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https://github.com/ZDoom/qzdoom.git
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- moved around a few more files.
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parent
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commit
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8 changed files with 7 additions and 5 deletions
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@ -617,7 +617,9 @@ file( GLOB HEADER_FILES
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common/thirdparty/*.h
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common/thirdparty/rapidjson/*.h
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common/thirdparty/math/*h
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common/rendering/*.h
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common/rendering/gl_load/*.h
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common/rendering/hwrenderer/data/*.h
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common/scripting/core/*h
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common/scripting/vm/*h
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common/scripting/jit/*h
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@ -1257,6 +1259,7 @@ include_directories( .
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common/fonts
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common/objects
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common/rendering
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common/rendering/hwrenderer/data
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common/rendering/gl_load
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common/scripting/vm
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common/scripting/jit
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@ -1473,6 +1476,8 @@ source_group("Common\\Platforms\\Unix Files" REGULAR_EXPRESSION "^${CMAKE_CURREN
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source_group("Common\\Platforms\\SDL Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/posix/sdl/.+")
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source_group("Common\\Platforms\\Win32 Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/win32/.+")
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source_group("Common\\Rendering" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/.+")
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source_group("Common\\Rendering\\Hardware Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/hwrenderer/.+")
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source_group("Common\\Rendering\\Hardware Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/hwrenderer/data/.+")
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source_group("Common\\Rendering\\OpenGL Loader" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/gl_load/.+")
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source_group("Common\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/.+")
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source_group("Common\\Textures\\Hires" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/.+")
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@ -39,6 +39,7 @@
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#include "cmdlib.h"
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#include "v_draw.h"
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#include "i_interface.h"
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#include "printf.h"
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#define NUMSCALEMODES countof(vScaleTable)
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extern bool setsizeneeded;
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@ -49,6 +49,7 @@
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#include "x86.h"
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#include "g_levellocals.h"
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#include "m_png.h"
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#include "v_colortables.h"
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/* Current color blending values */
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int BlendR, BlendG, BlendB, BlendA;
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@ -27,7 +27,6 @@
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#include "hwrenderer/data/shaderuniforms.h"
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#include "hwrenderer/scene/hw_viewpointuniforms.h"
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#include "hwrenderer/scene/hw_drawinfo.h"
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#include "hwrenderer/scene/hw_renderstate.h"
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#include "hw_viewpointbuffer.h"
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@ -35,15 +35,11 @@
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#define __V_VIDEO_H__
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#include <functional>
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#include "doomtype.h"
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#include "vectors.h"
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#include "doomdef.h"
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#include "m_png.h"
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#include "dobject.h"
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#include "renderstyle.h"
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#include "c_cvars.h"
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#include "v_colortables.h"
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#include "v_2ddrawer.h"
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#include "hwrenderer/dynlights/hw_shadowmap.h"
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