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- Fixed possible NULL pointer derefs in P_LineAttack()
SVN r4264 (trunk)
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1 changed files with 4 additions and 3 deletions
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@ -3546,9 +3546,10 @@ AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
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(t1->player->ReadyWeapon->flags2 & MF2_THRUGHOST)) ||
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(puffDefaults && (puffDefaults->flags2 & MF2_THRUGHOST));
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// if the puff uses a non-standard damage type this will override default, hitscan and melee damage type.
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// if the puff uses a non-standard damage type, this will override default, hitscan and melee damage type.
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// All other explicitly passed damage types (currenty only MDK) will be preserved.
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if ((damageType == NAME_None || damageType == NAME_Melee || damageType == NAME_Hitscan) && puffDefaults->DamageType != NAME_None)
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if ((damageType == NAME_None || damageType == NAME_Melee || damageType == NAME_Hitscan) &&
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puffDefaults != NULL && puffDefaults->DamageType != NAME_None)
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{
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damageType = puffDefaults->DamageType;
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}
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@ -3568,7 +3569,7 @@ AActor *P_LineAttack (AActor *t1, angle_t angle, fixed_t distance,
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{ // Play miss sound
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S_Sound (t1, CHAN_WEAPON, puffDefaults->ActiveSound, 1, ATTN_NORM);
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}
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if (puffDefaults->flags3 & MF3_ALWAYSPUFF)
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if (puffDefaults != NULL && puffDefaults->flags3 & MF3_ALWAYSPUFF)
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{ // Spawn the puff anyway
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puff = P_SpawnPuff (t1, pufftype, trace.X, trace.Y, trace.Z, angle - ANG180, 2, puffFlags);
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}
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