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- change the wrap mode for custom textures in custom postprocess shaders to repeat
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1 changed files with 1 additions and 1 deletions
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@ -950,7 +950,7 @@ void PPCustomShaderInstance::SetTextures(PPRenderState *renderstate)
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pptex = std::make_unique<PPTexture>(buffer.mWidth, buffer.mHeight, PixelFormat::Rgba8, data);
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pptex = std::make_unique<PPTexture>(buffer.mWidth, buffer.mHeight, PixelFormat::Rgba8, data);
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}
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}
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renderstate->SetInputTexture(textureIndex, pptex.get(), PPFilterMode::Linear);
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renderstate->SetInputTexture(textureIndex, pptex.get(), PPFilterMode::Linear, PPWrapMode::Repeat);
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textureIndex++;
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textureIndex++;
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}
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}
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}
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}
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