Added QuakeEx for ACS. ACC is ready as well.

This commit is contained in:
MajorCooke 2015-03-02 11:31:10 -06:00 committed by Christoph Oelckers
parent bc206f21af
commit b6ca1947ff

View file

@ -4435,7 +4435,7 @@ enum EACSFunctions
ACSF_SetActorRoll,
ACSF_ChangeActorRoll,
ACSF_GetActorRoll,
ACSF_QuakeEx,
/* Zandronum's - these must be skipped when we reach 99!
-100:ResetMap(0),
-101 : PlayerIsSpectator(1),
@ -5697,6 +5697,15 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
break;
}
case ACSF_QuakeEx:
{
return P_StartQuakeXYZ(activator, args[0], args[1], args[2], args[3], args[4], args[5], args[6], FBehavior::StaticLookupString(args[7]),
argCount > 8 && args[8] ? args[8] : 0,
argCount > 9 && args[9] ? args[9] : 1,
argCount > 10 && args[10] ? args[10] : 1,
argCount > 11 && args[11] ? args[11] : 1 );
}
case ACSF_SetLineActivation:
if (argCount >= 2)
{