- Added translation support to multipatch textures. Incomplete and not tested yet!

- Added Martin Howe's morph weapon update.


SVN r916 (trunk)
This commit is contained in:
Christoph Oelckers 2008-04-15 22:17:30 +00:00
parent ce5d4dba02
commit b2bfad0c50
19 changed files with 698 additions and 195 deletions

View file

@ -1,4 +1,6 @@
April 15, 2008 (Changes by Graf Zahl)
- Added translation support to multipatch textures. Not tested yet!
- Added Martin Howe's morph weapon update.
- Changed true color texture creation to use a newly defined Bitmap class
instead of having the copy functions in the frame buffer class.
- Fixed: The WolfSS didn't have its obituary defined.

View file

@ -224,7 +224,7 @@ private:
FTexture *BaseTexture;
BYTE *Pixels;
FRemapTable *STBFremap;
FRemapTable *STFBRemap;
}
StatusBarTex;
@ -1044,7 +1044,7 @@ DDoomStatusBar::FDoomStatusBarTexture::FDoomStatusBarTexture ()
// now copy all the properties from the base texture
CopySize(BaseTexture);
Pixels = NULL;
STBFremap = NULL;
STFBRemap = NULL;
}
const BYTE *DDoomStatusBar::FDoomStatusBarTexture::GetColumn (unsigned int column, const Span **spans_out)
@ -1090,7 +1090,7 @@ void DDoomStatusBar::FDoomStatusBarTexture::MakeTexture ()
if (!deathmatch) DrawToBar("STARMS", 104, 0, NULL);
DrawToBar("STTPRCNT", 90, 3, NULL);
DrawToBar("STTPRCNT", 221, 3, NULL);
if (multiplayer) DrawToBar("STFBANY", 143, 1, STBFremap? STBFremap->Remap : NULL);
if (multiplayer) DrawToBar("STFBANY", 143, 1, STFBRemap? STFBRemap->Remap : NULL);
}
int DDoomStatusBar::FDoomStatusBarTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate)
@ -1119,7 +1119,7 @@ int DDoomStatusBar::FDoomStatusBarTexture::CopyTrueColorPixels(FBitmap *bmp, int
tex = TexMan["STFBANY"];
if (tex != NULL)
{
tex->CopyTrueColorTranslated(bmp, x+143, y+1, STBFremap);
tex->CopyTrueColorTranslated(bmp, x+143, y+1, 0, STFBRemap);
}
}
return -1;
@ -1141,7 +1141,7 @@ void DDoomStatusBar::FDoomStatusBarTexture::SetPlayerRemap(FRemapTable *remap)
{
Unload();
KillNative();
STBFremap = remap;
STFBRemap = remap;
}
DBaseStatusBar *CreateDoomStatusBar ()

View file

@ -206,6 +206,7 @@ bool P_UndoPlayerMorph (player_t *player, bool force)
mo->flags3 = (mo->flags3 & ~MF3_GHOST) | (pmo->flags3 & MF3_GHOST);
const PClass *exit_flash = player->MorphExitFlash;
bool correctweapon = ((player->MorphStyle & MORPH_LOSEACTUALWEAPON) == 0);
player->morphTics = 0;
player->MorphedPlayerClass = 0;
@ -267,6 +268,24 @@ bool P_UndoPlayerMorph (player_t *player, bool force)
{
player->ReadyWeapon = player->PendingWeapon = NULL;
}
if (correctweapon)
{ // Better "lose morphed weapon" semantics
const PClass *morphweapon = PClass::FindClass (mo->MorphWeapon);
if (morphweapon != NULL && morphweapon->IsDescendantOf (RUNTIME_CLASS(AWeapon)))
{
AWeapon *OriginalMorphWeapon = static_cast<AWeapon *>(mo->FindInventory (morphweapon));
if ((OriginalMorphWeapon != NULL) && (OriginalMorphWeapon->GivenAsMorphWeapon))
{ // You don't get to keep your morphed weapon.
if (OriginalMorphWeapon->SisterWeapon != NULL)
{
OriginalMorphWeapon->SisterWeapon->Destroy ();
}
OriginalMorphWeapon->Destroy ();
}
}
}
else // old behaviour (not really useful now)
{ // Assumptions made here are no longer valid
if (beastweap != NULL)
{ // You don't get to keep your morphed weapon.
if (beastweap->SisterWeapon != NULL)
@ -275,6 +294,7 @@ bool P_UndoPlayerMorph (player_t *player, bool force)
}
beastweap->Destroy ();
}
}
pmo->tracer = NULL;
pmo->Destroy ();
// Restore playerclass armor to its normal amount.

View file

@ -17,7 +17,8 @@ enum
MORPH_UNDOBYCHAOSDEVICE = 0x00000008, // Player unmorphs upon activating a Chaos Device
MORPH_FAILNOTELEFRAG = 0x00000010, // Player stays morphed if unmorph by Tome of Power fails
MORPH_FAILNOLAUGH = 0x00000020, // Player doesn't laugh if unmorph by Chaos Device fails
MORPH_WHENINVULNERABLE = 0x00000040 // Player can morph when invulnerable but ONLY if doing it to themselves
MORPH_WHENINVULNERABLE = 0x00000040, // Player can morph when invulnerable but ONLY if doing it to themselves
MORPH_LOSEACTUALWEAPON = 0X00000080 // Player loses specified morph weapon only (not "whichever they have when unmorphing")
};
struct PClass;

View file

@ -221,6 +221,7 @@ public:
// In-inventory instance variables
TObjPtr<AAmmo> Ammo1, Ammo2;
TObjPtr<AWeapon> SisterWeapon;
bool GivenAsMorphWeapon;
bool bAltFire; // Set when this weapon's alternate fire is used.

View file

@ -52,7 +52,7 @@ void AWeapon::Serialize (FArchive &arc)
<< ProjectileType << AltProjectileType
<< SelectionOrder
<< MoveCombatDist
<< Ammo1 << Ammo2 << SisterWeapon
<< Ammo1 << Ammo2 << SisterWeapon << GivenAsMorphWeapon
<< bAltFire;
}
@ -230,6 +230,7 @@ void AWeapon::AttachToOwner (AActor *other)
StatusBar->ReceivedWeapon (this);
}
}
GivenAsMorphWeapon = false; // will be set explicitly by morphing code
}
//===========================================================================

View file

@ -5342,21 +5342,18 @@ int DLevelScript::RunScript ()
case PCD_CHECKPLAYERCAMERA:
{
AActor *actor = SingleActorFromTID(STACK(1), activator);
int playernum = STACK(1);
if(actor != NULL && actor->player != NULL)
if (playernum < 0 || playernum >= MAXPLAYERS || !playeringame[playernum] || players[playernum].camera == NULL)
{
if(actor->player->camera != actor->player->mo)
{
STACK(1) = actor->player->camera->tid;
STACK(1) = -1;
}
else
{
STACK(1) = 0;
STACK(1) = players[playernum].camera->tid;
}
}
else STACK(1) = 0;
}
break;
}
}

View file

@ -1050,6 +1050,10 @@ void APlayerPawn::ActivateMorphWeapon ()
if (player->ReadyWeapon == NULL)
{
player->ReadyWeapon = static_cast<AWeapon *>(player->mo->GiveInventoryType (morphweapon));
if (player->ReadyWeapon != NULL)
{
player->ReadyWeapon->GivenAsMorphWeapon = true; // flag is used only by new beastweap semantics in P_UndoPlayerMorph
}
}
if (player->ReadyWeapon != NULL)
{

View file

@ -107,6 +107,8 @@ protected:
SWORD OriginX, OriginY;
BYTE Rotate;
bool textureOwned;
FRemapTable *Translation;
PalEntry Blend;
FTexture *Texture;
TexPart();

View file

@ -796,7 +796,7 @@ public:
virtual const BYTE *GetPixels () = 0;
virtual int CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate=0);
int CopyTrueColorTranslated(FBitmap *bmp, int x, int y, FRemapTable *remap);
int CopyTrueColorTranslated(FBitmap *bmp, int x, int y, int rotate, FRemapTable *remap);
virtual bool UseBasePalette();
virtual int GetSourceLump() { return -1; }

View file

@ -46,6 +46,26 @@
TAutoGrowArray<FRemapTablePtr, FRemapTable *> translationtables[NUM_TRANSLATION_TABLES];
const BYTE IcePalette[16][3] =
{
{ 10, 8, 18 },
{ 15, 15, 26 },
{ 20, 16, 36 },
{ 30, 26, 46 },
{ 40, 36, 57 },
{ 50, 46, 67 },
{ 59, 57, 78 },
{ 69, 67, 88 },
{ 79, 77, 99 },
{ 89, 87,109 },
{ 99, 97,120 },
{ 109,107,130 },
{ 118,118,141 },
{ 128,128,151 },
{ 138,138,162 },
{ 148,148,172 }
};
/****************************************************/
/****************************************************/
@ -428,25 +448,6 @@ void R_InitTranslationTables ()
// Doom palette has no good substitutes for these bluish-tinted grays, so
// they will just look gray unless you use a different PLAYPAL with Doom.
static const BYTE IcePalette[16][3] =
{
{ 10, 8, 18 },
{ 15, 15, 26 },
{ 20, 16, 36 },
{ 30, 26, 46 },
{ 40, 36, 57 },
{ 50, 46, 67 },
{ 59, 57, 78 },
{ 69, 67, 88 },
{ 79, 77, 99 },
{ 89, 87,109 },
{ 99, 97,120 },
{ 109,107,130 },
{ 118,118,141 },
{ 128,128,151 },
{ 138,138,162 },
{ 148,148,172 }
};
BYTE IcePaletteRemap[16];
for (i = 0; i < 16; ++i)
{

View file

@ -97,6 +97,8 @@ void R_DeinitTranslationTables();
// [RH] Actually create a player's translation table.
void R_BuildPlayerTranslation (int player);
extern const BYTE IcePalette[16][3];
#endif // __R_TRANSLATE_H

View file

@ -34,41 +34,217 @@
#include "bitmap.h"
#include "templates.h"
#include "r_translate.h"
//===========================================================================
//
// multi-format pixel copy with colormap application
// requires one of the previously defined conversion classes to work
// requires the previously defined conversion classes to work
//
//===========================================================================
template<class T>
void iCopyColors(BYTE *pout, const BYTE *pin, int count, int step)
template<class TSrc, class TDest, class TBlend>
void iCopyColors(BYTE *pout, const BYTE *pin, int count, int step, FCopyInfo *inf)
{
for(int i=0;i<count;i++)
int i;
int fac;
BYTE r,g,b;
int gray;
int a;
switch(inf? inf->blend : BLEND_NONE)
{
pout[0]=T::B(pin);
pout[1]=T::G(pin);
pout[2]=T::R(pin);
pout[3]=T::A(pin);
case BLEND_NONE:
for(i=0;i<count;i++)
{
if ((a = TSrc::A(pin)))
{
TBlend::OpC(pout[TDest::RED], TSrc::R(pin), a, inf);
TBlend::OpC(pout[TDest::GREEN], TSrc::G(pin), a, inf);
TBlend::OpC(pout[TDest::BLUE], TSrc::B(pin), a, inf);
TBlend::OpA(pout[TDest::ALPHA], a, inf);
}
pout+=4;
pin+=step;
}
break;
case BLEND_INVERSEMAP:
// Doom's inverted invulnerability map
for(i=0;i<count;i++)
{
if ((a = TSrc::A(pin)))
{
gray = clamp<int>(255 - TSrc::Gray(pin),0,255);
TBlend::OpC(pout[TDest::RED], gray, a, inf);
TBlend::OpC(pout[TDest::GREEN], gray, a, inf);
TBlend::OpC(pout[TDest::BLUE], gray, a, inf);
TBlend::OpA(pout[TDest::ALPHA], a, inf);
}
pout+=4;
pin+=step;
}
break;
case BLEND_GOLDMAP:
// Heretic's golden invulnerability map
for(i=0;i<count;i++)
{
if ((a = TSrc::A(pin)))
{
gray = TSrc::Gray(pin);
r=clamp<int>(gray+(gray>>1),0,255);
g=clamp<int>(gray-(gray>>2),0,255);
TBlend::OpC(pout[TDest::RED], r, a, inf);
TBlend::OpC(pout[TDest::GREEN], g, a, inf);
TBlend::OpC(pout[TDest::BLUE], 0, a, inf);
TBlend::OpA(pout[TDest::ALPHA], a, inf);
}
pout+=4;
pin+=step;
}
break;
case BLEND_REDMAP:
// Skulltag's red Doomsphere map
for(i=0;i<count;i++)
{
if ((a = TSrc::A(pin)))
{
gray = TSrc::Gray(pin);
r=clamp<int>(gray+(gray>>1),0,255);
TBlend::OpC(pout[TDest::RED], r, a, inf);
TBlend::OpC(pout[TDest::GREEN], 0, a, inf);
TBlend::OpC(pout[TDest::BLUE], 0, a, inf);
TBlend::OpA(pout[TDest::ALPHA], a, inf);
}
pout+=4;
pin+=step;
}
break;
case BLEND_GREENMAP:
// Skulltags's Guardsphere map
for(i=0;i<count;i++)
{
if ((a = TSrc::A(pin)))
{
gray = TSrc::Gray(pin);
r=clamp<int>(gray+(gray>>1),0,255);
TBlend::OpC(pout[TDest::RED], r, a, inf);
TBlend::OpC(pout[TDest::GREEN], r, a, inf);
TBlend::OpC(pout[TDest::BLUE], gray, a, inf);
TBlend::OpA(pout[TDest::ALPHA], a, inf);
}
pout+=4;
pin+=step;
}
break;
case BLEND_ICEMAP:
// Create the ice translation table, based on Hexen's.
// Since this is done in True Color the purplish tint is fully preserved - even in Doom!
for(i=0;i<count;i++)
{
if ((a = TSrc::A(pin)))
{
int gray = TSrc::Gray(pin)>>4;
TBlend::OpC(pout[TDest::RED], IcePalette[gray][0], a, inf);
TBlend::OpC(pout[TDest::GREEN], IcePalette[gray][1], a, inf);
TBlend::OpC(pout[TDest::BLUE], IcePalette[gray][2], a, inf);
TBlend::OpA(pout[TDest::ALPHA], a, inf);
}
pout+=4;
pin+=step;
}
break;
default:
if (inf->blend >= BLEND_DESATURATE1 && inf->blend<=BLEND_DESATURATE31)
{
// Desaturated light settings.
fac=inf->blend-BLEND_DESATURATE1+1;
for(i=0;i<count;i++)
{
if ((a = TSrc::A(pin)))
{
gray = TSrc::Gray(pin);
r = (TSrc::R(pin)*(31-fac) + gray*fac)/31;
g = (TSrc::G(pin)*(31-fac) + gray*fac)/31;
b = (TSrc::B(pin)*(31-fac) + gray*fac)/31;
TBlend::OpC(pout[TDest::RED], r, a, inf);
TBlend::OpC(pout[TDest::GREEN], g, a, inf);
TBlend::OpC(pout[TDest::BLUE], b, a, inf);
TBlend::OpA(pout[TDest::ALPHA], a, inf);
}
pout+=4;
pin+=step;
}
}
break;
case BLEND_MODULATE:
for(i=0;i<count;i++)
{
if ((a = TSrc::A(pin)))
{
r = (TSrc::R(pin)*inf->blendcolor[0])>>FRACBITS;
g = (TSrc::G(pin)*inf->blendcolor[1])>>FRACBITS;
b = (TSrc::B(pin)*inf->blendcolor[2])>>FRACBITS;
TBlend::OpC(pout[TDest::RED], r, a, inf);
TBlend::OpC(pout[TDest::GREEN], g, a, inf);
TBlend::OpC(pout[TDest::BLUE], b, a, inf);
TBlend::OpA(pout[TDest::ALPHA], a, inf);
}
pout+=4;
pin+=step;
}
break;
case BLEND_OVERLAY:
for(i=0;i<count;i++)
{
// color blend
if ((a = TSrc::A(pin)))
{
r = (TSrc::R(pin)*inf->blendcolor[3] + inf->blendcolor[0]) >> FRACBITS;
g = (TSrc::G(pin)*inf->blendcolor[3] + inf->blendcolor[1]) >> FRACBITS;
b = (TSrc::B(pin)*inf->blendcolor[3] + inf->blendcolor[2]) >> FRACBITS;
TBlend::OpC(pout[TDest::RED], r, a, inf);
TBlend::OpC(pout[TDest::GREEN], g, a, inf);
TBlend::OpC(pout[TDest::BLUE], b, a, inf);
TBlend::OpA(pout[TDest::ALPHA], a, inf);
}
pout+=4;
pin+=step;
}
break;
}
}
typedef void (*CopyFunc)(BYTE *pout, const BYTE *pin, int count, int step);
typedef void (*CopyFunc)(BYTE *pout, const BYTE *pin, int count, int step, FCopyInfo *inf);
static CopyFunc copyfuncs[]={
iCopyColors<cRGB>,
iCopyColors<cRGBA>,
iCopyColors<cIA>,
iCopyColors<cCMYK>,
iCopyColors<cBGR>,
iCopyColors<cBGRA>,
iCopyColors<cI16>,
iCopyColors<cRGB555>,
iCopyColors<cPalEntry>
};
static CopyFunc copyfuncs[9]=
{
iCopyColors<cRGB, cBGRA, bCopy>,
iCopyColors<cRGBA, cBGRA, bCopy>,
iCopyColors<cIA, cBGRA, bCopy>,
iCopyColors<cCMYK, cBGRA, bCopy>,
iCopyColors<cBGR, cBGRA, bCopy>,
iCopyColors<cBGRA, cBGRA, bCopy>,
iCopyColors<cI16, cBGRA, bCopy>,
iCopyColors<cRGB555, cBGRA, bCopy>,
iCopyColors<cPalEntry, cBGRA, bCopy>
};
//===========================================================================
//
@ -199,7 +375,7 @@ void FBitmap::CopyPixelDataRGB(int originx, int originy, const BYTE *patch, int
BYTE *buffer = data + 4 * originx + Pitch * originy;
for (int y=0;y<srcheight;y++)
{
copyfuncs[ct](&buffer[y*Pitch], &patch[y*step_y], srcwidth, step_x);
copyfuncs[ct](&buffer[y*Pitch], &patch[y*step_y], srcwidth, step_x, NULL);
}
}
}

View file

@ -108,83 +108,113 @@ bool ClipCopyPixelRect(int texwidth, int texheight, int &originx, int &originy,
//===========================================================================
struct cRGB
{
static unsigned char R(const unsigned char * p) { return p[0]; }
static unsigned char G(const unsigned char * p) { return p[1]; }
static unsigned char B(const unsigned char * p) { return p[2]; }
static unsigned char A(const unsigned char * p) { return 255; }
static int Gray(const unsigned char * p) { return (p[0]*77 + p[1]*143 + p[2]*36)>>8; }
static __forceinline unsigned char R(const unsigned char * p) { return p[0]; }
static __forceinline unsigned char G(const unsigned char * p) { return p[1]; }
static __forceinline unsigned char B(const unsigned char * p) { return p[2]; }
static __forceinline unsigned char A(const unsigned char * p) { return 255; }
static __forceinline int Gray(const unsigned char * p) { return (p[0]*77 + p[1]*143 + p[2]*36)>>8; }
};
struct cRGBA
{
static unsigned char R(const unsigned char * p) { return p[0]; }
static unsigned char G(const unsigned char * p) { return p[1]; }
static unsigned char B(const unsigned char * p) { return p[2]; }
static unsigned char A(const unsigned char * p) { return p[3]; }
static int Gray(const unsigned char * p) { return (p[0]*77 + p[1]*143 + p[2]*36)>>8; }
enum
{
RED = 0,
GREEN = 1,
BLUE = 1,
ALPHA = 3
};
static __forceinline unsigned char R(const unsigned char * p) { return p[0]; }
static __forceinline unsigned char G(const unsigned char * p) { return p[1]; }
static __forceinline unsigned char B(const unsigned char * p) { return p[2]; }
static __forceinline unsigned char A(const unsigned char * p) { return p[3]; }
static __forceinline int Gray(const unsigned char * p) { return (p[0]*77 + p[1]*143 + p[2]*36)>>8; }
};
struct cIA
{
static unsigned char R(const unsigned char * p) { return p[0]; }
static unsigned char G(const unsigned char * p) { return p[0]; }
static unsigned char B(const unsigned char * p) { return p[0]; }
static unsigned char A(const unsigned char * p) { return p[1]; }
static int Gray(const unsigned char * p) { return p[0]; }
static __forceinline unsigned char R(const unsigned char * p) { return p[0]; }
static __forceinline unsigned char G(const unsigned char * p) { return p[0]; }
static __forceinline unsigned char B(const unsigned char * p) { return p[0]; }
static __forceinline unsigned char A(const unsigned char * p) { return p[1]; }
static __forceinline int Gray(const unsigned char * p) { return p[0]; }
};
struct cCMYK
{
static unsigned char R(const unsigned char * p) { return p[3] - (((256-p[0])*p[3]) >> 8); }
static unsigned char G(const unsigned char * p) { return p[3] - (((256-p[1])*p[3]) >> 8); }
static unsigned char B(const unsigned char * p) { return p[3] - (((256-p[2])*p[3]) >> 8); }
static unsigned char A(const unsigned char * p) { return 255; }
static int Gray(const unsigned char * p) { return (R(p)*77 + G(p)*143 + B(p)*36)>>8; }
static __forceinline unsigned char R(const unsigned char * p) { return p[3] - (((256-p[0])*p[3]) >> 8); }
static __forceinline unsigned char G(const unsigned char * p) { return p[3] - (((256-p[1])*p[3]) >> 8); }
static __forceinline unsigned char B(const unsigned char * p) { return p[3] - (((256-p[2])*p[3]) >> 8); }
static __forceinline unsigned char A(const unsigned char * p) { return 255; }
static __forceinline int Gray(const unsigned char * p) { return (R(p)*77 + G(p)*143 + B(p)*36)>>8; }
};
struct cBGR
{
static unsigned char R(const unsigned char * p) { return p[2]; }
static unsigned char G(const unsigned char * p) { return p[1]; }
static unsigned char B(const unsigned char * p) { return p[0]; }
static unsigned char A(const unsigned char * p) { return 255; }
static int Gray(const unsigned char * p) { return (p[2]*77 + p[1]*143 + p[0]*36)>>8; }
static __forceinline unsigned char R(const unsigned char * p) { return p[2]; }
static __forceinline unsigned char G(const unsigned char * p) { return p[1]; }
static __forceinline unsigned char B(const unsigned char * p) { return p[0]; }
static __forceinline unsigned char A(const unsigned char * p) { return 255; }
static __forceinline int Gray(const unsigned char * p) { return (p[2]*77 + p[1]*143 + p[0]*36)>>8; }
};
struct cBGRA
{
static unsigned char R(const unsigned char * p) { return p[2]; }
static unsigned char G(const unsigned char * p) { return p[1]; }
static unsigned char B(const unsigned char * p) { return p[0]; }
static unsigned char A(const unsigned char * p) { return p[3]; }
static int Gray(const unsigned char * p) { return (p[2]*77 + p[1]*143 + p[0]*36)>>8; }
enum
{
RED = 2,
GREEN = 1,
BLUE = 0,
ALPHA = 3
};
static __forceinline unsigned char R(const unsigned char * p) { return p[2]; }
static __forceinline unsigned char G(const unsigned char * p) { return p[1]; }
static __forceinline unsigned char B(const unsigned char * p) { return p[0]; }
static __forceinline unsigned char A(const unsigned char * p) { return p[3]; }
static __forceinline int Gray(const unsigned char * p) { return (p[2]*77 + p[1]*143 + p[0]*36)>>8; }
};
struct cARGB
{
enum
{
RED = 1,
GREEN = 2,
BLUE = 3,
ALPHA = 0
};
static __forceinline unsigned char R(const unsigned char * p) { return p[1]; }
static __forceinline unsigned char G(const unsigned char * p) { return p[2]; }
static __forceinline unsigned char B(const unsigned char * p) { return p[3]; }
static __forceinline unsigned char A(const unsigned char * p) { return p[0]; }
static __forceinline int Gray(const unsigned char * p) { return (p[1]*77 + p[2]*143 + p[3]*36)>>8; }
};
struct cI16
{
static unsigned char R(const unsigned char * p) { return p[1]; }
static unsigned char G(const unsigned char * p) { return p[1]; }
static unsigned char B(const unsigned char * p) { return p[1]; }
static unsigned char A(const unsigned char * p) { return 255; }
static int Gray(const unsigned char * p) { return p[1]; }
static __forceinline unsigned char R(const unsigned char * p) { return p[1]; }
static __forceinline unsigned char G(const unsigned char * p) { return p[1]; }
static __forceinline unsigned char B(const unsigned char * p) { return p[1]; }
static __forceinline unsigned char A(const unsigned char * p) { return 255; }
static __forceinline int Gray(const unsigned char * p) { return p[1]; }
};
struct cRGB555
{
static unsigned char R(const unsigned char * p) { return (((*(WORD*)p)&0x1f)<<3); }
static unsigned char G(const unsigned char * p) { return (((*(WORD*)p)&0x3e0)>>2); }
static unsigned char B(const unsigned char * p) { return (((*(WORD*)p)&0x7c00)>>7); }
static unsigned char A(const unsigned char * p) { return p[1]; }
static int Gray(const unsigned char * p) { return (R(p)*77 + G(p)*143 + B(p)*36)>>8; }
static __forceinline unsigned char R(const unsigned char * p) { return (((*(WORD*)p)&0x1f)<<3); }
static __forceinline unsigned char G(const unsigned char * p) { return (((*(WORD*)p)&0x3e0)>>2); }
static __forceinline unsigned char B(const unsigned char * p) { return (((*(WORD*)p)&0x7c00)>>7); }
static __forceinline unsigned char A(const unsigned char * p) { return 255; }
static __forceinline int Gray(const unsigned char * p) { return (R(p)*77 + G(p)*143 + B(p)*36)>>8; }
};
struct cPalEntry
{
static unsigned char R(const unsigned char * p) { return ((PalEntry*)p)->r; }
static unsigned char G(const unsigned char * p) { return ((PalEntry*)p)->g; }
static unsigned char B(const unsigned char * p) { return ((PalEntry*)p)->b; }
static unsigned char A(const unsigned char * p) { return ((PalEntry*)p)->a; }
static int Gray(const unsigned char * p) { return (R(p)*77 + G(p)*143 + B(p)*36)>>8; }
static __forceinline unsigned char R(const unsigned char * p) { return ((PalEntry*)p)->r; }
static __forceinline unsigned char G(const unsigned char * p) { return ((PalEntry*)p)->g; }
static __forceinline unsigned char B(const unsigned char * p) { return ((PalEntry*)p)->b; }
static __forceinline unsigned char A(const unsigned char * p) { return ((PalEntry*)p)->a; }
static __forceinline int Gray(const unsigned char * p) { return (R(p)*77 + G(p)*143 + B(p)*36)>>8; }
};
enum ColorType
@ -200,5 +230,37 @@ enum ColorType
CF_PalEntry
};
enum EBlend
{
BLEND_NONE = 0,
BLEND_INVERSEMAP = 1,
BLEND_GOLDMAP = 2,
BLEND_REDMAP = 3,
BLEND_GREENMAP = 4,
BLEND_ICEMAP = 5,
BLEND_DESATURATE1 = 6,
BLEND_DESATURATE31 = 36,
BLEND_MODULATE = -1,
BLEND_OVERLAY = -2,
};
struct FCopyInfo
{
//ECopyOp op;
EBlend blend;
fixed_t blendcolor[4];
// fixed_t alpha;
// fixed_t invalpha;
};
struct bCopy
{
static __forceinline void OpC(BYTE &d, BYTE s, BYTE a, FCopyInfo *i) { d = s; }
static __forceinline void OpA(BYTE &d, BYTE s, FCopyInfo *i) { d = s; }
};
#endif

View file

@ -44,6 +44,8 @@
#include "sc_man.h"
#include "templates.h"
#include "vectors.h"
#include "r_translate.h"
#include "bitmap.h"
// On the Alpha, accessing the shorts directly if they aren't aligned on a
// 4-byte boundary causes unaligned access warnings. Why it does this at
@ -274,6 +276,70 @@ const BYTE *FMultiPatchTexture::GetColumn (unsigned int column, const Span **spa
return Pixels + column*Height;
}
//==========================================================================
//
// FMultiPatchTexture :: GetColumn
//
//==========================================================================
BYTE * GetBlendMap(PalEntry blend, BYTE *blendwork)
{
switch (blend)
{
case BLEND_INVERSEMAP:
return InverseColormap;
case BLEND_GOLDMAP:
return GoldColormap;
case BLEND_REDMAP:
return RedColormap;
case BLEND_GREENMAP:
return GreenColormap;
case BLEND_ICEMAP:
return TranslationToTable(TRANSLATION(TRANSLATION_Standard, 7))->Remap;
default:
if (blend >= BLEND_DESATURATE1 && blend <= BLEND_DESATURATE31)
{
return DesaturateColormap[blend - BLEND_DESATURATE1];
}
else
{
blendwork[0]=0;
if (blend.a == 255)
{
for(int i=1;i<256;i++)
{
int rr = (blend.r * GPalette.BaseColors[i].r) / 255;
int gg = (blend.g * GPalette.BaseColors[i].g) / 255;
int bb = (blend.b * GPalette.BaseColors[i].b) / 255;
blendwork[i] = ColorMatcher.Pick(rr, gg, bb);
}
return blendwork;
}
else if (blend.a != 0)
{
for(int i=1;i<256;i++)
{
int rr = (blend.r * blend.a + GPalette.BaseColors[i].r * (255-blend.a)) / 255;
int gg = (blend.g * blend.a + GPalette.BaseColors[i].g * (255-blend.a)) / 255;
int bb = (blend.b * blend.a + GPalette.BaseColors[i].b * (255-blend.a)) / 255;
blendwork[i] = ColorMatcher.Pick(rr, gg, bb);
}
return blendwork;
}
}
}
return NULL;
}
//==========================================================================
//
// FMultiPatchTexture :: MakeTexture
@ -285,14 +351,20 @@ void FMultiPatchTexture::MakeTexture ()
// Add a little extra space at the end if the texture's height is not
// a power of 2, in case somebody accidentally makes it repeat vertically.
int numpix = Width * Height + (1 << HeightBits) - Height;
BYTE blendwork[256];
Pixels = new BYTE[numpix];
memset (Pixels, 0, numpix);
for (int i = 0; i < NumParts; ++i)
{
BYTE *trans = Parts[i].Translation? Parts[i].Translation->Remap : NULL;
if (Parts[i].Blend != BLEND_NONE)
{
trans = GetBlendMap(Parts[i].Blend, blendwork);
}
Parts[i].Texture->CopyToBlock (Pixels, Width, Height,
Parts[i].OriginX, Parts[i].OriginY, Parts[i].Rotate);
Parts[i].OriginX, Parts[i].OriginY, Parts[i].Rotate, trans);
}
}
@ -310,7 +382,29 @@ int FMultiPatchTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rota
for(int i=0;i<NumParts;i++)
{
int ret = Parts[i].Texture->CopyTrueColorPixels(bmp, x+Parts[i].OriginX, y+Parts[i].OriginY, Parts[i].Rotate);
int ret;
if (!Parts[i].Texture->bComplex)
{
if (Parts[i].Translation != NULL)
{
// Using a translation forces downconversion to the base palette
ret = Parts[i].Texture->CopyTrueColorTranslated(bmp, x+Parts[i].OriginX, y+Parts[i].OriginY, Parts[i].Rotate, Parts[i].Translation);
}
else
{
if (Parts[i].Blend != BLEND_NONE)
{
}
ret = Parts[i].Texture->CopyTrueColorPixels(bmp, x+Parts[i].OriginX, y+Parts[i].OriginY, Parts[i].Rotate);
}
}
else
{
// If the patch is a texture with some kind of processing involved
// the copying must be done in 2 steps: First create a complete image of the patch
// including all processing and then copy from that intermediate image to the destination
}
if (ret > retv) retv = ret;
}
@ -327,6 +421,7 @@ int FMultiPatchTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rota
FTextureFormat FMultiPatchTexture::GetFormat()
{
if (bComplex) return TEX_RGB;
if (NumParts == 1) return Parts[0].Texture->GetFormat();
return UseBasePalette() ? TEX_Pal : TEX_RGB;
}
@ -343,6 +438,7 @@ FTextureFormat FMultiPatchTexture::GetFormat()
bool FMultiPatchTexture::UseBasePalette()
{
if (bComplex) return false;
for(int i=0;i<NumParts;i++)
{
if (!Parts[i].Texture->UseBasePalette()) return false;
@ -489,6 +585,8 @@ FMultiPatchTexture::TexPart::TexPart()
Rotate = 0;
textureOwned = false;
Texture = NULL;
Translation = NULL;
Blend = 0;
}
//==========================================================================
@ -501,6 +599,7 @@ FMultiPatchTexture::TexPart::~TexPart()
{
if (textureOwned && Texture != NULL) delete Texture;
Texture = NULL;
if (Translation != NULL) delete Translation;
}
//==========================================================================
@ -673,6 +772,17 @@ void FTextureManager::AddTexturesLumps (int lump1, int lump2, int patcheslump)
}
static bool Check(char *& range, char c)
{
while (isspace(*range)) range++;
if (*range==c)
{
range++;
return true;
}
return false;
}
void FMultiPatchTexture::ParsePatch(FScanner &sc, TexPart & part)
{
FString patchname;
@ -727,6 +837,110 @@ void FMultiPatchTexture::ParsePatch(FScanner &sc, TexPart & part)
}
part.Rotate = (sc.Number / 90) & 3;
}
else if (sc.Compare("Translation"))
{
bComplex = true;
if (part.Translation != NULL) delete part.Translation;
part.Translation = NULL;
part.Blend = 0;
static const char *maps[] = { "inverse", "gold", "red", "green", "ice", "desaturate", NULL };
int match = sc.MatchString(maps);
if (match >= 0)
{
part.Blend.r = 1 + match;
if (part.Blend.r == BLEND_DESATURATE1)
{
sc.MustGetStringName(",");
sc.MustGetNumber();
part.Blend.r += clamp(sc.Number-1, 0, 30);
}
}
else
{
part.Translation = new FRemapTable;
part.Translation->MakeIdentity();
do
{
sc.MustGetString();
char *range = sc.String;
int start,end;
start=strtol(range, &range, 10);
if (!Check(range, ':')) return;
end=strtol(range, &range, 10);
if (!Check(range, '=')) return;
if (!Check(range, '['))
{
int pal1,pal2;
pal1=strtol(range, &range, 10);
if (!Check(range, ':')) return;
pal2=strtol(range, &range, 10);
part.Translation->AddIndexRange(start, end, pal1, pal2);
}
else
{
// translation using RGB values
int r1,g1,b1,r2,g2,b2;
r1=strtol(range, &range, 10);
if (!Check(range, ',')) return;
g1=strtol(range, &range, 10);
if (!Check(range, ',')) return;
b1=strtol(range, &range, 10);
if (!Check(range, ']')) return;
if (!Check(range, ':')) return;
if (!Check(range, '[')) return;
r2=strtol(range, &range, 10);
if (!Check(range, ',')) return;
g2=strtol(range, &range, 10);
if (!Check(range, ',')) return;
b2=strtol(range, &range, 10);
if (!Check(range, ']')) return;
part.Translation->AddColorRange(start, end, r1, g1, b1, r2, g2, b2);
}
}
while (sc.CheckString(","));
}
}
else if (sc.Compare("Blend"))
{
bComplex = true;
if (part.Translation != NULL) delete part.Translation;
part.Translation = NULL;
part.Blend = 0;
if (!sc.CheckNumber())
{
part.Blend = V_GetColor(NULL, sc.String);
}
else
{
int r,g,b;
sc.MustGetNumber();
sc.MustGetStringName(",");
r = sc.Number;
sc.MustGetNumber();
sc.MustGetStringName(",");
g = sc.Number;
sc.MustGetNumber();
sc.MustGetStringName(",");
b = sc.Number;
part.Blend = MAKERGB(r, g, b);
}
if (sc.CheckString(","))
{
sc.MustGetFloat();
part.Blend.a = clamp<int>(int(sc.Float*255), 1, 254);
}
else part.Blend.a = 255;
bComplex = true;
}
}
}
if (Mirror & 2)

View file

@ -490,11 +490,11 @@ int FTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate)
return 0;
}
int FTexture::CopyTrueColorTranslated(FBitmap *bmp, int x, int y, FRemapTable *remap)
int FTexture::CopyTrueColorTranslated(FBitmap *bmp, int x, int y, int rotate, FRemapTable *remap)
{
PalEntry *palette = remap->Palette;
palette[0].a=255; // temporarily modify the first color's alpha
bmp->CopyPixelData(x, y, GetPixels(), Width, Height, Height, 1, 0, palette);
bmp->CopyPixelData(x, y, GetPixels(), Width, Height, Height, 1, rotate, palette);
palette[0].a=0;
return 0;

View file

@ -64,6 +64,7 @@ BYTE GoldColormap[256];
// [BC] New Skulltag colormaps.
BYTE RedColormap[256];
BYTE GreenColormap[256];
BYTE DesaturateColormap[31][256];
static void FreeSpecialLights();;
@ -433,6 +434,24 @@ void InitPalette ()
MIN( 255, ( intensity + ( intensity / 2 )) >> 8 ),
intensity>>8 );
}
// desaturated colormaps
for(int m = 0; m < 31; m++)
{
shade = DesaturateColormap[m];
for (c = 0; c < 256; c++)
{
intensity = GPalette.BaseColors[c].r * 77 +
GPalette.BaseColors[c].g * 143 +
GPalette.BaseColors[c].b * 37;
int r = (GPalette.BaseColors[c].r * (31-m) + intensity *m) / 31;
int g = (GPalette.BaseColors[c].g * (31-m) + intensity *m) / 31;
int b = (GPalette.BaseColors[c].b * (31-m) + intensity *m) / 31;
shade[c] = ColorMatcher.Pick (r, g, b);
}
}
}
extern "C"

View file

@ -85,6 +85,7 @@ extern BYTE GoldColormap[256];
// [BC] New Skulltag colormaps.
extern BYTE RedColormap[256];
extern BYTE GreenColormap[256];
extern BYTE DesaturateColormap[31][256];
extern FPalette GPalette;
extern "C" {
extern FDynamicColormap NormalLight;

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Version="8,00"
Name="updaterevision"
ProjectGUID="{6077B7D6-349F-4077-B552-3BC302EF5859}"
RootNamespace="updaterevision"
@ -95,82 +95,6 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
@ -248,6 +172,82 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"