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https://github.com/ZDoom/qzdoom.git
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- some cleanup.
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parent
4cd0d3d454
commit
b52d1c3d50
1 changed files with 5 additions and 24 deletions
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@ -150,7 +150,7 @@ protected:
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bool m_swapped = false;
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bool m_swapped = false;
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};
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};
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TArray<FLightDefaults *> LightDefaults;
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TDeletingArray<FLightDefaults *> LightDefaults;
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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@ -870,25 +870,6 @@ void ParseObject(FScanner &sc)
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}
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}
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//-----------------------------------------------------------------------------
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//
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//
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//
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//-----------------------------------------------------------------------------
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static void ReleaseLights()
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{
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unsigned int i;
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for (i = 0; i < LightDefaults.Size(); i++)
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{
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delete LightDefaults[i];
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}
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LightAssociations.Clear();
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LightDefaults.Clear();
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}
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//==========================================================================
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//==========================================================================
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//
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//
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//
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//
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@ -945,7 +926,7 @@ enum
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// There is no functionality for this stuff!
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// There is no functionality for this stuff!
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//
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//
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//==========================================================================
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//==========================================================================
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bool _gl_ParseShader(FScanner &sc)
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bool ParseShader(FScanner &sc)
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{
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{
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int ShaderDepth = 0;
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int ShaderDepth = 0;
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@ -1281,7 +1262,7 @@ static void DoParseDefs(FScanner &sc, int workingLump)
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// This has been intentionally removed
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// This has been intentionally removed
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break;
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break;
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case TAG_SHADER:
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case TAG_SHADER:
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_gl_ParseShader(sc);
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ParseShader(sc);
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break;
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break;
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case TAG_CLEARSHADERS:
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case TAG_CLEARSHADERS:
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break;
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break;
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@ -1346,8 +1327,8 @@ void ParseGLDefs()
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{
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{
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const char *defsLump = NULL;
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const char *defsLump = NULL;
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atterm(ReleaseLights );
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LightAssociations.Clear();
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ReleaseLights();
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LightDefaults.Clear();
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gl_DestroyUserShaders();
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gl_DestroyUserShaders();
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switch (gameinfo.gametype)
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switch (gameinfo.gametype)
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{
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{
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