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Add nodelay handling to FastProjectile
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@ -138,6 +138,17 @@ void AFastProjectile::Tick ()
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}
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}
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}
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if ((flags7 & MF7_HANDLENODELAY) && !(flags2 & MF2_DORMANT))
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{
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flags7 &= ~MF7_HANDLENODELAY;
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if (state->GetNoDelay())
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{
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// For immediately spawned objects with the NoDelay flag set for their
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// Spawn state, explicitly call the current state's function.
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if (state->CallAction(this, this) && (ObjectFlags & OF_EuthanizeMe))
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return; // freed itself
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}
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}
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// Advance the state
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if (tics != -1)
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{
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