From b4351e538ff67a2aed73d279e77fb98523e917b2 Mon Sep 17 00:00:00 2001 From: Magnus Norddahl Date: Sun, 17 Jun 2018 01:45:20 +0200 Subject: [PATCH] - fix weapon missing when bloom was off (scene was already copied to post processing, but nothing had bound the PP frame buffer) --- src/gl/renderer/gl_postprocess.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/gl/renderer/gl_postprocess.cpp b/src/gl/renderer/gl_postprocess.cpp index 89a688ea1..b1d173308 100644 --- a/src/gl/renderer/gl_postprocess.cpp +++ b/src/gl/renderer/gl_postprocess.cpp @@ -65,6 +65,7 @@ void FGLRenderer::PostProcessScene(int fixedcm, const std::function &aft UpdateCameraExposure(); mCustomPostProcessShaders->Run("beforebloom"); BloomScene(fixedcm); + mBuffers->BindCurrentFB(); afterBloomDrawEndScene2D(); TonemapScene(); ColormapScene(fixedcm);