- transition image layouts and setup pipeline barriers (fixes some errors reported by RenderDoc)

This commit is contained in:
Magnus Norddahl 2019-03-02 16:02:27 +01:00
parent f8aa48d053
commit b1f161040d
5 changed files with 25 additions and 8 deletions

View file

@ -53,6 +53,11 @@ void VkRenderPassManager::BeginFrame()
viewbuilder.setImage(SceneDepthStencil.get(), VK_FORMAT_D24_UNORM_S8_UINT, VK_IMAGE_ASPECT_DEPTH_BIT); viewbuilder.setImage(SceneDepthStencil.get(), VK_FORMAT_D24_UNORM_S8_UINT, VK_IMAGE_ASPECT_DEPTH_BIT);
SceneDepthView = viewbuilder.create(fb->device); SceneDepthView = viewbuilder.create(fb->device);
PipelineBarrier barrier;
barrier.addImage(SceneColor.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, 0, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
barrier.addImage(SceneDepthStencil.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, 0, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT);
barrier.execute(fb->GetDrawCommands(), 0, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT);
} }
} }
@ -167,11 +172,11 @@ VkRenderPassSetup::VkRenderPassSetup(const VkRenderPassKey &key)
void VkRenderPassSetup::CreateRenderPass(const VkRenderPassKey &key) void VkRenderPassSetup::CreateRenderPass(const VkRenderPassKey &key)
{ {
RenderPassBuilder builder; RenderPassBuilder builder;
builder.addRgba16fAttachment(false, VK_IMAGE_LAYOUT_GENERAL); builder.addRgba16fAttachment(false, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
if (key.DepthTest || key.DepthWrite) if (key.DepthTest || key.DepthWrite)
builder.addDepthStencilAttachment(false, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL); builder.addDepthStencilAttachment(false, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
builder.addSubpass(); builder.addSubpass();
builder.addSubpassColorAttachmentRef(0, VK_IMAGE_LAYOUT_GENERAL); builder.addSubpassColorAttachmentRef(0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
if (key.DepthTest || key.DepthWrite) if (key.DepthTest || key.DepthWrite)
{ {
builder.addSubpassDepthStencilAttachmentRef(1, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL); builder.addSubpassDepthStencilAttachmentRef(1, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);

View file

@ -213,7 +213,7 @@ void VkRenderState::Apply(int dt)
passKey.VertexFormat = static_cast<VKVertexBuffer*>(mVertexBuffer)->VertexFormat; passKey.VertexFormat = static_cast<VKVertexBuffer*>(mVertexBuffer)->VertexFormat;
passKey.RenderStyle = mRenderStyle; passKey.RenderStyle = mRenderStyle;
passKey.DepthTest = mDepthTest; passKey.DepthTest = mDepthTest;
passKey.DepthWrite = mDepthWrite; passKey.DepthWrite = mDepthTest && mDepthWrite;
if (mSpecialEffect > EFF_NONE) if (mSpecialEffect > EFF_NONE)
{ {
passKey.SpecialEffect = mSpecialEffect; passKey.SpecialEffect = mSpecialEffect;

View file

@ -280,6 +280,7 @@ public:
void addBuffer(VulkanBuffer *buffer, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask); void addBuffer(VulkanBuffer *buffer, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask);
void addBuffer(VulkanBuffer *buffer, VkDeviceSize offset, VkDeviceSize size, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask); void addBuffer(VulkanBuffer *buffer, VkDeviceSize offset, VkDeviceSize size, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask);
void addImage(VulkanImage *image, VkImageLayout oldLayout, VkImageLayout newLayout, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, int baseMipLevel = 0, int levelCount = 1); void addImage(VulkanImage *image, VkImageLayout oldLayout, VkImageLayout newLayout, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, int baseMipLevel = 0, int levelCount = 1);
void addImage(VkImage image, VkImageLayout oldLayout, VkImageLayout newLayout, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, int baseMipLevel = 0, int levelCount = 1);
void execute(VulkanCommandBuffer *commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags = 0); void execute(VulkanCommandBuffer *commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags = 0);
@ -1041,6 +1042,11 @@ inline void PipelineBarrier::addBuffer(VulkanBuffer *buffer, VkDeviceSize offset
} }
inline void PipelineBarrier::addImage(VulkanImage *image, VkImageLayout oldLayout, VkImageLayout newLayout, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask, int baseMipLevel, int levelCount) inline void PipelineBarrier::addImage(VulkanImage *image, VkImageLayout oldLayout, VkImageLayout newLayout, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask, int baseMipLevel, int levelCount)
{
addImage(image->image, oldLayout, newLayout, srcAccessMask, dstAccessMask, aspectMask, baseMipLevel, levelCount);
}
inline void PipelineBarrier::addImage(VkImage image, VkImageLayout oldLayout, VkImageLayout newLayout, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask, int baseMipLevel, int levelCount)
{ {
VkImageMemoryBarrier barrier = { }; VkImageMemoryBarrier barrier = { };
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
@ -1050,7 +1056,7 @@ inline void PipelineBarrier::addImage(VulkanImage *image, VkImageLayout oldLayou
barrier.newLayout = newLayout; barrier.newLayout = newLayout;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = image->image; barrier.image = image;
barrier.subresourceRange.aspectMask = aspectMask; barrier.subresourceRange.aspectMask = aspectMask;
barrier.subresourceRange.baseMipLevel = baseMipLevel; barrier.subresourceRange.baseMipLevel = baseMipLevel;
barrier.subresourceRange.levelCount = levelCount; barrier.subresourceRange.levelCount = levelCount;

View file

@ -144,7 +144,8 @@ void VulkanFrameBuffer::Update()
auto sceneColor = mRenderPassManager->SceneColor.get(); auto sceneColor = mRenderPassManager->SceneColor.get();
PipelineBarrier barrier0; PipelineBarrier barrier0;
barrier0.addImage(sceneColor, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT); barrier0.addImage(sceneColor, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT);
barrier0.addImage(device->swapChain->swapChainImages[device->presentImageIndex], VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT);
barrier0.execute(GetDrawCommands(), VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT); barrier0.execute(GetDrawCommands(), VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
VkImageBlit blit = {}; VkImageBlit blit = {};
@ -161,9 +162,14 @@ void VulkanFrameBuffer::Update()
blit.dstSubresource.baseArrayLayer = 0; blit.dstSubresource.baseArrayLayer = 0;
blit.dstSubresource.layerCount = 1; blit.dstSubresource.layerCount = 1;
GetDrawCommands()->blitImage( GetDrawCommands()->blitImage(
sceneColor->image, VK_IMAGE_LAYOUT_GENERAL, sceneColor->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
device->swapChain->swapChainImages[device->presentImageIndex], VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR, device->swapChain->swapChainImages[device->presentImageIndex], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &blit, VK_FILTER_NEAREST); 1, &blit, VK_FILTER_NEAREST);
PipelineBarrier barrier1;
barrier1.addImage(sceneColor, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_ACCESS_TRANSFER_READ_BIT, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT);
barrier1.addImage(device->swapChain->swapChainImages[device->presentImageIndex], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT);
barrier1.execute(GetDrawCommands(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
} }
mDrawCommands->end(); mDrawCommands->end();

View file

@ -85,7 +85,7 @@ VulkanSwapChain::VulkanSwapChain(VulkanDevice *device, int width, int height, bo
swapChainCreateInfo.imageColorSpace = swapChainFormat.colorSpace; swapChainCreateInfo.imageColorSpace = swapChainFormat.colorSpace;
swapChainCreateInfo.imageExtent = actualExtent; swapChainCreateInfo.imageExtent = actualExtent;
swapChainCreateInfo.imageArrayLayers = 1; swapChainCreateInfo.imageArrayLayers = 1;
swapChainCreateInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; swapChainCreateInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
uint32_t queueFamilyIndices[] = { (uint32_t)device->graphicsFamily, (uint32_t)device->presentFamily }; uint32_t queueFamilyIndices[] = { (uint32_t)device->graphicsFamily, (uint32_t)device->presentFamily };
if (device->graphicsFamily != device->presentFamily) if (device->graphicsFamily != device->presentFamily)