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- completed the Dehacked fix.
I missed some arguments that were specified but set to 'not given'.
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16c85b532b
commit
b2c07e731f
1 changed files with 12 additions and 25 deletions
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@ -636,27 +636,14 @@ static int GetLine (void)
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// misc1 = vrange (arg +3), misc2 = hrange (arg+4)
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static int CreateMushroomFunc(VMFunctionBuilder &buildit, int value1, int value2)
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{ // A_Mushroom
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buildit.Emit(OP_PARAM, REGT_NIL, 0); // spawntype
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buildit.Emit(OP_PARAM, REGT_NIL, 0); // numspawns
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int typereg = buildit.GetConstantAddress(PClass::FindClass("FatShot"));
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buildit.Emit(OP_PARAM, REGT_POINTER | REGT_KONST, typereg); // itemtype
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buildit.Emit(OP_PARAMI, 0); // numspawns
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buildit.Emit(OP_PARAMI, 1); // flag
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// vrange
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if (value1 == 0)
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{
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buildit.Emit(OP_PARAM, REGT_NIL, 0);
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}
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else
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{
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buildit.Emit(OP_PARAM, REGT_FLOAT | REGT_KONST, buildit.GetConstantFloat(DEHToDouble(value1)));
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}
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buildit.Emit(OP_PARAM, REGT_FLOAT | REGT_KONST, buildit.GetConstantFloat(value1? DEHToDouble(value1) : 4.0));
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// hrange
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if (value2 == 0)
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{
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buildit.Emit(OP_PARAM, REGT_NIL, 0);
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}
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else
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{
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buildit.Emit(OP_PARAM, REGT_FLOAT | REGT_KONST, buildit.GetConstantFloat(DEHToDouble(value2)));
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}
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buildit.Emit(OP_PARAM, REGT_FLOAT | REGT_KONST, buildit.GetConstantFloat(value2? DEHToDouble(value2) : 0.5));
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return 5;
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}
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@ -752,13 +739,13 @@ static int CreateNailBombFunc(VMFunctionBuilder &buildit, int value1, int value2
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// This one does not actually have MBF-style parameters. But since
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// we're aliasing it to an extension of A_Explode...
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int typereg = buildit.GetConstantAddress(PClass::FindClass(NAME_BulletPuff));
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buildit.Emit(OP_PARAM, REGT_NIL, 0); // damage
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buildit.Emit(OP_PARAM, REGT_NIL, 0); // distance
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buildit.Emit(OP_PARAM, REGT_NIL, 0); // flags
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buildit.Emit(OP_PARAM, REGT_NIL, 0); // alert
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buildit.Emit(OP_PARAM, REGT_NIL, 0); // fulldamagedistance
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buildit.Emit(OP_PARAMI, 30); // nails
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buildit.Emit(OP_PARAMI, 10); // naildamage
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buildit.Emit(OP_PARAMI, -1); // damage
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buildit.Emit(OP_PARAMI, -1); // distance
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buildit.Emit(OP_PARAMI, 1); // flags (1=XF_HURTSOURCE)
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buildit.Emit(OP_PARAMI, 0); // alert
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buildit.Emit(OP_PARAMI, 0); // fulldamagedistance
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buildit.Emit(OP_PARAMI, 30); // nails
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buildit.Emit(OP_PARAMI, 10); // naildamage
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buildit.Emit(OP_PARAM, REGT_POINTER | REGT_KONST, typereg); // itemtype
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buildit.Emit(OP_PARAMI, NAME_None); // damage type
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