From b68084007392e66972dadb8fcb3029beb3bf0313 Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Sun, 1 Feb 2009 03:39:00 +0000 Subject: [PATCH] - Fixed clipping in D3DFB::DrawTextureV() for good by using a scissor test. SVN r1386 (trunk) --- docs/rh-log.txt | 3 +++ src/win32/fb_d3d9.cpp | 52 +++++++++++++++++++++++++++++++------------ 2 files changed, 41 insertions(+), 14 deletions(-) diff --git a/docs/rh-log.txt b/docs/rh-log.txt index 457aae914..59c60847a 100644 --- a/docs/rh-log.txt +++ b/docs/rh-log.txt @@ -1,3 +1,6 @@ +January 31, 2009 +- Fixed clipping in D3DFB::DrawTextureV() for good by using a scissor test. + January 30, 2009 - Fixed: D3DFB::DrawTextureV() did not properly adjust the texture coordinate for lclip and rclip. diff --git a/src/win32/fb_d3d9.cpp b/src/win32/fb_d3d9.cpp index 895e8fb9d..e8e6ce551 100644 --- a/src/win32/fb_d3d9.cpp +++ b/src/win32/fb_d3d9.cpp @@ -2405,18 +2405,7 @@ void STACK_ARGS D3DFB::DrawTextureV (FTexture *img, int x, int y, uint32 tags_fi float u1 = tex->Box->Right; float v1 = tex->Box->Bottom; float uscale = 1.f / tex->Box->Owner->Width; - float vscale = 1.f / tex->Box->Owner->Height / yscale; - - if (y0 < parms.uclip) - { - v0 += (float(parms.uclip) - y0) * vscale; - y0 = float(parms.uclip); - } - if (y1 > parms.dclip) - { - v1 -= (y1 - float(parms.dclip)) * vscale; - y1 = float(parms.dclip); - } + bool scissoring = false; if (parms.flipX) { @@ -2429,16 +2418,45 @@ void STACK_ARGS D3DFB::DrawTextureV (FTexture *img, int x, int y, uint32 tags_fi x1 -= (parms.texwidth - parms.windowright) * xscale; u1 -= (parms.texwidth - parms.windowright) * uscale; } +#if 0 + float vscale = 1.f / tex->Box->Owner->Height / yscale; + if (y0 < parms.uclip) + { + v0 += (float(parms.uclip) - y0) * vscale; + y0 = float(parms.uclip); + } + if (y1 > parms.dclip) + { + v1 -= (y1 - float(parms.dclip)) * vscale; + y1 = float(parms.dclip); + } if (x0 < parms.lclip) { - u0 += float(parms.lclip - x0) * uscale; + u0 += float(parms.lclip - x0) * uscale / xscale * 2; x0 = float(parms.lclip); } if (x1 > parms.rclip) { - u1 -= float(x1 - parms.rclip) * uscale; + u1 -= (x1 - parms.rclip) * uscale / xscale * 2; x1 = float(parms.rclip); } +#else + // Use a scissor test because the math above introduces some jitter + // that is noticeable at low resolutions. Unfortunately, this means this + // quad has to be in a batch by itself. + if (y0 < parms.uclip || y1 > parms.dclip || x0 < parms.lclip || x1 > parms.rclip) + { + scissoring = true; + if (QuadBatchPos > 0) + { + EndQuadBatch(); + BeginQuadBatch(); + } + RECT scissor = { parms.lclip, parms.uclip, parms.rclip, parms.dclip }; + D3DDevice->SetScissorRect(&scissor); + D3DDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE); + } +#endif parms.bilinear = false; D3DCOLOR color0, color1; @@ -2511,6 +2529,12 @@ void STACK_ARGS D3DFB::DrawTextureV (FTexture *img, int x, int y, uint32 tags_fi QuadBatchPos++; VertexPos += 4; IndexPos += 6; + + if (scissoring) + { + EndQuadBatch(); + D3DDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE); + } } //==========================================================================