- implemented dot and cross products (not that I'd ever expect these to become useful in a game like Doom...)

This commit is contained in:
Christoph Oelckers 2016-10-29 10:16:00 +02:00
parent 594a0c2008
commit b5222f08e8
3 changed files with 95 additions and 5 deletions

View file

@ -3438,6 +3438,76 @@ ExpEmit FxBinaryLogical::Emit(VMFunctionBuilder *build)
//
//==========================================================================
FxDotCross::FxDotCross(int o, FxExpression *l, FxExpression *r)
: FxExpression(EFX_DotCross, l->ScriptPosition)
{
Operator = o;
left = l;
right = r;
}
//==========================================================================
//
//
//
//==========================================================================
FxDotCross::~FxDotCross()
{
SAFE_DELETE(left);
SAFE_DELETE(right);
}
//==========================================================================
//
//
//
//==========================================================================
FxExpression *FxDotCross::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
RESOLVE(left, ctx);
RESOLVE(right, ctx);
ABORT(right && left);
if (!left->IsVector() || left->ValueType != right->ValueType || (Operator == TK_Cross && left->ValueType != TypeVector3))
{
ScriptPosition.Message(MSG_ERROR, "Incompatible operants for %sproduct", Operator == TK_Cross ? "cross-" : "dot-");
delete this;
return nullptr;
}
ValueType = Operator == TK_Cross ? (PType*)TypeVector3 : TypeFloat64;
return this;
}
//==========================================================================
//
//
//
//==========================================================================
ExpEmit FxDotCross::Emit(VMFunctionBuilder *build)
{
// This is not the "right" way to do these, but it works for now.
// (Problem: No information sharing is done between nodes to reduce the
// code size if you have something like a1 && a2 && a3 && ... && an.)
ExpEmit to(build, ValueType->GetRegType(), ValueType->GetRegCount());
ExpEmit op1 = left->Emit(build);
ExpEmit op2 = right->Emit(build);
int op = Operator == TK_Cross ? OP_CROSSV_RR : left->ValueType == TypeVector3 ? OP_DOTV3_RR : OP_DOTV2_RR;
build->Emit(op, to.RegNum, op1.RegNum, op2.RegNum);
op1.Free(build);
op2.Free(build);
return to;
}
//==========================================================================
//
//
//
//==========================================================================
FxConditional::FxConditional(FxExpression *c, FxExpression *t, FxExpression *f)
: FxExpression(EFX_Conditional, c->ScriptPosition)
{

View file

@ -228,6 +228,7 @@ enum EFxType
EFX_AssignSelf,
EFX_Binary, // one token fits all, the operator is enough to distinguish them.
EFX_BinaryLogical,
EFX_DotCross,
EFX_Conditional,
EFX_Abs,
EFX_ATan2,
@ -905,6 +906,26 @@ public:
ExpEmit Emit(VMFunctionBuilder *build);
};
//==========================================================================
//
// FxBinaryLogical
//
//==========================================================================
class FxDotCross : public FxExpression
{
public:
int Operator;
FxExpression *left;
FxExpression *right;
FxDotCross(int, FxExpression*, FxExpression*);
~FxDotCross();
FxExpression *Resolve(FCompileContext&);
ExpEmit Emit(VMFunctionBuilder *build);
};
//==========================================================================
//
// FxConditional

View file

@ -2680,14 +2680,13 @@ FxExpression *ZCCCompiler::ConvertNode(ZCC_TreeNode *ast)
case PEX_ArrayAccess:
return new FxArrayElement(left, right);
// todo: These do not have representations in DECORATE and no implementation exists yet.
case PEX_Concat:
case PEX_Is:
// vector operations will be done later.
case PEX_CrossProduct:
case PEX_DotProduct:
return new FxDotCross(tok, left, right);
// todo: These do not have representations in DECORATE and no implementation exists yet.
case PEX_Concat:
case PEX_Is:
default:
I_Error("Binary operator %d not implemented yet", op);