items)
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return Super::Grind(items);
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}
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//===========================================================================
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//
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// AInventory :: GetSpeedFactor
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//
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//===========================================================================
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double AInventory::GetSpeedFactor()
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{
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double factor = 1.;
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auto self = this;
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while (self != nullptr)
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{
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IFVIRTUALPTR(self, AInventory, GetSpeedFactor)
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{
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VMValue params[1] = { (DObject*)self };
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double retval;
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VMReturn ret(&retval);
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VMCall(func, params, 1, &ret, 1);
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factor *= retval;
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}
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self = self->Inventory;
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}
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return factor;
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}
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//===========================================================================
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//
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// AInventory :: GetNoTeleportFreeze
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//
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//===========================================================================
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bool AInventory::GetNoTeleportFreeze ()
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{
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auto self = this;
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while (self != nullptr)
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{
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IFVIRTUALPTR(self, AInventory, GetNoTeleportFreeze)
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{
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VMValue params[1] = { (DObject*)self };
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int retval;
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VMReturn ret(&retval);
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VMCall(func, params, 1, &ret, 1);
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if (retval) return true;
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}
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self = self->Inventory;
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}
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return false;
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}
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//===========================================================================
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//
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// AInventory :: Use
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@ -83,7 +83,6 @@ public:
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void DepleteOrDestroy (); // virtual on the script side.
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bool CallUse(bool pickup); // virtual on the script side.
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PalEntry CallGetBlend(); // virtual on the script side.
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double GetSpeedFactor(); // virtual on the script side.
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bool GetNoTeleportFreeze(); // virtual on the script side.
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bool DoRespawn();
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@ -203,9 +203,14 @@ bool P_Teleport (AActor *thing, DVector3 pos, DAngle angle, int flags)
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// [BC] && bHaltVelocity.
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if (thing->player && ((flags & TELF_DESTFOG) || !(flags & TELF_KEEPORIENTATION)) && !(flags & TELF_KEEPVELOCITY))
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{
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// Freeze player for about .5 sec
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if (thing->Inventory == NULL || !thing->Inventory->GetNoTeleportFreeze())
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thing->reactiontime = 18;
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int time = 18;
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IFVIRTUALPTR(thing, APlayerPawn, GetTeleportFreezeTime)
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{
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VMValue param = thing;
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VMReturn ret(&time);
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VMCall(func, ¶m, 1, &ret, 1);
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}
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thing->reactiontime = time;
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}
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if (thing->flags & MF_MISSILE)
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{
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@ -52,6 +52,7 @@ class PlayerPawn : Actor native
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meta Name HealingRadiusType;
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meta Name InvulMode;
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meta int TeleportFreezeTime;
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property prefix: Player;
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property HealRadiusType: HealingradiusType;
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@ -69,6 +70,7 @@ class PlayerPawn : Actor native
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property MorphWeapon: MorphWeapon;
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property FlechetteType: FlechetteType;
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property Portrait: Portrait;
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property TeleportFreezeTime: TeleportFreezeTime;
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Default
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{
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@ -106,6 +108,7 @@ class PlayerPawn : Actor native
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Player.FlechetteType "ArtiPoisonBag3";
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Player.AirCapacity 1;
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Player.ViewBob 1;
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Player.TeleportFreezeTime 18;
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Obituary "$OB_MPDEFAULT";
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}
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@ -1700,6 +1703,23 @@ class PlayerPawn : Actor native
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}
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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virtual int GetTeleportFreezeTime()
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{
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if (TeleportFreezeTime <= 0) return 0;
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let item = inv;
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while (item != null)
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{
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if (item.GetNoTeleportFreeze()) return 0;
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item = item.inv;
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}
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return TeleportFreezeTime;
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}
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//----------------------------------------------------------------------------
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//
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@ -2009,7 +2029,6 @@ struct PlayerInfo native play // self is what internally is known as player_t
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return (mo.ViewHeight + crouchviewdelta - viewheight) / 8;
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}
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}
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struct PlayerClass native
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