mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 14:51:51 +00:00
- decoupled the string table from game implementation details.
Using callbacks now to query needed game state.
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parent
c3a381ed92
commit
b3c7b81893
6 changed files with 94 additions and 40 deletions
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@ -2539,6 +2539,7 @@ static const char *DoomButtons[] =
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"moveup" };
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CVAR(Bool, lookspring, true, CVAR_ARCHIVE); // Generate centerview when -mlook encountered?
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EXTERN_CVAR(String, language)
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void Mlook_ReleaseHandler()
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{
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@ -2548,6 +2549,17 @@ void Mlook_ReleaseHandler()
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}
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}
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int StrTable_GetGender()
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{
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return players[consoleplayer].userinfo.GetGender();
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}
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bool StrTable_ValidFilter(const char* str)
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{
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if (gameinfo.gametype == GAME_Strife && (gameinfo.flags & GI_SHAREWARE) && !stricmp(str, "strifeteaser")) return true;
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return stricmp(str, GameNames[gameinfo.gametype]) == 0;
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}
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//==========================================================================
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//
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// D_DoomMain
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@ -2570,7 +2582,12 @@ static int D_DoomMain_Internal (void)
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buttonMap.GetButton(Button_Mlook)->bReleaseLock = true;
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buttonMap.GetButton(Button_Klook)->bReleaseLock = true;
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// button != &Button_Mlook && button != &Button_Klook)
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static StringtableCallbacks stblcb =
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{
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StrTable_ValidFilter,
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StrTable_GetGender
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};
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GStrings.SetCallbacks(&stblcb);
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std::set_new_handler(NewFailure);
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const char *batchout = Args->CheckValue("-errorlog");
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@ -2778,7 +2795,7 @@ static int D_DoomMain_Internal (void)
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}
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// [RH] Initialize localizable strings.
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GStrings.LoadStrings ();
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GStrings.LoadStrings (language);
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V_InitFontColors ();
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@ -35,7 +35,6 @@
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int SaveVersion;
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// Localizable strings
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FStringTable GStrings;
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// Game speed
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EGameSpeed GameSpeed = SPEED_Normal;
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@ -201,7 +201,7 @@ CUSTOM_CVAR(Bool, ui_generic, false, CVAR_NOINITCALL) // This is for allowing to
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CUSTOM_CVAR(String, language, "auto", CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALCONFIG)
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{
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GStrings.UpdateLanguage();
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GStrings.UpdateLanguage(self);
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for (auto Level : AllLevels())
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{
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// does this even make sense on secondary levels...?
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@ -3079,7 +3079,7 @@ void FinishDehPatch ()
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StateMap.Reset();
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TouchedActors.Reset();
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EnglishStrings.Clear();
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GStrings.SetDehackedStrings(std::move(DehStrings));
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GStrings.SetOverrideStrings(std::move(DehStrings));
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// Now it gets nasty: We have to fiddle around with the weapons' ammo use info to make Doom's original
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// ammo consumption work as intended.
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@ -37,14 +37,11 @@
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#include "stringtable.h"
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#include "cmdlib.h"
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#include "filesystem.h"
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#include "i_system.h"
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#include "sc_man.h"
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#include "c_dispatch.h"
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#include "v_text.h"
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#include "gi.h"
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#include "d_player.h"
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EXTERN_CVAR(String, language)
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#include "c_cvars.h"
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#include "printf.h"
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//==========================================================================
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//
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@ -52,7 +49,7 @@ EXTERN_CVAR(String, language)
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//
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//==========================================================================
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void FStringTable::LoadStrings ()
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void FStringTable::LoadStrings (const char *language)
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{
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int lastlump, lump;
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@ -70,7 +67,7 @@ void FStringTable::LoadStrings ()
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if (!ParseLanguageCSV(lump, lumpdata))
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LoadLanguage (lump, lumpdata);
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}
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UpdateLanguage();
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UpdateLanguage(language);
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allMacros.Clear();
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}
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@ -172,7 +169,7 @@ bool FStringTable::readMacros(int lumpnum)
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auto language = data[i][1];
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if (macroname.IsEmpty() || language.IsEmpty()) continue;
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FStringf combined_name("%s/%s", language.GetChars(), macroname.GetChars());
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FName name = combined_name;
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FName name = combined_name.GetChars();
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StringMacro macro;
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@ -240,12 +237,26 @@ bool FStringTable::ParseLanguageCSV(int lumpnum, const TArray<uint8_t> &buffer)
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if (filtercol > -1)
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{
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auto filterstr = row[filtercol];
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auto filter = filterstr.Split(" ", FString::TOK_SKIPEMPTY);
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if (filter.Size() > 0 && filter.FindEx([](const auto &str) { return str.CompareNoCase(GameNames[gameinfo.gametype]) == 0; }) == filter.Size())
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continue;
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if (filterstr.IsNotEmpty())
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{
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bool ok = false;
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if (callbacks && callbacks->ValidFilter)
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{
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auto filter = filterstr.Split(" ", FString::TOK_SKIPEMPTY);
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for (auto& entry : filter)
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{
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if (callbacks->ValidFilter(entry))
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{
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ok = true;
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break;
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}
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}
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}
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if (!ok) continue;
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}
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}
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FName strName = row[labelcol];
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FName strName = row[labelcol].GetChars();
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if (hasDefaultEntry)
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{
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DeleteForLabel(lumpnum, strName);
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@ -348,14 +359,7 @@ void FStringTable::LoadLanguage (int lumpnum, const TArray<uint8_t> &buffer)
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sc.MustGetStringName("ifgame");
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sc.MustGetStringName("(");
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sc.MustGetString();
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if (sc.Compare("strifeteaser"))
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{
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skip |= (gameinfo.gametype != GAME_Strife) || !(gameinfo.flags & GI_SHAREWARE);
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}
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else
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{
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skip |= !sc.Compare(GameTypeName());
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}
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skip |= (!callbacks || !callbacks->ValidFilter || !callbacks->ValidFilter(sc.String));
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sc.MustGetStringName(")");
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sc.MustGetString();
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@ -445,11 +449,11 @@ void FStringTable::InsertString(int lumpnum, int langid, FName label, const FStr
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FString macroname(te.strings[0].GetChars() + index + 2, endindex - index - 2);
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FStringf lookupstr("%s/%s", strlangid, macroname.GetChars());
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FStringf replacee("@[%s]", macroname.GetChars());
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FName lookupname(lookupstr, true);
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FName lookupname(lookupstr.GetChars(), true);
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auto replace = allMacros.CheckKey(lookupname);
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for (int i = 0; i < 4; i++)
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{
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const char *replacement = replace && replace->Replacements[i] ? replace->Replacements[i] : "";
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const char *replacement = replace && replace->Replacements[i] ? replace->Replacements[i].GetChars() : "";
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te.strings[i].Substitute(replacee, replacement);
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}
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}
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@ -462,8 +466,10 @@ void FStringTable::InsertString(int lumpnum, int langid, FName label, const FStr
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//
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//==========================================================================
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void FStringTable::UpdateLanguage()
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void FStringTable::UpdateLanguage(const char *language)
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{
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if (language) activeLanguage = language;
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else language = activeLanguage.GetChars();
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size_t langlen = strlen(language);
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int LanguageID = (langlen < 2 || langlen > 3) ?
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@ -479,7 +485,7 @@ void FStringTable::UpdateLanguage()
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currentLanguageSet.Push(std::make_pair(lang_id, list));
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};
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checkone(dehacked_table);
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checkone(override_table);
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checkone(global_table);
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checkone(LanguageID);
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checkone(LanguageID & MAKE_ID(0xff, 0xff, 0, 0));
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@ -534,7 +540,7 @@ bool FStringTable::exists(const char *name)
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FName nm(name, true);
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if (nm != NAME_None)
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{
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uint32_t defaultStrings[] = { default_table, global_table, dehacked_table };
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uint32_t defaultStrings[] = { default_table, global_table, override_table };
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for (auto mapid : defaultStrings)
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{
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@ -561,7 +567,7 @@ const char *FStringTable::GetString(const char *name, uint32_t *langtable, int g
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{
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return nullptr;
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}
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if (gender == -1) gender = players[consoleplayer].userinfo.GetGender();
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if (gender == -1 && callbacks && callbacks->GetPlayerGender) gender = callbacks->GetPlayerGender();
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if (gender < 0 || gender > 3) gender = 0;
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FName nm(name, true);
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if (nm != NAME_None)
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@ -591,7 +597,7 @@ const char *FStringTable::GetLanguageString(const char *name, uint32_t langtable
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{
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return nullptr;
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}
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if (gender == -1) gender = players[consoleplayer].userinfo.GetGender();
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if (gender == -1 && callbacks && callbacks->GetPlayerGender) gender = callbacks->GetPlayerGender();
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if (gender < 0 || gender > 3) gender = 0;
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FName nm(name, true);
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if (nm != NAME_None)
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}
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return nullptr;
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}
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FStringTable GStrings;
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@ -44,8 +44,18 @@
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#include <stdlib.h>
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#include "doomdef.h"
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#include "doomtype.h"
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#include "basics.h"
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#include "zstring.h"
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#include "tarray.h"
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#include "name.h"
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struct StringtableCallbacks
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{
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// These two functions would create a dependency on the game code so they are installed as callbacks.
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bool (*ValidFilter)(const char* str);
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int (*GetPlayerGender)();
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};
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struct TableElement
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{
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{
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default_table = MAKE_ID('*', '*', 0, 0),
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global_table = MAKE_ID('*', 0, 0, 0),
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dehacked_table = MAKE_ID('*', '*', '*', 0)
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override_table = MAKE_ID('*', '*', '*', 0)
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};
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using LangMap = TMap<uint32_t, StringMap>;
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using StringMacroMap = TMap<FName, StringMacro>;
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void LoadStrings ();
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void UpdateLanguage();
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void LoadStrings(const char *language);
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void UpdateLanguage(const char* language);
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StringMap GetDefaultStrings() { return allStrings[default_table]; } // Dehacked needs these for comparison
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void SetDehackedStrings(StringMap && map)
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void SetOverrideStrings(StringMap && map)
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{
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allStrings.Insert(dehacked_table, map);
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UpdateLanguage();
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allStrings.Insert(override_table, map);
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UpdateLanguage(nullptr);
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}
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const char *GetLanguageString(const char *name, uint32_t langtable, int gender = -1) const;
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return GetString(name, nullptr);
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}
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bool exists(const char *name);
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void SetCallbacks(StringtableCallbacks* cb) { callbacks = cb; }
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private:
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FString activeLanguage;
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StringMacroMap allMacros;
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LangMap allStrings;
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TArray<std::pair<uint32_t, StringMap*>> currentLanguageSet;
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StringtableCallbacks* callbacks = nullptr;
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void LoadLanguage (int lumpnum, const TArray<uint8_t> &buffer);
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TArray<TArray<FString>> parseCSV(const TArray<uint8_t> &buffer);
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void DeleteForLabel(int lumpnum, FName label);
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static size_t ProcessEscapes (char *str);
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public:
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static FString MakeMacro(const char *str)
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{
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if (*str == '$') return str;
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return FString("$") + str;
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}
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static FString MakeMacro(const char *str, size_t len)
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{
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if (*str == '$') return FString(str, len);
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return "$" + FString(str, len);
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}
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const char* localize(const char* str)
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{
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return *str == '$' ? operator()(str + 1) : str;
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}
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};
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#endif //__STRINGTABLE_H__
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