From b443d0755e798a81fccc69cc3bf7d128d0f79553 Mon Sep 17 00:00:00 2001 From: Kevin Caccamo Date: Fri, 10 Jan 2020 17:31:21 -0500 Subject: [PATCH] Change ML_NOSKYWALLS and add ML_DRAWFULLHEIGHT ML_DRAWFULLHEIGHT will be used to draw walls from the front/back sector's floor to the other sector's ceiling. --- src/doomdata.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/doomdata.h b/src/doomdata.h index 130104c7b..572ebb61e 100644 --- a/src/doomdata.h +++ b/src/doomdata.h @@ -156,6 +156,7 @@ enum ELineFlags : unsigned ML_COMPATSIDE = 0x00000800, // for compatible PointOnLineSide checks. Using the global compatibility check would be a bit expensive for this check. // Extended flags + ML_NOSKYWALLS = 0x00001000, // Don't draw sky above or below walls ML_MONSTERSCANACTIVATE = 0x00002000, // [RH] Monsters (as well as players) can activate the line ML_BLOCK_PLAYERS = 0x00004000, ML_BLOCKEVERYTHING = 0x00008000, // [RH] Line blocks everything @@ -173,7 +174,7 @@ enum ELineFlags : unsigned ML_BLOCKHITSCAN = 0x08000000, // blocks hitscan attacks ML_3DMIDTEX_IMPASS = 0x10000000, // [TP] if 3D midtex, behaves like a height-restricted ML_BLOCKING ML_REVEALED = 0x20000000, // set if revealed in automap - ML_NOSKYWALLS = 0x40000000, // Don't draw sky above or below walls + ML_DRAWFULLHEIGHT = 0x40000000, // Draw the full height of the upper/lower sections ML_PORTALCONNECT = 0x80000000, // for internal use only: This line connects to a sector with a linked portal (used to speed up sight checks.) };