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Added QuakeEx for ACS. ACC is ready as well.
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1 changed files with 10 additions and 1 deletions
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@ -4435,7 +4435,7 @@ enum EACSFunctions
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ACSF_SetActorRoll,
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ACSF_ChangeActorRoll,
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ACSF_GetActorRoll,
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ACSF_QuakeEx,
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/* Zandronum's - these must be skipped when we reach 99!
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-100:ResetMap(0),
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-101 : PlayerIsSpectator(1),
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@ -5697,6 +5697,15 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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break;
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}
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case ACSF_QuakeEx:
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{
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return P_StartQuakeXYZ(activator, args[0], args[1], args[2], args[3], args[4], args[5], args[6], FBehavior::StaticLookupString(args[7]),
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argCount > 8 && args[8] ? args[8] : 0,
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argCount > 9 && args[9] ? args[9] : 1,
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argCount > 10 && args[10] ? args[10] : 1,
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argCount > 11 && args[11] ? args[11] : 1 );
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}
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case ACSF_SetLineActivation:
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if (argCount >= 2)
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{
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