- changed ACS Checkweapon to compare names instead of strings.

SVN r3107 (trunk)
This commit is contained in:
Christoph Oelckers 2011-01-17 00:33:20 +00:00
parent e4b236cbcc
commit b3a7c70c01

View file

@ -6033,8 +6033,7 @@ int DLevelScript::RunScript ()
}
else
{
STACK(1) = 0 == stricmp (FBehavior::StaticLookupString (STACK(1)),
activator->player->ReadyWeapon->GetClass()->TypeName.GetChars());
STACK(1) = activator->player->ReadyWeapon->GetClass()->TypeName == FName(FBehavior::StaticLookupString (STACK(1)), true);
}
break;