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Fix palette light artifacts caused by dynamic lights in some rare cases
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4d161fbd42
commit
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1 changed files with 14 additions and 8 deletions
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@ -121,10 +121,6 @@ namespace swrenderer
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uint32_t lit_g = 0;
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uint32_t lit_b = 0;
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uint32_t material_r = GPalette.BaseColors[material].r;
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uint32_t material_g = GPalette.BaseColors[material].g;
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uint32_t material_b = GPalette.BaseColors[material].b;
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for (int i = 0; i < num_lights; i++)
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{
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uint32_t light_color_r = RPART(lights[i].color);
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@ -158,6 +154,13 @@ namespace swrenderer
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lit_b += (light_color_b * attenuation) >> 8;
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}
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if (lit_r == 0 && lit_g == 0 && lit_b == 0)
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return fg;
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uint32_t material_r = GPalette.BaseColors[material].r;
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uint32_t material_g = GPalette.BaseColors[material].g;
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uint32_t material_b = GPalette.BaseColors[material].b;
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lit_r = MIN<uint32_t>(GPalette.BaseColors[fg].r + ((lit_r * material_r) >> 8), 255);
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lit_g = MIN<uint32_t>(GPalette.BaseColors[fg].g + ((lit_g * material_g) >> 8), 255);
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lit_b = MIN<uint32_t>(GPalette.BaseColors[fg].b + ((lit_b * material_b) >> 8), 255);
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@ -1920,10 +1923,6 @@ namespace swrenderer
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uint32_t lit_g = 0;
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uint32_t lit_b = 0;
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uint32_t material_r = GPalette.BaseColors[material].r;
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uint32_t material_g = GPalette.BaseColors[material].g;
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uint32_t material_b = GPalette.BaseColors[material].b;
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for (int i = 0; i < num_lights; i++)
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{
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uint32_t light_color_r = RPART(lights[i].color);
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@ -1957,6 +1956,13 @@ namespace swrenderer
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lit_b += (light_color_b * attenuation) >> 8;
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}
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if (lit_r == 0 && lit_g == 0 && lit_b == 0)
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return fg;
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uint32_t material_r = GPalette.BaseColors[material].r;
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uint32_t material_g = GPalette.BaseColors[material].g;
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uint32_t material_b = GPalette.BaseColors[material].b;
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lit_r = MIN<uint32_t>(GPalette.BaseColors[fg].r + ((lit_r * material_r) >> 8), 255);
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lit_g = MIN<uint32_t>(GPalette.BaseColors[fg].g + ((lit_g * material_g) >> 8), 255);
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lit_b = MIN<uint32_t>(GPalette.BaseColors[fg].b + ((lit_b * material_b) >> 8), 255);
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