mirror of https://github.com/ZDoom/qzdoom.git
Re-ordered drawing a little.
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@ -1296,8 +1296,8 @@ void DBaseStatusBar::SetMugShotState(const char *stateName, bool waitTillDone, b
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void DBaseStatusBar::DrawBottomStuff (EHudState state)
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void DBaseStatusBar::DrawBottomStuff (EHudState state)
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{
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{
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DrawMessages (HUDMSGLayer_UnderHUD, (state == HUD_StatusBar) ? GetTopOfStatusbar() : SCREENHEIGHT);
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primaryLevel->localEventManager->RenderUnderlay(state);
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primaryLevel->localEventManager->RenderUnderlay(state);
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DrawMessages (HUDMSGLayer_UnderHUD, (state == HUD_StatusBar) ? GetTopOfStatusbar() : SCREENHEIGHT);
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}
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}
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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