- fixed: The weapon sprite fudge offset should not be added when just interpolating the position and calculating the delta.

This commit is contained in:
Christoph Oelckers 2016-12-11 14:45:20 +01:00
parent 0f9758bb75
commit b43609c701

View file

@ -1624,7 +1624,7 @@ void R_DrawPlayerSprites ()
else
{
wx = weapon->oldx + (weapon->x - weapon->oldx) * r_TicFracF;
wy = weapon->oldy + (weapon->y - weapon->oldy) * r_TicFracF + WEAPON_FUDGE_Y;
wy = weapon->oldy + (weapon->y - weapon->oldy) * r_TicFracF;
}
}
else