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- fixed: The weapon sprite fudge offset should not be added when just interpolating the position and calculating the delta.
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@ -1624,7 +1624,7 @@ void R_DrawPlayerSprites ()
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else
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{
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wx = weapon->oldx + (weapon->x - weapon->oldx) * r_TicFracF;
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wy = weapon->oldy + (weapon->y - weapon->oldy) * r_TicFracF + WEAPON_FUDGE_Y;
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wy = weapon->oldy + (weapon->y - weapon->oldy) * r_TicFracF;
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}
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}
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else
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